pub type Point = (f32, f32);
use std::sync::atomic::{AtomicBool, Ordering};
use std::thread;
use std::time::{Duration, Instant};
const STEP_PIXELS: f32 = 6.0;
#[cfg_attr(not(windows), allow(dead_code))]
const PIXELS_PER_SECOND: f32 = 1000.0;
pub const WORDS_PER_MINUTE: u64 = 600;
pub const KEY_EVERY: Duration = Duration::from_millis(60_000 / (WORDS_PER_MINUTE * 5));
const MIN_TRAVEL_MS: f32 = 160.0;
const MAX_TRAVEL_MS: f32 = 560.0;
const MS_PER_PIXEL: f32 = 0.4;
const BOW: f32 = 0.2;
const EASE: [f32; 4] = [0.3, 0.0, 0.1, 1.0];
const LEAN_PER_SPEED: f32 = 0.035;
pub const LEAN_MOST: f32 = 32.0;
const LEAN_MS: f32 = 130.0;
const PULSE_DEPTH: f32 = 0.055;
const PULSE_IN_MS: f32 = 60.0;
const PULSE_HOLD_MS: f32 = 60.0;
const PULSE_OUT_MS: f32 = 160.0;
const PULSE_EVERY_MS: f32 = 200.0;
const PULSES_MOST: usize = 6;
pub fn travel_ms(from: Point, to: Point) -> u32 {
let distance = (to.0 - from.0).hypot(to.1 - from.1);
(MIN_TRAVEL_MS + distance * MS_PER_PIXEL).min(MAX_TRAVEL_MS) as u32
}
pub fn ease(t: f32) -> f32 {
let t = t.clamp(0.0, 1.0);
let [x1, y1, x2, y2] = EASE;
let curve = |a: f32, b: f32, u: f32| 3.0 * (1.0 - u) * (1.0 - u) * u * a + 3.0 * (1.0 - u) * u * u * b + u * u * u;
let (mut low, mut high) = (0.0_f32, 1.0_f32);
for _ in 0..30 {
let middle = (low + high) / 2.0;
if curve(x1, x2, middle) < t { low = middle } else { high = middle }
}
curve(y1, y2, (low + high) / 2.0)
}
pub struct Pose {
pub lean: f32,
last: Option<(Instant, Point)>,
typing: Option<(Instant, usize)>,
}
impl Pose {
pub fn new() -> Pose {
Pose { lean: 0.0, last: None, typing: None }
}
pub fn follow(&mut self, now: Instant, at: Point, scale: f32) -> bool {
if let Some((then, was)) = self.last {
let seconds = now.duration_since(then).as_secs_f32();
if seconds > 0.0 {
let speed = (at.0 - was.0) / seconds / scale.max(1.0);
let wanted = (speed * LEAN_PER_SPEED).clamp(-LEAN_MOST, LEAN_MOST);
self.lean += (wanted - self.lean) * (1.0 - (-seconds * 1000.0 / LEAN_MS).exp());
if wanted == 0.0 && self.lean.abs() < 0.15 {
self.lean = 0.0;
}
}
}
self.last = Some((now, at));
self.lean != 0.0 || self.squeeze(now) < 1.0
}
pub fn type_keys(&mut self, now: Instant, keys: usize) {
self.typing = Some((now, keys.clamp(1, PULSES_MOST)));
}
#[cfg_attr(not(windows), allow(dead_code))]
pub fn key(&mut self, now: Instant) {
let pulsing = self.typing.is_some_and(|(started, _)| now.duration_since(started).as_secs_f32() * 1000.0 < PULSE_EVERY_MS);
if !pulsing {
self.typing = Some((now, 1));
}
}
#[cfg_attr(not(windows), allow(dead_code))]
pub fn reset(&mut self) {
self.lean = 0.0;
self.last = None;
}
pub fn squeeze(&self, now: Instant) -> f32 {
let Some((started, keys)) = self.typing else { return 1.0 };
let ms = now.duration_since(started).as_secs_f32() * 1000.0;
let pull = (0..keys)
.map(|key| ms - key as f32 * PULSE_EVERY_MS)
.map(|at| {
if at < 0.0 {
0.0
} else if at < PULSE_IN_MS {
ease(at / PULSE_IN_MS)
} else if at < PULSE_IN_MS + PULSE_HOLD_MS {
1.0
} else {
1.0 - ease((at - PULSE_IN_MS - PULSE_HOLD_MS) / PULSE_OUT_MS)
}
})
.fold(0.0, f32::max);
1.0 - PULSE_DEPTH * pull
}
pub fn look(&self, now: Instant) -> (i32, i32) {
((self.lean * 2.0).round() as i32, ((1.0 - self.squeeze(now)) * 400.0).round() as i32)
}
