descartes-core 0.1.1

Core DES framework
Documentation
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//! Process management for async simulation processes
//!
//! This module provides support for async processes in the simulation.
//! Processes are coroutine-like entities that can yield control and wait
//! for events or time delays.

use crate::event::EventPayload;
use crate::time::SimTime;
use crate::types::{EventId, ProcessId};
use std::collections::HashMap;
use std::future::Future;
use std::pin::Pin;
use std::task::{Context, Poll, Waker};
use std::time::Duration;

/// A process in the simulation
///
/// Processes are async tasks that can yield control and wait for events
/// or time delays. They are the primary way to model concurrent behavior
/// in the simulation.
pub trait Process: Future<Output = ()> + Send {
    /// Get the name of this process
    fn name(&self) -> &str;
}

/// Manages active processes and their wakers
///
/// The ProcessManager tracks all active processes in the simulation and
/// manages their execution state. It handles waking processes when events
/// occur or time advances.
pub struct ProcessManager {
    /// Active processes indexed by their ID
    processes: HashMap<ProcessId, Pin<Box<dyn Process>>>,
    /// Wakers for processes waiting on events or time
    wakers: HashMap<ProcessId, Waker>,
    /// Next process ID to assign
    next_id: u64,
    /// Processes waiting for specific events
    event_waiters: HashMap<EventId, Vec<ProcessId>>,
    /// Processes waiting for time to advance
    time_waiters: Vec<(ProcessId, SimTime)>,
}

impl ProcessManager {
    /// Create a new process manager
    pub fn new() -> Self {
        Self {
            processes: HashMap::new(),
            wakers: HashMap::new(),
            next_id: 0,
            event_waiters: HashMap::new(),
            time_waiters: Vec::new(),
        }
    }

    /// Register a new process
    ///
    /// Returns the unique ID assigned to the process.
    pub fn register_process(&mut self, process: Pin<Box<dyn Process>>) -> ProcessId {
        let id = ProcessId(self.next_id);
        self.next_id += 1;
        self.processes.insert(id, process);
        id
    }

    /// Store a waker for a process
    pub fn register_waker(&mut self, process_id: ProcessId, waker: Waker) {
        self.wakers.insert(process_id, waker);
    }

    /// Register a process as waiting for a specific event
    pub fn wait_for_event(&mut self, process_id: ProcessId, event_id: EventId) {
        self.event_waiters
            .entry(event_id)
            .or_insert_with(Vec::new)
            .push(process_id);
    }

    /// Register a process as waiting for a specific time
    pub fn wait_for_time(&mut self, process_id: ProcessId, time: SimTime) {
        self.time_waiters.push((process_id, time));
    }

    /// Wake processes waiting for a specific event
    pub fn wake_event_waiters(&mut self, event_id: EventId) {
        if let Some(waiters) = self.event_waiters.remove(&event_id) {
            for process_id in waiters {
                if let Some(waker) = self.wakers.remove(&process_id) {
                    waker.wake();
                }
            }
        }
    }

    /// Wake processes waiting for time to advance to or past the given time
    pub fn wake_time_waiters(&mut self, current_time: SimTime) {
        // Find all processes whose wait time has been reached
        let mut to_wake = Vec::new();
        self.time_waiters.retain(|(process_id, wait_time)| {
            if *wait_time <= current_time {
                to_wake.push(*process_id);
                false // Remove from waiters
            } else {
                true // Keep waiting
            }
        });

        // Wake the processes
        for process_id in to_wake {
            if let Some(waker) = self.wakers.remove(&process_id) {
                waker.wake();
            }
        }
    }

    /// Poll a specific process
    pub fn poll_process(&mut self, process_id: ProcessId, cx: &mut Context<'_>) -> Option<Poll<()>> {
        self.processes.get_mut(&process_id).map(|process| {
            process.as_mut().poll(cx)
        })
    }

    /// Remove a completed process
    pub fn remove_process(&mut self, process_id: ProcessId) {
        self.processes.remove(&process_id);
        self.wakers.remove(&process_id);
    }

    /// Get the number of active processes
    pub fn active_count(&self) -> usize {
        self.processes.len()
    }

