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use std::collections::{BTreeMap, BTreeSet};
use itertools::Itertools;
use rustsat::types::Lit;
use tracing::info;
use crate::{
json::{DescriptionStatement, Problem},
problem::{
VarValPair,
musdict::{MusContext, merge_muscontexts},
},
satcore::get_solver_calls,
web::create_html,
};
use super::{
PuzLit,
musdict::MusDict,
parse::PuzzleParse,
solver::{MusConfig, PuzzleSolver},
};
#[derive(Copy, Clone)]
pub struct PlannerConfig {
pub mus_config: MusConfig,
pub merge_small_threshold: i64,
pub skip_small_threshold: i64,
pub expand_to_all_deductions: bool,
/// Stop after this many solve steps. `None` means run to completion.
pub max_steps: Option<usize>,
}
impl Default for PlannerConfig {
fn default() -> Self {
Self {
mus_config: MusConfig::default(),
merge_small_threshold: 1,
skip_small_threshold: 0,
expand_to_all_deductions: true,
max_steps: None,
}
}
}
/// The `PuzzlePlanner` struct represents a puzzle planner that can be used to solve puzzles.
pub struct PuzzlePlanner {
psolve: PuzzleSolver,
config: PlannerConfig,
/// Cross-step MUS cache. Adding known lits only tightens the SAT problem, so a MUS found
/// in an earlier step is still a valid unsatisfiable subset in later steps (though it may
/// no longer be minimal). We carry it forward so we can skip re-searching lits whose cached
/// MUS size already meets the current search target.
mus_cache: MusDict,
}
type FilterType = Box<dyn Fn(&Lit, &mut PuzzlePlanner) -> bool>;
/// A `PuzzlePlanner` is responsible for finding minimal unsatisfiable subsets (MUSes) in a puzzle
/// and using them to generate solution steps.
///
/// The planner works by identifying the smallest sets of constraints that lead to logical deductions,
/// allowing it to generate human-understandable solution steps. It can also analyze the difficulty
/// of different parts of the puzzle and present solutions in various formats including HTML.
///
///
/// The planner can find different types of MUSes:
/// - Smallish MUSes (more efficient)
/// - All MUSes including larger ones
/// - Filtered MUSes that match specific criteria
///
/// It can also track the puzzle's state by marking literals as deduced and
/// checking overall solvability.
impl PuzzlePlanner {
/// Creates a new `PuzzlePlanner` instance.
///
/// # Arguments
///
/// * `psolve` - The `PuzzleSolver` instance used for solving the puzzle.
///
/// # Returns
///
/// A new `PuzzlePlanner` instance.
#[must_use]
pub fn new(psolve: PuzzleSolver) -> PuzzlePlanner {
let mut pp = PuzzlePlanner {
psolve,
config: PlannerConfig::default(),
mus_cache: MusDict::new(),
};
pp.mark_trivial_lits_as_deduced();
pp
}
/// Creates a new `PuzzlePlanner` instance with a custom configuration.
///
/// # Arguments
///
/// * `psolve` - The `PuzzleSolver` instance used for solving the puzzle.
/// * `config` - The custom configuration for the planner.
///
/// # Returns
///
/// A new `PuzzlePlanner` instance with the specified configuration.
#[must_use]
pub fn new_with_config(psolve: PuzzleSolver, config: PlannerConfig) -> PuzzlePlanner {
let mut pp = PuzzlePlanner {
psolve,
config,
mus_cache: MusDict::new(),
};
pp.mark_trivial_lits_as_deduced();
pp
}
/// Returns a [`MusDict`] of all minimal unsatisfiable subsets (MUSes) of the puzzle,
pub fn all_smallish_muses(&mut self) -> MusDict {
let varlits = self.psolve.get_provable_varlits().clone();
let full_result = self.psolve.get_many_vars_small_mus_quick(
&varlits,
&self.config.mus_config,
Some(self.mus_cache.clone()),
);
self.update_mus_cache(&full_result);
// Return only entries for the current varlits — the full_result may also contain
// stale entries from earlier steps that must not be seen by callers.
