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use tui::widgets::{ListState, TableState};
use super::Route;
pub trait Scrollable {
fn handle_scroll(&mut self, up: bool, page: bool) {
// support page up/down
let inc_or_dec = if page { 10 } else { 1 };
if up {
self.scroll_up(inc_or_dec);
} else {
self.scroll_down(inc_or_dec);
}
}
fn scroll_down(&mut self, inc_or_dec: usize);
fn scroll_up(&mut self, inc_or_dec: usize);
}
pub struct StatefulList<T> {
pub state: ListState,
pub items: Vec<T>,
}
impl<T> StatefulList<T> {
// pub fn with_items(items: Vec<T>) -> StatefulList<T> {
// let mut state = ListState::default();
// if !items.is_empty() {
// state.select(Some(0));
// }
// StatefulList { state, items }
// }
}
impl<T> Scrollable for StatefulList<T> {
// for lists we cycle back to the beginning when we reach the end
fn scroll_down(&mut self, increment: usize) {
let i = match self.state.selected() {
Some(i) => {
if i >= self.items.len().saturating_sub(increment) {
0
} else {
i + increment
}
}
None => 0,
};
self.state.select(Some(i));
}
// for lists we cycle back to the end when we reach the beginning
fn scroll_up(&mut self, decrement: usize) {
let i = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len().saturating_sub(decrement)
} else {
i.saturating_sub(decrement)
}
}
None => 0,
};
self.state.select(Some(i));
}
}
#[derive(Clone)]
pub struct StatefulTable<T> {
pub state: TableState,
pub items: Vec<T>,
}
impl<T> StatefulTable<T> {
pub fn new() -> StatefulTable<T> {
StatefulTable {
state: TableState::default(),
items: Vec::new(),
}
}
pub fn with_items(items: Vec<T>) -> StatefulTable<T> {
let mut table = StatefulTable::new();
if !items.is_empty() {
table.state.select(Some(0));
}
table.set_items(items);
table
}
pub fn set_items(&mut self, items: Vec<T>) {
let item_len = items.len();
self.items = items;
if !self.items.is_empty() {
let i = self.state.selected().map_or(0, |i| {
if i > 0 && i < item_len {
i
} else if i >= item_len {
item_len - 1
} else {
0
}
});
self.state.select(Some(i));
}
}
}
impl<T> Scrollable for StatefulTable<T> {
fn scroll_down(&mut self, increment: usize) {
if let Some(i) = self.state.selected() {
if (i + increment) < self.items.len() {
self.state.select(Some(i + increment));
} else {
self.state.select(Some(self.items.len().saturating_sub(1)));
}
}
}
fn scroll_up(&mut self, decrement: usize) {
if let Some(i) = self.state.selected() {
if i != 0 {
self.state.select(Some(i.saturating_sub(decrement)));
}
}
}
}
impl<T: Clone> StatefulTable<T> {
/// a clone of the currently selected item.
/// for mutable ref use state.selected() and fetch from items when needed
pub fn get_selected_item_copy(&self) -> Option<T> {
if !self.items.is_empty() {
self.state.selected().map(|i| self.items[i].clone())
} else {
None
}
}
}
#[derive(Clone)]
pub struct TabRoute {
pub title: String,
pub route: Route,
}
pub struct TabsState {
pub items: Vec<TabRoute>,
pub index: usize,
}
impl TabsState {
pub fn new(items: Vec<TabRoute>) -> TabsState {
TabsState { items, index: 0 }
}
pub fn set_index(&mut self, index: usize) -> &TabRoute {
self.index = index;
&self.items[self.index]
}
// pub fn get_active_route(&self) -> &Route {
// &self.items[self.index].route
// }
// pub fn next(&mut self) {
// self.index = (self.index + 1) % self.items.len();
// }
// pub fn previous(&mut self) {
// if self.index > 0 {
// self.index -= 1;
// } else {
// self.index = self.items.len() - 1;
// }
// }
}
#[derive(Debug, PartialEq)]
pub struct ScrollableTxt {
items: Vec<String>,
pub offset: u16,
}
impl ScrollableTxt {
// pub fn new() -> ScrollableTxt {
// ScrollableTxt {
// items: vec![],
// offset: 0,
// }
// }
//
// pub fn with_string(item: String) -> ScrollableTxt {
// let items: Vec<&str> = item.split('\n').collect();
// let items: Vec<String> = items.iter().map(|it| it.to_string()).collect();
// ScrollableTxt { items, offset: 0 }
// }
// pub fn get_txt(&self) -> String {
// self.items.join("\n")
// }
}
impl Scrollable for ScrollableTxt {
fn scroll_down(&mut self, increment: usize) {
// scroll only if offset is less than total lines in text
// we subtract increment + 2 to keep the text in view. Its just an arbitrary number that works
if self.offset < self.items.len().saturating_sub(increment + 2) as u16 {
self.offset += increment as u16;
}
}
fn scroll_up(&mut self, decrement: usize) {
// scroll up and avoid going negative
if self.offset > 0 {
self.offset = self.offset.saturating_sub(decrement as u16);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_handle_table_scroll() {
let mut item: StatefulTable<&str> = StatefulTable::new();
item.set_items(vec!["A", "B", "C"]);
assert_eq!(item.state.selected(), Some(0));
item.handle_scroll(false, false);
assert_eq!(item.state.selected(), Some(1));
item.handle_scroll(false, false);
assert_eq!(item.state.selected(), Some(2));
item.handle_scroll(false, false);
assert_eq!(item.state.selected(), Some(2));
// previous
item.handle_scroll(true, false);
assert_eq!(item.state.selected(), Some(1));
// page down
item.handle_scroll(false, true);
assert_eq!(item.state.selected(), Some(2));
// page up
item.handle_scroll(true, true);
assert_eq!(item.state.selected(), Some(0));
}
}