1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
//! The `fired` module defines `SourceReadyEntry`, a structure representing
//! a source that is ready to be processed by the simulation engine.
//!
//! This entry contains the source's unique ID and its name, providing essential
//! information for handling and tracking active sources.
use crateSourceId;
use Arc;
/// Represents an entry for a source that is ready to be utilized in the simulation.