Self::filter_musdict_to_lits(full_result, &varlits)
}
/// Returns a [`MusDict`] of all minimal unsatisfiable subsets (MUSes) of the puzzle.
pub fn all_muses_with_larger(&mut self) -> MusDict {
let varlits = self.psolve.get_provable_varlits().clone();
let mut conf_clone = self.config.mus_config;
conf_clone.find_bigger = true;
conf_clone.find_one = false;
self.psolve
.get_many_vars_small_mus_quick(&varlits, &conf_clone, None)
}
/// Returns a [`MusDict`] of all minimal unsatisfiable subsets (MUSes) of the puzzle which satisfy a filter.
pub fn filtered_muses(&mut self, filter: FilterType) -> MusDict {
let varlits = self.psolve.get_provable_varlits().clone();
let varlits: BTreeSet<_> = varlits.into_iter().filter(|l| filter(l, self)).collect();
let full_result = self.psolve.get_many_vars_small_mus_quick(
&varlits,
&self.config.mus_config,
Some(self.mus_cache.clone()),
);
self.update_mus_cache(&full_result);
Self::filter_musdict_to_lits(full_result, &varlits)
}
/// Updates the MUS cache from a search result, skipping size-0 MUSes (trivial deductions).
fn update_mus_cache(&mut self, result: &MusDict) {
for (lit, mus_set) in result.muses() {
for mc in mus_set {
if !mc.mus.is_empty() {
self.mus_cache.add_mus(*lit, mc.mus.clone());
}
}
}
}
/// Filters a `MusDict` to only contain entries whose literal is in `lits`.
fn filter_musdict_to_lits(dict: MusDict, lits: &BTreeSet<Lit>) -> MusDict {
let mut result = MusDict::new();
for lit in lits {
if let Some(mus_set) = dict.muses().get(lit) {
for mc in mus_set {
result.add_mus(*lit, mc.mus.clone());
}
}
}
result
}
/// Returns a vector of the smallest MUSes of the puzzle.
///
/// # Returns
///
/// A vector of tuples, where each tuple contains a literal and its corresponding MUS.
pub fn smallest_muses(&mut self) -> Vec<MusContext> {
//let mut t = QuickTimer::new("smallest_muses");
let muses = self.all_smallish_muses();
let min = muses.min();
if min.is_none() {
return vec![];
}
let min = min.unwrap();
let mut vec = vec![];
for v in muses.muses().values() {
if let Some(m) = v.iter().next()
&& m.mus_len() <= min
{
vec.push(m.clone());
}
}
vec
}
/// Returns a vector of the smallest MUSes of the puzzle based on the planner's configuration.
///
/// # Returns
///
/// A vector of tuples, where each tuple contains a literal and its corresponding MUS.
pub fn smallest_muses_with_config(&mut self) -> Vec<MusContext> {
let muses = self.smallest_muses();
if muses.is_empty() {
return muses;
}
// Merge identical MUSes
let muses = merge_muscontexts(&muses);
// Return all MUSes if they are small enough
if muses[0].mus_len() as i64 <= self.config.merge_small_threshold {
return muses;
}
// Todo: Try to pick a 'good' MUS, instead of the first one?
if self.config.expand_to_all_deductions {
vec![self.psolve.get_all_lits_solved_by_mus(&muses[0])]
} else {
vec![muses[0].clone()]
}
}
/// Converts a MUS to a user-friendly MUS representation.
///
/// # Arguments
///
/// * `mus` - The MUS tuple to convert.
