#[derive(Debug, PartialEq)]
pub struct PlayerHand {
pub hand: Vec<String>,
pub score: Vec<u32>,
}
#[derive(Debug, PartialEq)]
pub struct Hand {
pub cards: Vec<String>,
pub score: f64,
pub description: String,
}
#[derive(Debug, PartialEq)]
pub struct Board {
pub flop: Vec<String>,
pub turn: String,
pub river: String,
}
#[derive(Debug, PartialEq)]
pub struct Deal {
pub board: Board,
pub hands: Vec<Hand>,
}