    /// Check if there are any active processes
    pub fn has_active_processes(&self) -> bool {
        !self.processes.is_empty()
    }

    /// Get the number of processes waiting for time (for testing)
    #[cfg(test)]
    pub(crate) fn time_waiters_count(&self) -> usize {
        self.time_waiters.len()
    }

    /// Check if a process is waiting for an event (for testing)
    #[cfg(test)]
    pub(crate) fn has_event_waiter(&self, event_id: EventId) -> bool {
        self.event_waiters.contains_key(&event_id)
    }
}

impl Default for ProcessManager {
    fn default() -> Self {
        Self::new()
    }
}

/// Future that completes after a delay
///
/// This is used internally by the `delay()` helper function.
pub struct Delay {
    target_time: Option<SimTime>,
    registered: bool,
}

impl Delay {
    /// Create a new delay future
    pub fn new() -> Self {
        Self {
            target_time: None,
            registered: false,
        }
    }

    /// Set the target time for this delay
    pub fn set_target_time(&mut self, time: SimTime) {
        self.target_time = Some(time);
    }

    /// Check if the delay has been registered
    pub fn is_registered(&self) -> bool {
        self.registered
    }

    /// Mark the delay as registered
    pub fn mark_registered(&mut self) {
        self.registered = true;
    }
}

impl Future for Delay {
    type Output = ();

    fn poll(mut self: Pin<&mut Self>, _cx: &mut Context<'_>) -> Poll<Self::Output> {
        // This is a simplified implementation
        // In a full integration, the Environment would check if target_time has been reached
        if !self.registered {
            self.registered = true;
            // Store the waker - in practice, this would be registered with ProcessManager
            Poll::Pending
        } else {
            Poll::Ready(())
        }
    }
}

/// Future that completes when a specific event occurs
///
/// This is used internally by the `wait_for_event()` helper function.
pub struct EventWaiter {
    event_id: Option<EventId>,
    registered: bool,
    result: Option<EventPayload>,
}

impl EventWaiter {
    /// Create a new event waiter
    pub fn new() -> Self {
        Self {
            event_id: None,
            registered: false,
            result: None,
        }
    }

    /// Set the event ID to wait for
    pub fn set_event_id(&mut self, event_id: EventId) {
        self.event_id = Some(event_id);
    }

    /// Set the result when the event occurs
    pub fn set_result(&mut self, payload: EventPayload) {
        self.result = Some(payload);
    }

    /// Check if the waiter has been registered
    pub fn is_registered(&self) -> bool {
        self.registered
    }

    /// Mark the waiter as registered
    pub fn mark_registered(&mut self) {
        self.registered = true;
    }
}

impl Future for EventWaiter {
    type Output = EventPayload;

    fn poll(mut self: Pin<&mut Self>, _cx: &mut Context<'_>) -> Poll<Self::Output> {
        if let Some(result) = self.result.take() {
            Poll::Ready(result)
        } else {
            if !self.registered {
                self.registered = true;
                // Store the waker - in practice, this would be registered with ProcessManager
            }
            Poll::Pending
        }
    }
}

impl Default for EventWaiter {
    fn default() -> Self {
        Self::new()
    }
}

impl Default for Delay {
    fn default() -> Self {
        Self::new()
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    // Helper struct for testing
    struct TestProcess {
        name: String,
    }

    impl Future for TestProcess {
        type Output = ();

        fn poll(self: Pin<&mut Self>, _cx: &mut Context<'_>) -> Poll<Self::Output> {
            Poll::Ready(())
        }
    }

    impl Process for TestProcess {
        fn name(&self) -> &str {
            &self.name
        }
    }

    #[test]
    fn test_process_manager_creation() {
        let manager = ProcessManager::new();
        assert_eq!(manager.active_count(), 0);
        assert!(!manager.has_active_processes());
    }

    #[test]
    fn test_register_process() {
        let mut manager = ProcessManager::new();
        
        let process = TestProcess {
            name: "test".to_string(),
        };
        
        let id = manager.register_process(Box::pin(process));
        assert_eq!(id, ProcessId(0));
        assert_eq!(manager.active_count(), 1);
        assert!(manager.has_active_processes());
    }