///
/// # Returns
///
/// A tuple containing a set of user-friendly literals and a vector of user-friendly constraints.
pub fn mus_to_user_mus(&self, mc: &MusContext) -> (BTreeSet<PuzLit>, Vec<String>) {
let lits = &mc.lits;
let x = &mc.mus;
(
lits.iter()
.flat_map(|l| self.psolve.puzzleparse().lit_to_vars(l))
.cloned()
.collect(),
x.iter()
.map(|c| self.psolve.puzzleparse().lit_to_con(c))
.cloned()
.collect_vec(),
)
}
/// Deal with MUSes of 0 (which mean the puzzle has deduction that can be made without
/// any 'user' constraints. These often arise from initial setup.
pub fn mark_trivial_lits_as_deduced(&mut self) {
let varlits = self.psolve.get_provable_varlits().clone();
let trivial_lits = self.psolve.get_many_vars_mus_size_0(&varlits);
for l in trivial_lits {
self.mark_lit_as_deduced(&l);
}
}
/// Marks a literal as deduced.
///
/// This method should only be called if there are no solutions with the negation of the literal.
///
/// # Arguments
///
/// * `lit` - The literal to mark as deduced.
pub fn mark_lit_as_deduced(&mut self, lit: &Lit) {
self.psolve.add_known_lit(*lit);
}
/// Marks multiple literals as deduced.
///
/// This method should only be called if there are no solutions with the negation of the literals.
///
/// # Arguments
///
/// * `lits` - A slice of literals to mark as deduced.
pub fn mark_lits_as_deduced(&mut self, lits: &[Lit]) {
for lit in lits {
self.psolve.add_known_lit(*lit);
}
}
/// Returns a reference to the vector of all known literals.
///
/// This includes literals that have been marked as deduced and literals from 'REVEAL' statements.
///
/// # Returns
///
/// A reference to the vector of all known literals.
pub fn get_all_known_lits(&self) -> &Vec<Lit> {
self.psolve.get_known_lits()
}
/// Solves the puzzle quickly and returns a sequence of steps.
///
/// # Returns
///
/// A vector of tuples, where each tuple contains a set of user-friendly literals and a vector of user-friendly constraints.
pub fn quick_solve(&mut self) -> Vec<Vec<(BTreeSet<PuzLit>, Vec<String>)>> {
self.quick_solve_impl(false)
}
/// Solves the puzzle quickly and returns a sequence of steps, printing info on progress as solving runs
///
/// # Returns
///
/// A vector of tuples, where each tuple contains a set of user-friendly literals and a vector of user-friendly constraints.
pub fn quick_solve_with_progress(&mut self) -> Vec<Vec<(BTreeSet<PuzLit>, Vec<String>)>> {
self.quick_solve_impl(true)
}
fn quick_solve_impl(&mut self, progress: bool) -> Vec<Vec<(BTreeSet<PuzLit>, Vec<String>)>> {
let mut solvesteps = vec![];
'litloop: while !self.psolve.get_provable_varlits().is_empty() {
if self.config.max_steps.is_some_and(|n| solvesteps.len() >= n) {
break;
}
let _step_timer = crate::stats::PhaseTimer::solve_step();
let muses = self.smallest_muses_with_config();
for mus in &muses {
for lit in &mus.lits {
self.mark_lit_as_deduced(lit);
}
}
if !muses.is_empty() && muses[0].mus_len() as i64 <= self.config.skip_small_threshold {
continue 'litloop;
}
// Map the 'muses' to a user-friendly representation
let muses = muses
.into_iter()
.map(|mus| self.mus_to_user_mus(&mus))
.collect_vec();
if progress {
eprintln!(
"{} steps, just found {} muses of size {}, {} left, {} solver calls so far",
solvesteps.len(),
muses.len(),
muses[0].1.len(),
self.psolve.get_provable_varlits().len(),
get_solver_calls(),
);
} else {
info!(target: "planner",
"{} steps, just found {} muses of size {}, {} left, {} solver calls so far",
solvesteps.len(),
muses.len(),
muses[0].1.len(),
self.psolve.get_provable_varlits().len(),
get_solver_calls(),
);
}
// Add these muses to the solving steps
solvesteps.push(muses);
}
info!(target: "planner", "solved!");
solvesteps
}
/// Checks the solvability of the current problem state. This can be used
/// to both check if a problem is inconsistent, or how much of the problem
/// does not have a unique solution
///
/// # Returns
/// - `Some(i64)`: If the problem is not inconsistent, return the number of literals
/// which are not fixed to a single value.
