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// devela::vita::play::game
//
// public
//
// mod action; // actions taken within formal play
// mod cycle; // cycles grouping turns or repeated phases
// mod legacy; // persistent continuity across sessions
// mod outcome; // resolved results of actions, rounds, or sessions
// mod phase; // named phases within turn or round structure
// mod role; // rule-bearing roles assumed in play
// mod session; // bounded instances of play activity
// mod turn; // bounded opportunities for one side to act
cratestructural_mods!