use super::*;
pub(crate) struct Resources {
pub(crate) overlay_bind_group: BindGroup,
pub(crate) overlay_view: TextureView,
pub(crate) pool: Arc<Mutex<Vec<Buffer>>>,
pub(crate) targets: [Target; 2],
pub(crate) tiling_bind_group: BindGroup,
pub(crate) tiling_view: TextureView,
}