/// - `None`: If the problem is has no solution.
pub fn check_solvability(&mut self) -> Option<i64> {
while !self.psolve.get_provable_varlits().is_empty() {
let lits = self.psolve.get_provable_varlits().clone();
for l in lits {
self.mark_lit_as_deduced(&l);
}
}
if self.psolve.is_currently_solvable() {
let lits = self.psolve.get_literals_to_try_solving();
for l in &lits {
self.solver().lit_to_puzlit(l);
}
Some(lits.len().try_into().unwrap())
} else {
None
}
}
/// Returns the solution variables that could not be uniquely determined after
/// exhausting all constraint propagation.
///
/// This is meaningful only after `check_solvability()` or `quick_solve()` has been
/// called, which exhausts all deductions. Before that call, the result is undefined.
///
/// Each returned `PuzVar` is a variable whose value is not pinned to a single value
/// by the current set of puzzle clues. Returns an empty set if the puzzle is fully
/// solvable (all variables determined) or inconsistent (no solution).
pub fn unsolved_vars_after_solve(&mut self) -> BTreeSet<super::PuzVar> {
let lits = self.psolve.get_literals_to_try_solving();
lits.iter()
.flat_map(|lit| {
self.psolve
.puzzleparse()
.lit_to_vars(lit)
.iter()
.map(|puzlit| puzlit.var())
.collect::<Vec<_>>()
})
.collect()
}
pub fn get_provable_varlits(&mut self) -> BTreeSet<Lit> {
self.psolve.get_provable_varlits().clone()
}
pub fn get_provable_varlits_including_reveals(&mut self) -> BTreeSet<Lit> {
let mut all_lits = BTreeSet::new();
while !self.psolve.get_provable_varlits().is_empty() {
let varlits = self.psolve.get_provable_varlits().clone();
for v in &varlits {
self.mark_lit_as_deduced(v);
}
all_lits.extend(varlits.into_iter());
}
all_lits
}
/// Solves the puzzle quickly and returns a sequence of steps in HTML format.
///
/// # Returns
///
/// A string containing the HTML representation of the solution steps.
pub fn quick_solve_html(&mut self) -> String {
let mut html = String::new();
while !self.psolve.get_provable_varlits().is_empty() {
let (new_html, lits) = self.quick_solve_html_step();
html += &new_html;
self.mark_lits_as_deduced(&lits);
html += "<br/>";
}
html
}
pub fn quick_solve_html_step(&mut self) -> (String, Vec<Lit>) {
let base_muses = self.smallest_muses_with_config();
if base_muses.is_empty() {
return self.quick_display_html_step_impl(None, "There are no more values to deduce");
}
self.quick_display_html_step(Some(base_muses))
}
pub fn quick_generate_html_difficulties(&mut self) -> String {
let base_muses = self.all_muses_with_larger();
let base_difficulties: BTreeMap<Lit, usize> = base_muses
.muses()
.iter()
.filter(|(_, v)| !v.is_empty())
.map(|(k, v)| (*k, v.iter().next().unwrap().mus_len()))
.collect();
self.quick_display_difficulty_step(base_difficulties)
}
pub fn quick_solve_html_step_for_literal(&mut self, lit_def: Vec<i64>) -> (String, Vec<Lit>) {
let muses = self.filtered_muses(Box::new(move |lit, planner| {
let puzlit_list = planner.solver().lit_to_puzlit(lit);
for puzlit in puzlit_list {
let mut indices = puzlit.var().indices().clone();
indices.push(puzlit.val());
if indices == lit_def {
return true;
}
}
false
}));
// TEMP CODE
let min = muses.min();
if min.is_none() {
return self.quick_display_html_step_impl(None, "There are no more values to deduce");
}
let min = min.unwrap();
let mut vec = vec![];
for v in muses.muses().values() {
if let Some(m) = v.iter().next()
&& m.mus_len() == min
{
vec.push(m.clone());
}
}
//
self.quick_display_html_step(Some(vec))
}
pub fn quick_display_html_step(
&mut self,
base_muses: Option<Vec<MusContext>>,
) -> (String, Vec<Lit>) {
self.quick_display_html_step_impl(base_muses, "The initial puzzle state")
}
/// Like `quick_display_html_step(None)` but with a description suitable for a refresh.
