1pub mod blocks;
19pub mod blockshape;
20pub mod canonical;
21pub mod chrome;
22pub mod design;
23pub mod detailplan;
24pub mod diagnostic;
25pub mod effects;
26pub mod envelope;
27pub mod fluid;
33pub mod fmt;
34pub mod gate;
35pub mod ids;
36pub mod l10n;
37pub mod layout;
38pub mod mclang;
39pub mod metrics;
40pub mod placement;
41pub mod prefab;
42pub mod registry;
43pub mod schema;
44pub mod siteplan;
45pub mod split;
46pub mod stages;
47pub mod validate;
48
49pub use canonical::to_canonical_string;
50pub use chrome::{Chrome, ChromeString, validate_chrome_namespace};
51pub use design::{
52 CONCEPT_DIR, DesignContent, IMAGE_EXTENSIONS, REFERENCE_DIR, REFERENCE_DIRS, Reference,
53 is_image_extension,
54};
55pub use detailplan::{Detail, DetailPlanContent, FLOOR_COURSE, Frame, bound_places, is_bound};
56pub use diagnostic::{Diagnostic, DwCode, ExitTier, Group, Severity, Subject, codes};
57pub use effects::{
58 EffectRootKind, EffectRootOwner, EffectRootSite, RootBinding, for_each_effect_root,
59 for_each_effect_root_mut,
60};
61pub use envelope::{
62 Campaign, DSL_VERSION, Envelope, RawCampaign, Stage, check_campaign, parse_campaign,
63};
64pub use gate::{Gate, GateBinding, GateConsumer, GateSite, for_each_gate};
65pub use ids::{
66 ActorId, AmbushId, AnchorId, AreaId, BranchId, BranchPointId, CampaignId, ClassId, DatumId,
67 DialogueId, EdgeId, EditBatchId, EndingId, FactId, FlagId, LethalVolumeId, NodeId, NpcId,
68 ObjectiveId, PoolId, PrefabId, QuestId, RegionId, ShortcutId, StateId, TimedGateId, TriggerId,
69 ViewId, VolumeId, WaveId,
70};
71pub use l10n::{
72 ArtNarrate, CANONICAL_LANG, L10nDoc, L10nKind, MARKER_SIGIL, OptionLabel, ScreenNarrate,
73 SoundRef, TR_SIGIL, art_narrates, bonfire_option_labels, declared_mc_codes,
74 dialogue_option_labels, each_string, has_tr_sigil, inventory as l10n_inventory, key_speaker,
75 local_id, localize, on_screen_narrates, plain as l10n_plain, play_sound_actor_refs, sound_refs,
76 tag_translatables, untag as l10n_untag, validate_l10n, validate_l10n_provenance,
77 validate_marker_channel, validate_tr_sigil,
78};
79pub use layout::{
80 Beat, BriefFact, Closure, Direction, Edge, EdgeGating, GeometryBriefContent, Grant, Grants,
81 LayoutBinding, LayoutGraphContent, OpensFrom, Station, StationKind,
82};
83pub use mclang::mc_lang_code;
84pub use placement::{Placement, anchor_vocabulary_unknowable};
85pub use prefab::PrefabMeta;
86pub use registry::{
87 AnchorRegistry, BlockRegistry, EffectRegistry, EntityRegistry, ItemBackedBlockRegistry,
88 ItemRegistry, Lighting, LightingProfile, VendoredAnchorRegistry, VendoredEffectRegistry,
89 VendoredEntityRegistry, VendoredItemRegistry, is_potion_id, is_technical_block,
90};
91pub use schema::stage_schema;
92pub use siteplan::{
93 Axis, Ceiling, Cmp, Datum, ENTRY_ANCHOR, Face, Floor, Identity, Measure, Offset, PackedBox,
94 PlanAxis, PlanBinding, PlanBox, Provenance, SITE_AREA, Seam, Sightline, SitePlanContent, View,
95 Volume, VolumeRole, WorldBox, node_anchor, owed_anchors, placed_boxes, placed_seams,
96 placements, refused_upstream, seam_anchor, seam_unlock_anchor, synthesized_anchor_kinds,
97 synthesized_anchors, synthesized_gate_block,
98};
99pub use siteplan::{PlacedBox, PlacedSeam};
100pub use stages::{
101 Actor, Ambush, Area, AreaLighting, AreaMitigation, BONFIRE_PROMPT_EN, BONFIRE_REST_LABEL_EN,
102 BONFIRE_SAVE_LABEL_EN, BodyTraversal, BonfireLabels, Boundary, BranchDecl, BranchPoint,
103 CameraShot, CameraSubject, CameraTarget, CameraWaypoint, Carrier, CastAbsence, CastBarks,
104 CastDialogue, CastDialogueKeyword, CastEntry, CastPlace, CastPlacement, Class, ClassesContent,
105 CollectBy, CompareOp, DamageKind, DespawnStyle, DialogueContent, DialogueEffect, DialogueNode,
106 DialogueOption, EffectSite, EnchantedItem, EncounterTier, EnvTrigger, EquipItem, EquipSlot,
107 Facing, Fixture, Forfeit, Guard, Happening, HappeningVerb, Horizon, HorizonBase, HorizonSpec,
108 ItemDrop, KitItem, LethalVolume, Lethality, Locomotion, Loot, LootItem, MAX_POTION_AMPLIFIER,
109 MAX_POTION_DURATION_TICKS, MobAttributes, MobDrop, MobEffect, MobEquipment, NarrateStyle, Npc,
110 NpcDialogue, NpcSkin, NpcsContent, Objective, OnFull, Persona, Pieces, PlannedQuest,
111 PotionContents, PotionEffect, Prop, Quest, QuestEffect, QuestPlanContent, QuestsContent,
112 Relationship, Role, SequenceStep, Shop, ShopOffer, Shortcut, ShotStyle, SkinModel, SlotDrop,
113 SoundAt, Stake, StateCompare, StateDecl, StateScope, StateWrite, StealthZone, TimedGate, Trap,
114 TrapDisarm, TrapEffect, TrapReset, TrapTrigger, Trigger, TriggerAudience, TriggerOn, Verb,
115 Wave, WaveLane, WaveMob, WaveSummon, WorldContent, WorldDifficulty, WorldTime, WorldWeather,
116 is_potion_bearing_item,
117};
118pub use stages::{
119 BodyRef, BodySite, BodySkinSite, BodyTraversalSite, body_sites, body_skin_sites,
120 body_traversal_sites, for_each_campaign_effect,
121};
122pub use stages::{
123 EditBatch, EditFrame, FragmentRotation, MorphOp, PaletteBlock, PaletteRecipe, RegionShape,
124 SocketState, TreeKind, WorldEdit, WorldEditsContent,
125};
126pub use stages::{ResolvedHorizon, horizon_base, horizon_defaults, resolved_horizon};
127pub use validate::{validate_campaign, validate_campaign_with};