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//! # Derivable Object Pool
//!
//! This crate provides a trait that can be derived to implement an object pool
//! for a type with a single line of code. Allowing the user to forget about
//! the implementation details of the [`ObjectPool`] and focus on the important
//! parts of their code
//!
//! This crate has the following features compared to other object pool crates:
//! - **Derivable**: The pool is simple to use and can be used with any type. Can
//! be just derived using the [`#[derive(ObjectPool)]`](derive@ObjectPool)
//! attribute macro.
//! - **Reusable**: The user can use the [`ObjectPool::new`] function to create
//! objects from the pool, which will reuse objects from the pool if possible.
//! This items are wrapped in a [`Reusable`] struct, which will be returned to
//! the pool when dropped.
//! - **Thread Safe**: The pool is thread-safe (through the use of a [`Mutex`])
//! and can be used in a multi-threaded environment.
//! - **Simple**: The user doesn't need to create a pool for each type manually
//! and can use the [`ObjectPool::new`] function to create objects from the
//! pool.
//! - **Flexible**: The user can configure the pool to use a custom generator
//! function (see attributes in [`#[derive(ObjectPool)]`](derive@ObjectPool)) or
//! just use the [`Default`] trait to create new objects.
//!
//! # Example
//!
//! ```
//! use derivable_object_pool::prelude::*;
//!
//! #[derive(Default, ObjectPool)]
//! struct Test(i32);
//!
//! fn main() {
//! let mut obj = Test::new();
//! obj.0 += 1;
//! assert_eq!(obj.0, 1);
//! drop(obj); // obj is returned to the pool
//! assert_eq!(Test::pool().len(), 1);
//! let mut obj = Test::new();
//! assert_eq!(Test::pool().len(), 0);
//! assert_eq!(obj.0, 1);
//! }
//! ```
use std::borrow::{Borrow, BorrowMut};
use std::mem::{forget, ManuallyDrop};
use std::ops::{Deref, DerefMut};
use std::sync::{Mutex, MutexGuard};
pub use derivable_object_pool_macros::ObjectPool;
/// Allows for the creation of objects that can be reused. This is useful for
/// objects that are expensive to create, but are used frequently. This trait
/// can be derived using the `#[derive(ObjectPool)]` attribute macro (for more
/// information, see the documentation for the [`ObjectPool`] trait)
///
/// The new objects will be created using a generator function, which can be
/// specified using the `#[generator(function_name)]` attribute macro on the
/// struct. If no generator is specified, the trait will use the [`Default`]
/// trait to create new objects.
///
/// # Example
///
/// Example without a generator:
/// ```
/// use derivable_object_pool::prelude::*;
///
/// #[derive(Default, ObjectPool)]
/// struct Test {
/// a: i32,
/// b: f64,
/// }
///
/// fn main() {
/// let obj = Test::new();
/// drop(obj); // obj is returned to the pool
/// let obj2 = Test::new(); // obj2 is the same object as obj
/// }
/// ```
///
/// Example with a generator:
/// ```
///
/// use derivable_object_pool::prelude::*;
///
/// #[derive(ObjectPool)]
/// #[generator(Test::new_item)]
/// struct Test {
/// a: i32,
/// b: f64,
/// }
///
/// impl Test {
/// fn new_item() -> Self {
/// Self {
/// a: 1,
/// b: 1.0,
/// }
/// }
/// }
///
/// fn main() {
/// let obj = Test::new();
/// drop(obj); // obj is returned to the pool
/// let obj2 = Test::new(); // obj2 is the same object as obj
/// }
/// ```
pub trait ObjectPool: Sized {
/// Returns a reference to the pool for this type of object. This allows
/// you to interact with the pool directly, if you need to.
///
/// # Example
/// ```
/// use derivable_object_pool::prelude::*;
///
/// #[derive(Default, ObjectPool)]
/// struct Test;
///
/// fn main() {
/// let pool = Test::pool();
/// assert_eq!(pool.len(), 0);
/// let obj = Test::new();
/// drop(obj);
/// assert_eq!(pool.len(), 1);
/// pool.clear();
/// assert_eq!(pool.len(), 0);
/// }
/// ```
fn pool<'a>() -> &'a Pool<Self>;
/// Creates a new object. If there are any objects in the pool, one of them
/// will be returned. Otherwise, a new object will be created using the
/// generator function.