pub fn refresh_html_step(&mut self) -> (String, Vec<Lit>) {
self.quick_display_html_step_impl(None, "Current puzzle state")
}
fn quick_display_html_step_impl(
&mut self,
base_muses: Option<Vec<MusContext>>,
fallback_description: &str,
) -> (String, Vec<Lit>) {
if let Some(base_muses) = base_muses {
// Build description from the MUS *before* marking deductions (context is the same).
let muses = base_muses
.iter()
.map(|mus| self.mus_to_user_mus(mus))
.collect_vec();
let all_deduced: BTreeSet<_> = muses.iter().flat_map(|x| x.0.clone()).collect();
let pre_string = if base_muses.len() > 1 {
format!(
"{} simple deductions are being shown here in a single step. <br/>",
base_muses.len()
)
} else {
"Made the following deductions:<br/>".to_owned()
};
let mut description_list: Vec<DescriptionStatement> = Vec::new();
for mus in &muses {
let deduced = PuzLit::nice_puzlit_list_html(&mus.0);
description_list.push(DescriptionStatement {
result: deduced,
constraints: mus.1.iter().map(|s| tera::escape_html(s)).collect(),
});
}
// Mark deductions *before* building the grid so the rendered state reflects
// any newly provable cells (including those unlocked by $#REVEAL cascades).
let v = base_muses
.iter()
.flat_map(|mc| &mc.lits)
.copied()
.collect_vec();
for m in &v {
self.mark_lit_as_deduced(m);
}
// Recompute grid state post-deduction.
let varlits = self.psolve.get_provable_varlits().clone();
let tosolve_varvals: BTreeSet<_> = varlits
.iter()
.flat_map(|x| self.psolve.lit_to_puzlit(x))
.map(super::PuzLit::varval)
.collect();
let known_lits = self.get_all_known_lits().clone();
let known_puzlits: BTreeSet<PuzLit> = known_lits
.iter()
.flat_map(|x| self.psolve.lit_to_puzlit(x))
.cloned()
.collect();
let problem = Problem::new_from_puzzle_and_mus(
&self.psolve,
&tosolve_varvals,
&known_puzlits,
&all_deduced,
&description_list,
&pre_string,
)
.expect("Cannot make puzzle json");
(create_html(&problem), v)
} else {
let varlits = self.psolve.get_provable_varlits().clone();
let tosolve_varvals: BTreeSet<_> = varlits
.iter()
.flat_map(|x| self.psolve.lit_to_puzlit(x))
.map(super::PuzLit::varval)
.collect();
let known_puzlits: BTreeSet<PuzLit> = self
.get_all_known_lits()
.iter()
.flat_map(|x| self.psolve.lit_to_puzlit(x))
.cloned()
.collect();
let deduced = BTreeSet::new();
let problem = Problem::new_from_puzzle_and_state(
&self.psolve,
&tosolve_varvals,
&known_puzlits,
&deduced,
fallback_description,
)
.expect("Cannot make puzzle json");
(create_html(&problem), vec![])
}
}
pub fn quick_display_difficulty_step(
&mut self,
base_difficulties: BTreeMap<Lit, usize>,
) -> String {
// Make a nicer map
let mut vvpmap: BTreeMap<VarValPair, usize> = BTreeMap::new();
for (lit, &val) in &base_difficulties {
for puzlit in self.psolve.puzzleparse().lit_to_vars(lit) {
let vvp = puzlit.varval();
vvpmap.insert(vvp, val);
}
}
let varlits = self.psolve.get_provable_varlits().clone();
let tosolve_varvals: BTreeSet<_> = varlits
.iter()
.flat_map(|x| self.psolve.lit_to_puzlit(x))
.map(super::PuzLit::varval)
.collect();
let known_puzlits: BTreeSet<PuzLit> = self
.get_all_known_lits()
.iter()
.flat_map(|x| self.psolve.lit_to_puzlit(x))
.cloned()
.collect();
let problem = Problem::new_from_puzzle_and_difficulty(
&self.psolve,
&tosolve_varvals,
&known_puzlits,
&vvpmap,
"The difficulty of the problem",
)
.expect("Cannot make puzzle json");
create_html(&problem)
}
/// Returns a reference to the puzzle being solved.
