// devela::vita::play::game
//
// public
//
// actions taken within formal play
// cycles grouping turns or repeated phases TEMP
// persistent continuity across sessions TEMP
// resolved results of actions, rounds, or sessions
// named phases within turn or round structure TEMP
// rule-bearing roles assumed in play
// bounded instances of play activity
// bounded opportunities for one side to act
cratestructural_mods!