///
/// # Example
/// ```
/// use derivable_object_pool::prelude::*;
///
/// #[derive(Default, ObjectPool)]
/// struct Test(i32);
///
/// fn main() {
/// let mut obj = Test::new();
/// assert_eq!(obj.0, 0);
/// obj.0 = 1;
/// drop(obj);
/// let obj = Test::new();
/// assert_eq!(obj.0, 1);
/// }
/// ```
#[must_use]
#[inline]
fn new() -> Reusable<Self> {
let mut pool = Self::pool().get_pool();
match pool.pop() {
Some(item) => Reusable::new(item),
None => Reusable::new((Self::pool().generator)()),
}
}
}
/// A pool of objects that can be reused. This is useful for objects that are
/// expensive to create, but are used frequently. This struct can be created
/// using the [`Pool::new`] function. However, it is highly recommended that
/// you use the [`ObjectPool`] trait instead, as it is much easier to use.
///
///
/// # Example
///
/// Example without deriving [`ObjectPool`]:
///
/// ```
/// use derivable_object_pool::prelude::*;
///
/// #[derive(Default)]
/// struct Test;
///
/// static POOL: Pool<Test> = Pool::new(Test::default);
///
/// impl ObjectPool for Test {
/// fn pool<'a>() -> &'a Pool<Self> {
/// &POOL
/// }
/// }
///
/// fn main() {
/// let obj = Test::new();
/// drop(obj); // obj is returned to the pool
/// assert_eq!(POOL.len(), 1);
/// }
/// ```
pub struct Pool<T> {
/// The pool of objects that can be reused. The pool uses a [`Mutex`] to
/// ensure that it is thread-safe.
pool: Mutex<Vec<T>>,
/// The generator function that is used to create new objects.
generator: fn() -> T,
}
impl<T> Pool<T> {
/// Creates a new pool of objects. The pool will use the specified generator
/// function to create new objects.
#[must_use]
#[inline]
pub const fn new(generator: fn() -> T) -> Self {
Self {
pool: Mutex::new(Vec::new()),
generator,
}
}
/// Returns a locked reference to the pool. This is used internally by the
/// rest of the library, but it can also be used to interact with the pool
/// directly.
#[inline]
fn get_pool(&self) -> MutexGuard<'_, Vec<T>> {
self.pool.lock().unwrap()
}
/// Returns the number of objects in the pool.
#[inline]
pub fn len(&self) -> usize {
self.get_pool().len()
}
/// Returns `true` if the pool is empty.
#[inline]
pub fn is_empty(&self) -> bool {
self.get_pool().is_empty()
}
/// Inserts an object into the pool while taking ownership of it.
#[inline]
pub fn insert(&self, item: T) {
self.get_pool().push(item);
}
/// Removes all objects from the pool.
#[inline]
pub fn clear(&self) {
self.get_pool().clear();
}
/// Removes an object from the pool and returns the object while taking
/// ownership of it.
#[inline]
pub fn remove(&self) -> Option<T> {
self.get_pool().pop()
}
}
impl<T: ObjectPool> Pool<T> {
/// Removes an object from the pool and returns a resuable wrapper for it,
/// which will return the object to the pool when it is dropped.
#[inline]
pub fn remove_reusable(&self) -> Option<Reusable<T>> {
self.remove().map(Reusable::new)
}
}
/// A wrapper for an object that will return the object to the pool when it is
/// dropped. This is useful for objects that are expensive to create, but are
/// used frequently. This struct can be created using the
/// [`Pool::remove_reusable`] function. However, it is highly recommended that
/// you use the [`ObjectPool::new`] function instead, as it will reuse objects
/// from the pool if possible.
///
/// The object implements [`Deref`] and [`DerefMut`] to allow you to access the
/// object inside the wrapper. It also implements [`Borrow`] and [`BorrowMut`]
/// to allow you to access the object inside the wrapper immutably or mutably.