///
/// # Returns
///
/// A reference to the `PuzzleParse` instance representing the puzzle being solved.
pub fn puzzle(&self) -> &PuzzleParse {
self.psolve.puzzleparse()
}
/// Returns a mutable reference to the solver. Warning, incorrect use of underlying
/// solver can result in incorrect answers.
pub fn solver(&mut self) -> &mut PuzzleSolver {
&mut self.psolve
}
}
#[cfg(test)]
mod tests {
use std::{collections::BTreeSet, sync::Arc};
use crate::problem::{
planner::{PlannerConfig, PuzzlePlanner},
solver::{MusConfig, PuzzleSolver},
};
use itertools::Itertools;
use test_log::test;
#[test]
fn test_plan_little_essence() {
let result = crate::problem::util::test_utils::build_puzzleparse(
"./tst/little1.eprime",
"./tst/little1.param",
);
let result = Arc::new(result);
let puz = PuzzleSolver::new(result).unwrap();
let mut plan = PuzzlePlanner::new(puz);
let sequence = plan.quick_solve();
assert_eq!(sequence.iter().flatten().collect_vec().len(), 8);
for (litset, cons) in sequence.iter().flatten() {
assert!(!litset.is_empty());
// It should be trivial to prove we only need one
// constraint here, but MUS algorithms be tricky, if
// this next line starts failing, it can be commented out.
assert!(cons.len() <= 1);
}
}
#[test]
fn test_solvability_little_essence() {
let result = crate::problem::util::test_utils::build_puzzleparse(
"./tst/little1.eprime",
"./tst/little1.param",
);
let result = Arc::new(result);
let puz = PuzzleSolver::new(result).unwrap();
let mut plan = PuzzlePlanner::new(puz);
assert_eq!(plan.check_solvability(), Some(0));
}
/// find_one=true (the new default) must produce the same set of deduced literals as find_one=false.
#[test]
fn test_find_one_same_deductions_as_find_all() {
let result = crate::problem::util::test_utils::build_puzzleparse(
"./tst/minesweeper.eprime",
"./tst/minesweeperWall.param",
);
let result = Arc::new(result);
let run_solve = |find_one: bool| {
let puz = PuzzleSolver::new(result.clone()).unwrap();
let config = PlannerConfig {
mus_config: MusConfig {
find_one,
..MusConfig::default()
},
..PlannerConfig::default()
};
let mut plan = PuzzlePlanner::new_with_config(puz, config);
let seq = plan.quick_solve();
// Collect the flat list of deduced literal sets across all steps.
seq.into_iter()
.flatten()
.map(|(lits, _)| lits)
.collect_vec()
};
let with_find_one = run_solve(true);
let without_find_one = run_solve(false);
// Both runs must deduce the same number of steps (deductions are deterministic).
