// devela::lang::disc::narr
//
// public
// choice, beat, dialog, guard, link, passage, route, scene
//
// mod choice; // explicit choices, options, and player-facing branches
// mod beat; // narrative beats, pacing shifts, and delivery markers
// mod dialog; // dialogue turns, attributed lines, and exchanges
// mod guard; // narrative guards, conditions, and availability gates
// mod link; // links, transitions, and narrative targets
// mod passage; // passages, lexia, and authored text units
// mod route; // routes, paths, outcomes, and ending lines
// mod scene; // scenes, situations, and local narrative contexts
cratestructural_mods!