pub mod blocks;
pub mod blockshape;
pub mod canonical;
pub mod celestial;
pub mod chrome;
pub mod color;
pub mod design;
pub mod detailplan;
pub mod diagnostic;
pub mod effects;
pub mod envelope;
pub mod equipment;
pub mod fight;
pub mod firework;
pub mod fluid;
pub mod fmt;
pub mod gate;
pub mod healthbar;
pub mod ids;
pub mod l10n;
pub mod layout;
pub mod license;
pub mod mclang;
pub mod metrics;
pub mod onkill;
pub mod perception;
pub mod placement;
pub mod prefab;
pub mod purchase;
pub mod registry;
pub mod rig;
pub mod schema;
pub mod siteplan;
pub mod split;
pub mod stages;
pub mod validate;
pub use canonical::to_canonical_string;
pub use celestial::{Body, CelestialTime, Clock, MoonPhase, Position};
pub use chrome::{Chrome, ChromeString, validate_chrome_namespace};
pub use design::{
CONCEPT_DIR, DesignContent, IMAGE_EXTENSIONS, REFERENCE_DIR, REFERENCE_DIRS, Reference,
is_image_extension,
};
pub use detailplan::{Detail, DetailPlanContent, FLOOR_COURSE, Frame, bound_places, is_bound};
pub use diagnostic::{Diagnostic, DwCode, ExitTier, Group, Severity, Subject, codes};
pub use effects::{
EffectRootKind, EffectRootOwner, EffectRootSite, RootBinding, for_each_effect_root,
for_each_effect_root_mut,
};
pub use envelope::{
Campaign, DSL_VERSION, Envelope, RawCampaign, Stage, check_campaign, parse_campaign,
};
pub use equipment::{EquipmentBinding, Equippable, EquippableFact, PieceKind};
pub use fight::{Fight, FightKind, fights, quest_area, unleashed_actors, wave_area};
pub use firework::{FireworkExplosion, FireworkShape};
pub use gate::{Gate, GateBinding, GateConsumer, GateSite, for_each_gate};
pub use healthbar::{HealthBar, HealthBarBinding, health_bar_checks};
pub use ids::{
ActorId, AmbushId, AnchorId, AreaId, AssemblyId, AtmosphereId, BranchId, BranchPointId,
CampaignId, ClassId, DatumId, DialogueId, EdgeId, EditBatchId, EndingId, FactId, FlagId,
LethalVolumeId, LoopId, NodeId, NpcId, ObjectiveId, PoolId, PrefabId, QuestId, RegionId, RigId,
ShortcutId, StateId, TimedGateId, TriggerId, ViewId, VolumeId, WaveId,
};
pub use l10n::{
ArtNarrate, CANONICAL_LANG, L10nDoc, L10nKind, MARKER_SIGIL, OptionLabel, ScreenNarrate,
SoundRef, TR_SIGIL, TextKind, art_narrates, bonfire_option_labels, declared_mc_codes,
dialogue_option_labels, each_string, has_tr_sigil, inventory as l10n_inventory, key_kind,
key_situations, key_speaker, local_id, localize, namespace_skin_textures, on_screen_narrates,
pack_key, pack_namespace, pack_texture_dir, pack_texture_id, plain as l10n_plain,
play_sound_actor_refs, sound_refs, tag_translatables, untag as l10n_untag, validate_l10n,
validate_l10n_provenance, validate_marker_channel, validate_tr_sigil,
};
pub use layout::{
Beat, BriefFact, Closure, Direction, Edge, EdgeGating, GeometryBriefContent, Grant, Grants,
LayoutBinding, LayoutGraphContent, OpensFrom, Station, StationKind,
};
pub use mclang::mc_lang_code;
pub use onkill::on_kill_checks;
pub use placement::{Placement, anchor_vocabulary_unknowable};
pub use prefab::PrefabMeta;
pub use purchase::{PurchaseBinding, purchase_checks};