    #[test]
    fn test_multiple_processes() {
        let mut manager = ProcessManager::new();
        
        let id1 = manager.register_process(Box::pin(TestProcess {
            name: "process1".to_string(),
        }));
        let id2 = manager.register_process(Box::pin(TestProcess {
            name: "process2".to_string(),
        }));
        
        assert_eq!(id1, ProcessId(0));
        assert_eq!(id2, ProcessId(1));
        assert_eq!(manager.active_count(), 2);
    }

    #[test]
    fn test_remove_process() {
        let mut manager = ProcessManager::new();
        
        let id = manager.register_process(Box::pin(TestProcess {
            name: "test".to_string(),
        }));
        
        assert_eq!(manager.active_count(), 1);
        
        manager.remove_process(id);
        assert_eq!(manager.active_count(), 0);
        assert!(!manager.has_active_processes());
    }

    #[test]
    fn test_time_waiters() {
        let mut manager = ProcessManager::new();
        
        let id1 = ProcessId(0);
        let id2 = ProcessId(1);
        
        manager.wait_for_time(id1, SimTime::from_millis(100));
        manager.wait_for_time(id2, SimTime::from_millis(200));
        
        // Wake processes at time 150 - should wake id1 but not id2
        manager.wake_time_waiters(SimTime::from_millis(150));
        
        // id2 should still be waiting
        assert_eq!(manager.time_waiters.len(), 1);
        assert_eq!(manager.time_waiters[0].0, id2);
    }

    #[test]
    fn test_event_waiters() {
        let mut manager = ProcessManager::new();
        
        let process_id = ProcessId(0);
        let event_id = EventId(42);
        
        manager.wait_for_event(process_id, event_id);
        
        // Verify the waiter is registered
        assert!(manager.event_waiters.contains_key(&event_id));
        assert_eq!(manager.event_waiters[&event_id].len(), 1);
        
        // Wake the waiters
        manager.wake_event_waiters(event_id);
        
        // Verify the waiter was removed
        assert!(!manager.event_waiters.contains_key(&event_id));
    }

    #[test]
    fn test_multiple_event_waiters() {
        let mut manager = ProcessManager::new();
        
        let event_id = EventId(42);
        let id1 = ProcessId(0);
        let id2 = ProcessId(1);
        let id3 = ProcessId(2);
        
        manager.wait_for_event(id1, event_id);
        manager.wait_for_event(id2, event_id);
        manager.wait_for_event(id3, event_id);
        
        assert_eq!(manager.event_waiters[&event_id].len(), 3);
        
        manager.wake_event_waiters(event_id);
        
        assert!(!manager.event_waiters.contains_key(&event_id));
    }
}

/// Async helper to delay execution for a specified duration
///
/// This function suspends the current process until the simulation time
/// advances by the specified duration.
///
/// # Arguments
///
/// * `_duration` - How long to delay (currently unused in this simplified implementation)
///
/// # Examples
///
/// ```ignore
/// use des_core::process::delay;
/// use std::time::Duration;
///
/// async fn my_process() {
///     // Do some work
///     delay(Duration::from_millis(100)).await;
///     // Continue after 100ms of simulation time
/// }
/// ```
pub async fn delay(_duration: Duration) {
    let delay_future = Delay::new();
    // In a full implementation, this would interact with the Environment
    // to register the delay and get woken up when time advances
    delay_future.await
}

/// Async helper to wait for a specific event to occur
///
/// This function suspends the current process until the specified event
/// is triggered in the simulation.
///
/// # Arguments
///
/// * `event_id` - The ID of the event to wait for
///
/// # Returns
///
/// The payload of the event when it occurs
///
/// # Examples
///
/// ```ignore
/// use des_core::process::wait_for_event;
/// use des_core::types::EventId;
///
/// async fn my_process() {
///     let event_id = EventId(42);
///     let payload = wait_for_event(event_id).await;
///     // Process the event payload
/// }
/// ```
pub async fn wait_for_event(event_id: EventId) -> EventPayload {
    let mut waiter = EventWaiter::new();
    waiter.set_event_id(event_id);
    // In a full implementation, this would interact with the Environment
    // to register the waiter and get woken up when the event occurs
    waiter.await
}