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//! A framework for implementing deterministic and mutation automata with arbitrary state complexity.
//!
//! This crate provides a generic trait-based framework for creating deterministic and mutation automata
//! that can handle state machines more complex than traditional finite state automata.
//! States can carry arbitrary data, allowing recognition of some patterns beyond regular
//! languages, and multiple automata can be composed using product constructions.
//!
//! # Core Concepts
//!
//! - **Blueprint**: Defines the structure and behavior of an automaton through the
//! [`DeterministicAutomatonBlueprint`] or [`MutationAutomatonBlueprint`] traits
//! - **State**: Can be any `Clone` type, not limited to simple enums
//! - **Alphabet**: Input symbols that can be compared for equality
//! - **StateSort**: Classification of states (e.g., Accept/Reject)
//! - **Paradigms**: Functional (deterministic) vs. in-place mutation approaches
//! - **Product Construction**: Combining multiple automata to run in parallel
//!
//! # Modules
//!
//! ## [`counter_automaton_example`]
//!
//! Demonstrates recognition of the context-free language a^n b^n using counter-based
//! states, showcasing capabilities beyond regular languages.
//!
//! ## [`product_automaton`]
//!
//! Provides product construction blueprints for combining automata, including general
//! product operations and specialized boolean operations (union, intersection) for
//! automata with [`BasicStateSort`].
//!
//! ## [`either_automaton`]
//!
//! Provides runtime choice between two different automaton blueprint types using
//! Either sum types, with separate implementations for deterministic and mutation
//! paradigms in the `deterministic` and `mutation` submodules.
//!
//! ## [`mutation_automaton`]
//!
//! Provides the [`MutationAutomatonBlueprint`] trait for automata that modify state
//! in-place rather than returning new states, with automatic interoperability with
//! deterministic automata through a blanket implementation.
//!
//! # Examples
//!
//! ## Simple Context-Free Language Recognition
//!
//! ```
//! use deterministic_automata::{DeterministicAutomatonBlueprint, BasicStateSort, counter_automaton_example::CounterAutomatonBlueprint};
//!
//! let blueprint = CounterAutomatonBlueprint::new('a', 'b');
//! let input: Vec<char> = "aabb".chars().collect();
//!
//! assert_eq!(blueprint.characterise(&input).unwrap(), BasicStateSort::Accept);
//! ```
//!
//! ## Mutation Automaton with In-Place State Updates
//!
//! ```
//! use deterministic_automata::{BasicStateSort, MutationAutomatonBlueprint};
//!
//! struct CountingBlueprint;
//!
//! impl MutationAutomatonBlueprint for CountingBlueprint {
//! type State = i32;
//! type Alphabet = char;
//! type StateSort = BasicStateSort;
//! type ErrorType = String;
//!
//! fn initial_mutation_state(&self) -> Self::State { 0 }
//!
//! fn mutation_state_sort_map(&self, state: &Self::State) -> Result<Self::StateSort, Self::ErrorType> {
//! Ok(if *state >= 0 { BasicStateSort::Accept } else { BasicStateSort::Reject })
//! }
//!
//! fn mutation_transition_map(&self, state: &mut Self::State, character: &Self::Alphabet) -> Result<(), Self::ErrorType> {
//! match character {
//! '+' => *state += 1,
//! '-' => *state -= 1,
//! _ => return Err("Invalid character".to_string()),
//! }
//! Ok(())
//! }
//! }
//!
//! let blueprint = CountingBlueprint;
//! assert_eq!(blueprint.mutation_characterise(&['+', '+', '-']).unwrap(), BasicStateSort::Accept);
//! ```
//!
//! ## Basic Finite State Automaton
//!
//! Here's a simple DFA that detects byte sequences containing the pattern \[0,0\]:
//!
//! ```
//! use deterministic_automata::{DeterministicAutomatonBlueprint, BasicStateSort};
//!
//! #[derive(Clone, PartialEq, Debug)]
//! enum ContainsDoubleZeroState {
//! Start, // Initial state - haven't seen pattern yet
//! SawZero, // Just saw a 0, looking for another
//! Found, // Found [0,0] - accepting state
//! }
//!
//! struct ContainsDoubleZero;
//!
//! impl DeterministicAutomatonBlueprint for ContainsDoubleZero {
//! type State = ContainsDoubleZeroState;
//! type Alphabet = u8;
//! type StateSort = BasicStateSort;
//! type ErrorType = String;
//!
//! fn initial_state(&self) -> Self::State {
//! ContainsDoubleZeroState::Start
//! }
//!
//! fn state_sort_map(&self, state: &Self::State) -> Result<Self::StateSort, Self::ErrorType> {
//! Ok(match state {
//! ContainsDoubleZeroState::Found => BasicStateSort::Accept,
//! _ => BasicStateSort::Reject,
//! })
//! }
//!
//! fn transition_map(&self, state: &Self::State, byte: &Self::Alphabet) -> Result<Self::State, Self::ErrorType> {
//! Ok(match (state, *byte) {
//! (ContainsDoubleZeroState::Start, 0) => ContainsDoubleZeroState::SawZero,
//! (ContainsDoubleZeroState::Start, _) => ContainsDoubleZeroState::Start,
//! (ContainsDoubleZeroState::SawZero, 0) => ContainsDoubleZeroState::Found,
//! (ContainsDoubleZeroState::SawZero, _) => ContainsDoubleZeroState::Start,
//! (ContainsDoubleZeroState::Found, _) => ContainsDoubleZeroState::Found, // Stay accepting
//! })
//! }
//! }
//!
