device 0.0.4

A generative engine
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const VERTICES = array(
  vec2f(-1, -1),
  vec2f(-1, 3),
  vec2f(3, -1),
);

@vertex
fn vertex(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f {
  return vec4(VERTICES[i], 0, 1);
}