pub struct SolverSession {
pub planner: PuzzlePlanner,
pub explore: Option<ExploreState>,
pub explore_enabled: bool,
pub history: Vec<PuzzlePlanner>,
pub game: Option<GameState>,
}Fields§
§planner: PuzzlePlanner§explore: Option<ExploreState>§explore_enabled: bool§history: Vec<PuzzlePlanner>§game: Option<GameState>Implementations§
Source§impl SolverSession
impl SolverSession
Source§impl SolverSession
impl SolverSession
pub fn export_snapshot(&self) -> Result<SessionSnapshot>
Auto Trait Implementations§
impl !Freeze for SolverSession
impl RefUnwindSafe for SolverSession
impl Send for SolverSession
impl Sync for SolverSession
impl Unpin for SolverSession
impl UnsafeUnpin for SolverSession
impl UnwindSafe for SolverSession
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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