//! let dfa = ContainsDoubleZero;
//! assert_eq!(dfa.characterise(&vec![1, 0, 0, 2]).unwrap(), BasicStateSort::Accept);
//! assert_eq!(dfa.characterise(&vec![0, 0]).unwrap(), BasicStateSort::Accept);
//! assert_eq!(dfa.characterise(&vec![1, 0, 1, 0]).unwrap(), BasicStateSort::Reject);
//! assert_eq!(dfa.characterise(&vec![1, 2, 3]).unwrap(), BasicStateSort::Reject);
//! ```
//!
//! These examples demonstrate how the framework handles both individual complex automata
//! and compositions of multiple automata, maintaining deterministic behavior throughout.
pub use ;
/// A blueprint for defining deterministic automata with custom state and alphabet types.
///
/// This trait allows you to define the structure and behavior of a deterministic automaton
/// by specifying how states transition, how states are classified, and what the initial
/// state should be.
///
/// # Associated Types
///
/// * `State` - The type representing internal automaton states. Must be `Clone`.
/// * `Alphabet` - The type of input symbols. Must support equality comparison.
/// * `StateSort` - The classification type for states (e.g., Accept/Reject).
/// * `ErrorType` - The type used for error handling when states are invalid.
///
/// # Error Handling
///
/// The `Result` return types in [`state_sort_map`](Self::state_sort_map) and
/// [`transition_map`](Self::transition_map) are intended for runtime validation of state
/// invariants. If your `State` type represents a refinement of a broader type space,
/// these methods can return errors when encountering invalid states that have somehow
/// escaped the intended state machine constraints.
///
/// # Required Methods
///
/// * [`initial_state`](Self::initial_state) - Returns the starting state
/// * [`state_sort_map`](Self::state_sort_map) - Classifies a state, with validation
/// * [`transition_map`](Self::transition_map) - Defines state transitions, with validation
///
/// # Provided Methods
///
/// * [`characterise`](Self::characterise) - Processes an entire input sequence
///
/// # Example: Simple Finite State Automaton
///
/// Here's how to implement a basic DFA that accepts strings ending with "ab":
///
/// ```
/// use deterministic_automata::{DeterministicAutomatonBlueprint, BasicStateSort};
///
/// // Define the states of our DFA
/// #[derive(Clone, PartialEq, Debug)]
/// enum SimpleState {
/// Start, // Initial state
/// SawA, // Just saw an 'a'
/// AcceptAB, // Saw "ab" - accepting state
/// }
///
/// // Our DFA blueprint
/// struct EndsWithAB;
///
/// impl DeterministicAutomatonBlueprint for EndsWithAB {
/// type State = SimpleState;
/// type Alphabet = char;
/// type StateSort = BasicStateSort;
/// type ErrorType = String;
///
/// fn initial_state(&self) -> Self::State {
/// SimpleState::Start
/// }
///
/// fn state_sort_map(&self, state: &Self::State) -> Result<Self::StateSort, Self::ErrorType> {
/// Ok(match state {
/// SimpleState::AcceptAB => BasicStateSort::Accept,
/// _ => BasicStateSort::Reject,
/// })
/// }
///
/// fn transition_map(&self, state: &Self::State, character: &Self::Alphabet) -> Result<Self::State, Self::ErrorType> {
/// Ok(match (state, character) {
/// (SimpleState::Start, 'a') => SimpleState::SawA,
/// (SimpleState::Start, _) => SimpleState::Start,
/// (SimpleState::SawA, 'a') => SimpleState::SawA, // Stay in SawA for multiple 'a's
/// (SimpleState::SawA, 'b') => SimpleState::AcceptAB,
/// (SimpleState::SawA, _) => SimpleState::Start,
/// (SimpleState::AcceptAB, 'a') => SimpleState::SawA,
/// (SimpleState::AcceptAB, _) => SimpleState::Start,
/// })
/// }
/// }
///
/// // Usage
/// let dfa = EndsWithAB;
/// assert_eq!(dfa.characterise(&"ab".chars().collect::<Vec<_>>()).unwrap(), BasicStateSort::Accept);
/// assert_eq!(dfa.characterise(&"cab".chars().collect::<Vec<_>>()).unwrap(), BasicStateSort::Accept);
/// assert_eq!(dfa.characterise(&"aab".chars().collect::<Vec<_>>()).unwrap(), BasicStateSort::Accept);
/// assert_eq!(dfa.characterise(&"a".chars().collect::<Vec<_>>()).unwrap(), BasicStateSort::Reject);
/// assert_eq!(dfa.characterise(&"ba".chars().collect::<Vec<_>>()).unwrap(), BasicStateSort::Reject);
/// ```
///
/// # Interoperability
///
/// All types implementing `DeterministicAutomatonBlueprint` automatically implement
/// [`MutationAutomatonBlueprint`] through a blanket implementation, enabling seamless
/// interoperability between functional and mutation-based automaton paradigms.
/// A runtime instance of a deterministic automaton.
///
/// This struct represents an automaton in execution, maintaining the current state
/// and providing methods to process input symbols one at a time. It borrows a
/// blueprint that defines the automaton's behavior.
///
/// # Lifetime
///
/// The automaton holds a reference to its blueprint for the lifetime `'a`, ensuring
/// the blueprint remains valid while the automaton is in use.
/// Basic binary classification for automaton states.
///
/// This simple enum distinguishes between accepting and rejecting states,
/// suitable for recognizing formal languages.