assert_eq!(
with_find_one.len(),
without_find_one.len(),
"find_one changed the number of deduction steps"
);
}
// This test doesn't really do any deep tests,
// just do a full end-to-end run
#[test]
fn test_plan_binairo_essence() {
let result = crate::problem::util::test_utils::build_puzzleparse(
"./tst/binairo.eprime",
"./tst/binairo-1.param",
);
let result = Arc::new(result);
let puz = PuzzleSolver::new(result).unwrap();
let mut plan = PuzzlePlanner::new(puz);
let sequence = plan.quick_solve();
assert_eq!(sequence.iter().flatten().collect_vec().len(), 21);
for (litset, cons) in sequence.iter().flatten() {
assert!(!litset.is_empty());
// If this next line starts failing, it can be commented out.
assert!(cons.len() <= 2);
}
}
// This test doesn't really do any deep tests,
// just do a full end-to-end run
#[test]
fn test_plan_minesweeper_essence() {
let result = crate::problem::util::test_utils::build_puzzleparse(
"./tst/minesweeper.eprime",
"./tst/minesweeperPrinted.param",
);
let result = Arc::new(result);
let puz = PuzzleSolver::new(result).unwrap();
let mut plan = PuzzlePlanner::new(puz);
let sequence = plan.quick_solve();
assert_eq!(sequence.iter().flatten().collect_vec().len(), 9);
for (litset, cons) in sequence.iter().flatten() {
assert!(!litset.is_empty());
// If this next line starts failing, it can be commented out.
assert!(cons.len() <= 2);
}
}
#[test]
fn test_varlits_minesweeper_essence() {
let result = crate::problem::util::test_utils::build_puzzleparse(
"./tst/minesweeper.eprime",
"./tst/minesweeperPrinted.param",
);
let result = Arc::new(result);
let puz = PuzzleSolver::new(result).unwrap();
let mut plan = PuzzlePlanner::new(puz);
let first_step = plan.get_provable_varlits();
let all_steps = plan.get_provable_varlits_including_reveals();
let first_step: BTreeSet<_> = first_step
.into_iter()
.map(|x| plan.psolve.lit_to_puzlit(&x).clone())
.collect();
let all_steps: BTreeSet<_> = all_steps
.into_iter()
.map(|x| plan.psolve.lit_to_puzlit(&x).clone())
.collect();
insta::assert_debug_snapshot!(first_step);
insta::assert_debug_snapshot!(all_steps);
}
#[test]
fn test_plan_minesweeper_wall_essence() {
let result = crate::problem::util::test_utils::build_puzzleparse(
"./tst/minesweeper.eprime",
"./tst/minesweeperWall.param",
);
let result = Arc::new(result);
let puz = PuzzleSolver::new(result).unwrap();
let mut plan = PuzzlePlanner::new(puz);
let sequence = plan.quick_solve();
// Warning: This number may change as MUS detection / merging improves.
// Changes should be sanity checked by printing out the sequence.
assert_eq!(sequence.iter().flatten().collect_vec().len(), 8);
for (litset, cons) in sequence.iter().flatten() {
assert!(!litset.is_empty());
// If this next line starts failing, it can be commented out.
assert!(cons.len() <= 2);
}
}
#[test]
fn test_solvability_minesweeper_wall_essence() {
let result = crate::problem::util::test_utils::build_puzzleparse(
"./tst/minesweeper.eprime",
"./tst/minesweeperWall.param",
);
let result = Arc::new(result);
let puz = PuzzleSolver::new(result).unwrap();
let mut plan = PuzzlePlanner::new(puz);
assert_eq!(plan.check_solvability(), Some(20));
}
// This test doesn't really do any deep tests,
// just do a full end-to-end run
#[test]
fn test_plan_binairo_essence_html() {
let result = crate::problem::util::test_utils::build_puzzleparse(
"./tst/binairo.eprime",
"./tst/binairo-1.param",
);
let result = Arc::new(result);
let puz = PuzzleSolver::new(result).unwrap();
let mut plan = PuzzlePlanner::new(puz);
let _ = plan.quick_solve_html();
}
}