use deno_core::GarbageCollected;
use deno_core::WebIDL;
use deno_core::op2;
use deno_core::webidl::WebIdlInterfaceConverter;
use crate::Instance;
pub struct GPUShaderModule {
pub instance: Instance,
pub id: wgpu_core::id::ShaderModuleId,
pub label: String,
}
impl Drop for GPUShaderModule {
fn drop(&mut self) {
self.instance.shader_module_drop(self.id);
}
}
impl WebIdlInterfaceConverter for GPUShaderModule {
const NAME: &'static str = "GPUShaderModule";
}
impl GarbageCollected for GPUShaderModule {
fn get_name(&self) -> &'static std::ffi::CStr {
c"GPUShaderModule"
}
}
#[op2]
impl GPUShaderModule {
#[getter]
#[string]
fn label(&self) -> String {
self.label.clone()
}
#[setter]
#[string]
fn label(&self, #[webidl] _label: String) {
}
}
#[derive(WebIDL)]
#[webidl(dictionary)]
pub(crate) struct GPUShaderModuleDescriptor {
#[webidl(default = String::new())]
pub label: String,
pub code: String,
}