pub fn shown(&self, now: Instant) -> (f32, f32) {
let (lean, pull) = self.look(now);
(lean as f32 / 2.0, 1.0 - pull as f32 / 400.0)
}
}
pub fn bow(from: Point, to: Point, side: f32) -> Point {
let (dx, dy) = (to.0 - from.0, to.1 - from.1);
((from.0 + to.0) / 2.0 - dy * BOW * side, (from.1 + to.1) / 2.0 + dx * BOW * side)
}
pub fn along(from: Point, middle: Point, to: Point, t: f32) -> Point {
let (p, q) = (1.0 - t, t);
(
p * p * from.0 + 2.0 * p * q * middle.0 + q * q * to.0,
p * p * from.1 + 2.0 * p * q * middle.1 + q * q * to.1,
)
}
pub type Rgb = (u8, u8, u8);
const PALETTE: [Rgb; 14] = [
(208, 111, 89),
(162, 61, 134),
(21, 101, 240),
(45, 190, 96),
(138, 92, 246),
(20, 184, 196),
(132, 204, 22),
(217, 70, 239),
(220, 38, 38),
(56, 189, 248),
(250, 204, 21),
(161, 98, 60),
(148, 163, 184),
(67, 56, 202),
];
const AGENT_COLOURS: [(&str, usize); 16] = [
("claude", 0),
("cursor", 1),
("gemini", 2),
("fx", 2),
("codex", 3),
("copilot", 4),
("github", 4),
("windsurf", 5),
("aider", 6),
("amp", 7),
("roo", 8),
("continue", 9),
("cline", 10),
("goose", 11),
("opencode", 12),
("kiro", 13),
];
pub fn colour_for(name: &str, taken: &[Rgb]) -> Rgb {
let lower = name.to_lowercase();
let first = lower.split_whitespace().next().unwrap_or("");
let known = AGENT_COLOURS.iter().find(|(agent, _)| *agent == first).map(|(_, at)| *at);
let start = known.unwrap_or_else(|| name.bytes().fold(0x811C_9DC5_u32, |hash, byte| (hash ^ byte as u32).wrapping_mul(0x0100_0193)) as usize);
(0..PALETTE.len())
.map(|step| PALETTE[(start + step) % PALETTE.len()])
.find(|colour| !taken.contains(colour))
.unwrap_or(PALETTE[start % PALETTE.len()])
}
pub fn trace(points: &[(i32, i32)], smooth: bool) -> Vec<(f32, f32)> {
let at = |i: isize| {
let p = points[i.clamp(0, points.len() as isize - 1) as usize];
(p.0 as f32, p.1 as f32)
};
let mut out = vec![at(0)];
for i in 0..points.len().saturating_sub(1) as isize {
let (a, b, c, d) = (at(i - 1), at(i), at(i + 1), at(i + 2));
let steps = (((c.0 - b.0).hypot(c.1 - b.1) / STEP_PIXELS).ceil() as usize).max(1);
for step in 1..=steps {
let t = step as f32 / steps as f32;
out.push(if smooth {
let curve = |p0: f32, p1: f32, p2: f32, p3: f32| {
0.5 * (2.0 * p1
+ (p2 - p0) * t
+ (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3) * t * t
+ (3.0 * p1 - p0 - 3.0 * p2 + p3) * t * t * t)
};
(curve(a.0, b.0, c.0, d.0), curve(a.1, b.1, c.1, d.1))
} else {
(b.0 + (c.0 - b.0) * t, b.1 + (c.1 - b.1) * t)
});
}
}
out
}
#[cfg_attr(not(windows), allow(dead_code))]
pub fn pace(path: &[(f32, f32)], stop: &AtomicBool, mut visit: impl FnMut(usize, i32, i32)) -> bool {
let started = Instant::now();
for (at, point) in path.iter().enumerate() {
if stop.load(Ordering::Relaxed) {
return false;
}
let due = Duration::from_secs_f32(at as f32 * STEP_PIXELS / PIXELS_PER_SECOND);
while let Some(left) = due.checked_sub(started.elapsed()) {
if left > Duration::from_millis(2) {
thread::sleep(left - Duration::from_millis(2));
} else {
std::hint::spin_loop();
}
}
visit(at, point.0.round() as i32, point.1.round() as i32);
}
true
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn short_hops_are_quick_and_long_ones_are_capped() {
assert_eq!(travel_ms((0.0, 0.0), (0.0, 0.0)), 160);
