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Instance

Struct Instance 

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pub struct Instance {
    pub id: InstanceId,
    pub parent: Option<InstanceId>,
    pub def_id: String,
    pub def_version: i64,
    pub status: Status,
    pub mode: Mode,
    pub active: BTreeSet<NodeId>,
    pub esvs: BTreeMap<String, Value>,
    pub external_source: BTreeMap<String, Value>,
    pub timers: Vec<ArmedTimer>,
    pub spawn_counter: u64,
    pub dead_letter: Vec<DeadLetterRecord>,
    /* private fields */
}

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§id: InstanceId§parent: Option<InstanceId>§def_id: String§def_version: i64§status: Status§mode: Mode§active: BTreeSet<NodeId>§esvs: BTreeMap<String, Value>§external_source: BTreeMap<String, Value>§timers: Vec<ArmedTimer>§spawn_counter: u64§dead_letter: Vec<DeadLetterRecord>

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