pub use registry::{
AnchorRegistry, BlockRegistry, EffectRegistry, EntityRegistry, ItemBackedBlockRegistry,
ItemRegistry, Lighting, LightingProfile, VendoredAnchorRegistry, VendoredEffectRegistry,
VendoredEntityRegistry, VendoredItemRegistry, is_potion_id, is_technical_block,
};
pub use schema::stage_schema;
pub use siteplan::{
Axis, Ceiling, Cmp, Datum, ENTRY_ANCHOR, Face, Floor, Identity, Measure, Offset, PackedBox,
PlanAxis, PlanBinding, PlanBox, Provenance, SITE_AREA, Seam, Sightline, SitePlanContent, View,
Volume, VolumeRole, WorldBox, node_anchor, owed_anchors, placed_boxes, placed_seams,
placements, refused_upstream, seam_anchor, seam_unlock_anchor, synthesized_anchor_kinds,
synthesized_anchors, synthesized_gate_block,
};
pub use siteplan::{PlacedBox, PlacedSeam};
pub use stages::{
Actor, Ambush, Area, AreaLighting, AreaMitigation, Assembly, AssemblyHitbox, AssemblyStrikes,
Atmosphere, AtmosphereTint, BONFIRE_PROMPT_EN, BONFIRE_REST_LABEL_EN, BONFIRE_SAVE_LABEL_EN,
BodyTraversal, BonfireLabels, Boundary, BranchDecl, BranchPoint, CameraShot, CameraSubject,
Carrier, CastAbsence, CastBarks, CastDialogue, CastDialogueKeyword, CastEntry, CastPlace,
CastPlacement, Class, ClassesContent, Climate, CollectBy, CompareOp, DamageKind, DespawnStyle,
DialogueContent, DialogueEffect, DialogueNode, DialogueOption, EffectAudience, EffectSite,
EnchantedItem, EncounterTier, EnvTrigger, EquipItem, EquipSlot, Facing, Fixture, Forfeit,
Guard, Happening, HappeningSubject, HappeningVerb, Horizon, HorizonBase, HorizonSpec, ItemDrop,
KillFires, KitItem, LethalVolume, Lethality, Locomotion, Loop, Loot, LootItem,
MAX_POTION_AMPLIFIER, MAX_POTION_DURATION_TICKS, Mark, MobAttributes, MobDrop, MobEffect,
MobEquipment, NarrateStyle, NestedDispatch, Npc, NpcDialogue, NpcSkin, NpcsContent, Objective,
OnFull, OnKill, ParticleAt, Persona, Pieces, PlannedQuest, PlayersKeyword, PotionContents,
PotionEffect, Precipitation, Prop, Quest, QuestEffect, QuestPlanContent, QuestsContent,
Relationship, RespawnWait, Role, SequenceStep, Shop, ShopOffer, Shortcut, ShotStyle, SkinModel,
SlotDrop, SoundAt, Stake, StateCompare, StateDecl, StateDisplay, StateScope, StateWrite,
StealthZone, StrikeAim, StrikeStep, TextureOverride, TimeKeyword, TimeSite, TimedGate, Trap,
TrapDisarm, TrapEffect, TrapReset, TrapTrigger, Trigger, TriggerAudience, TriggerOn, Verb,
Wave, WaveLane, WaveMob, WaveSummon, WorldContent, WorldDifficulty, WorldTime, WorldWeather,
enchantment_component, is_potion_bearing_item, offset_cell,
};
pub use stages::{
BodyRef, BodySite, BodySkinSite, BodyTraversalSite, body_sites, body_skin_sites,
body_skins_mut, body_traversal_sites, for_each_campaign_effect,
};
pub use stages::{
EditBatch, EditFrame, FragmentRotation, MorphOp, PaletteBlock, PaletteRecipe, RegionShape,
SocketState, TreeKind, WorldEdit, WorldEditsContent,
};
pub use stages::{ResolvedHorizon, horizon_base, horizon_defaults, resolved_horizon};
pub use validate::{declares_bonfire, validate_campaign, validate_campaign_with};