assert_eq!(travel_ms((0.0, 0.0), (100.0, 0.0)), 200);
assert_eq!(travel_ms((0.0, 0.0), (2560.0, 1600.0)), 560);
}
#[test]
fn easing_starts_and_ends_still() {
assert!(ease(0.0).abs() < 1e-6);
assert!((ease(1.0) - 1.0).abs() < 1e-6);
assert!(ease(0.01) < 0.002);
assert!(ease(0.99) > 0.999);
assert!(ease(0.5) > 0.8);
assert!((1..100).all(|i| ease(i as f32 / 100.0) >= ease((i - 1) as f32 / 100.0)));
}
#[test]
fn the_arrow_leans_into_sideways_travel_and_straightens_when_it_stops() {
let mut pose = Pose::new();
let start = Instant::now();
let frame = |i: u64| start + Duration::from_millis(16 * i);
for i in 0..30 {
pose.follow(frame(i), (i as f32 * 24.0, 0.0), 1.0);
}
assert!(pose.lean > 15.0 && pose.lean <= LEAN_MOST, "{}", pose.lean);
for i in 30..60 {
pose.follow(frame(i), ((60 - i) as f32 * 24.0, 0.0), 1.0);
}
assert!(pose.lean < -15.0, "{}", pose.lean);
let mut still = true;
for i in 60..120 {
still = pose.follow(frame(i), (0.0, 0.0), 1.0);
}
assert_eq!(pose.lean, 0.0);
assert!(!still);
let mut down = Pose::new();
for i in 0..30 {
down.follow(frame(i), (0.0, i as f32 * 24.0), 1.0);
}
assert_eq!(down.lean, 0.0);
}
#[test]
fn each_key_pulls_the_tag_in_and_lets_it_back() {
let mut pose = Pose::new();
let start = Instant::now();
let at = |ms: u64| start + Duration::from_millis(ms);
assert_eq!(pose.squeeze(start), 1.0);
pose.type_keys(start, 3);
assert!((pose.squeeze(at(90)) - (1.0 - PULSE_DEPTH)).abs() < 1e-4);
assert!(pose.squeeze(at(PULSE_EVERY_MS as u64 - 1)) > 0.99);
assert!(pose.squeeze(at(PULSE_EVERY_MS as u64 + 90)) < 0.95);
assert_eq!(pose.squeeze(at(5000)), 1.0);
pose.type_keys(start, 500);
assert_eq!(pose.squeeze(at(PULSES_MOST as u64 * PULSE_EVERY_MS as u64 + 400)), 1.0);
}
#[test]
fn the_path_ends_exactly_on_target_and_bends_on_the_way() {
let (from, to) = ((10.0, 20.0), (410.0, 20.0));
let middle = bow(from, to, 1.0);
assert_eq!(along(from, middle, to, 0.0), from);
assert_eq!(along(from, middle, to, 1.0), to);
assert!(along(from, middle, to, 0.5).1 > 20.0);
assert!(bow(from, to, -1.0).1 < 20.0);
}
#[test]
fn a_name_keeps_its_colour() {
assert_eq!(colour_for("Claude Code", &[]), colour_for("Claude Code", &[]));
}
#[test]
fn well_known_agents_have_their_own_colours() {
assert_eq!(colour_for("Claude Code", &[]), PALETTE[0]);
assert_eq!(colour_for("cursor", &[]), PALETTE[1]);
assert_eq!(colour_for("Gemini CLI", &[]), PALETTE[2]);
assert_eq!(colour_for("GitHub Copilot", &[]), colour_for("Copilot", &[]));
}
#[test]
fn every_agent_differs_from_the_rest() {
let names = ["Claude Code", "Cursor", "Gemini", "Codex", "Copilot", "Windsurf", "Aider", "Amp", "Roo Code", "Continue", "Cline", "Goose", "OpenCode", "Kiro"];
let colours: Vec<Rgb> = names.iter().map(|name| colour_for(name, &[])).collect();
assert!(colours.iter().enumerate().all(|(at, colour)| !colours[..at].contains(colour)));
}
#[test]
fn a_second_copy_of_an_agent_gets_another_colour() {
let first = colour_for("Claude 1", &[]);
assert_eq!(first, PALETTE[0]);
assert_ne!(colour_for("Claude 2", &[first]), first);
}
#[test]
fn six_agents_on_screen_all_look_different() {
let mut taken = Vec::new();
for name in ["a", "b", "c", "d", "e", "f"] {
let colour = colour_for(name, &taken);
assert!(!taken.contains(&colour));
taken.push(colour);
}
}
}