/// Finally, it implements [`AsRef`] and [`AsMut`] to allow you to access the
/// object inside the wrapper immutably or mutably.
///
/// # Example
///
/// ```
/// use derivable_object_pool::prelude::*;
///
/// #[derive(Default, ObjectPool)]
/// struct Test(i32);
///
/// fn test(obj: &mut Test) {
/// obj.0 += 1;
/// }
///
/// fn main() {
/// let mut obj = Test::new();
/// assert_eq!(obj.0, 0);
/// test(&mut obj);
/// assert_eq!(obj.0, 1);
/// }
/// ```
#[repr(transparent)]
pub struct Reusable<T: ObjectPool> {
/// The wrapped object. This is a `ManuallyDrop` to ensure that the object
/// is not dropped when the wrapper is dropped.
item: ManuallyDrop<T>,
}
impl<T: ObjectPool> Reusable<T> {
/// Creates a new reusable wrapper for the specified object.
#[inline]
const fn new(item: T) -> Self {
Self {
item: ManuallyDrop::new(item),
}
}
/// Returns the owned object inside the wrapper. This will return the object
/// without returning it to the pool. This is useful if you want to take
/// ownership of the object.
pub fn into_inner(mut self) -> T {
let ret = unsafe { ManuallyDrop::take(&mut self.item) };
forget(self);
ret
}
}
impl<T: ObjectPool> Borrow<T> for Reusable<T> {
#[inline]
fn borrow(&self) -> &T {
&self.item
}
}
impl<T: ObjectPool> BorrowMut<T> for Reusable<T> {
#[inline]
fn borrow_mut(&mut self) -> &mut T {
&mut self.item
}
}
impl<T: ObjectPool> AsRef<T> for Reusable<T> {
#[inline]
fn as_ref(&self) -> &T {
&self.item
}
}
impl<T: ObjectPool> AsMut<T> for Reusable<T> {
#[inline]
fn as_mut(&mut self) -> &mut T {
&mut self.item
}
}
impl<T: ObjectPool> Deref for Reusable<T> {
type Target = T;
#[inline]
fn deref(&self) -> &Self::Target {
&self.item
}
}
impl<T: ObjectPool> DerefMut for Reusable<T> {
#[inline]
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.item
}
}
impl<T: ObjectPool> Drop for Reusable<T> {
#[inline]
fn drop(&mut self) {
T::pool().insert(unsafe { ManuallyDrop::take(&mut self.item) });
}
}
impl<T: ObjectPool> From<T> for Reusable<T> {
#[inline]
fn from(item: T) -> Self {
Self::new(item)
}
}
/// This is the prelude for the `derivable-object-pool` crate. It contains the
/// main traits and structs that you will need to use the crate. It is
/// recommended that you import this prelude at the top of your file.
pub mod prelude {
pub use crate::{ObjectPool, Pool, Reusable};
}
#[cfg(test)]
#[allow(unused)]
mod tests {
use super::*;
#[derive(Default, ObjectPool)]
struct Test {
a: i32,
b: f64,
c: bool,
d: Vec<usize>,
}
#[test]
fn new_objects() {
let obj = Test::new();
drop(obj);
assert_eq!(1, Test::pool().len());
let obj = Test::new();
assert_eq!(0, Test::pool().len());
let obj2 = Test::new();
drop(obj);
drop(obj2);
assert_eq!(2, Test::pool().len());
}
#[derive(ObjectPool)]
#[generator(Test2::new_item)]
/// This is a different attribute: a comment, tests the macro ignores it properly
struct Test2 {
a: i32,
b: f64,
c: bool,
d: Vec<usize>,
}
impl Test2 {
fn new_item() -> Self {
Self {
a: 0,
b: 0.0,
c: false,
d: Vec::new(),
}
}
}
#[test]
fn new_objects_with_generator() {
let obj = Test2::new();
drop(obj);
assert_eq!(1, Test2::pool().len());
let obj = Test2::new();
assert_eq!(0, Test2::pool().len());
let obj2 = Test2::new();
drop(obj);
drop(obj2);
assert_eq!(2, Test2::pool().len());
}
}