pub mod blocks;
pub mod blockshape;
pub mod canonical;
pub mod chrome;
pub mod design;
pub mod detailplan;
pub mod diagnostic;
pub mod effects;
pub mod envelope;
pub mod fluid;
pub mod fmt;
pub mod gate;
pub mod ids;
pub mod l10n;
pub mod layout;
pub mod mclang;
pub mod metrics;
pub mod placement;
pub mod prefab;
pub mod registry;
pub mod schema;
pub mod siteplan;
pub mod split;
pub mod stages;
pub mod validate;
pub use canonical::to_canonical_string;
pub use chrome::{Chrome, ChromeString, validate_chrome_namespace};
pub use design::{
CONCEPT_DIR, DesignContent, IMAGE_EXTENSIONS, REFERENCE_DIR, REFERENCE_DIRS, Reference,
is_image_extension,
};
pub use detailplan::{Detail, DetailPlanContent, FLOOR_COURSE, Frame, bound_places, is_bound};
pub use diagnostic::{Diagnostic, DwCode, ExitTier, Group, Severity, Subject, codes};
pub use effects::{
EffectRootKind, EffectRootOwner, EffectRootSite, RootBinding, for_each_effect_root,
for_each_effect_root_mut,
};
pub use envelope::{
Campaign, DSL_VERSION, Envelope, RawCampaign, Stage, check_campaign, parse_campaign,
};
pub use gate::{Gate, GateBinding, GateConsumer, GateSite, for_each_gate};
pub use ids::{
ActorId, AmbushId, AnchorId, AreaId, BranchId, BranchPointId, CampaignId, ClassId, DatumId,
DialogueId, EdgeId, EditBatchId, EndingId, FactId, FlagId, LethalVolumeId, NodeId, NpcId,
ObjectiveId, PoolId, PrefabId, QuestId, RegionId, ShortcutId, StateId, TimedGateId, TriggerId,
ViewId, VolumeId, WaveId,
};
pub use l10n::{
ArtNarrate, CANONICAL_LANG, L10nDoc, L10nKind, MARKER_SIGIL, OptionLabel, ScreenNarrate,
SoundRef, TR_SIGIL, art_narrates, bonfire_option_labels, declared_mc_codes,
dialogue_option_labels, each_string, has_tr_sigil, inventory as l10n_inventory, key_speaker,
local_id, localize, on_screen_narrates, plain as l10n_plain, play_sound_actor_refs, sound_refs,
tag_translatables, untag as l10n_untag, validate_l10n, validate_l10n_provenance,
validate_marker_channel, validate_tr_sigil,
};
pub use layout::{
Beat, BriefFact, Closure, Direction, Edge, EdgeGating, GeometryBriefContent, Grant, Grants,
LayoutBinding, LayoutGraphContent, OpensFrom, Station, StationKind,
};
pub use mclang::mc_lang_code;
pub use placement::{Placement, anchor_vocabulary_unknowable};
pub use prefab::PrefabMeta;
pub use registry::{
AnchorRegistry, BlockRegistry, EffectRegistry, EntityRegistry, ItemBackedBlockRegistry,
ItemRegistry, Lighting, LightingProfile, VendoredAnchorRegistry, VendoredEffectRegistry,
VendoredEntityRegistry, VendoredItemRegistry, is_potion_id, is_technical_block,
};
pub use schema::stage_schema;
pub use siteplan::{
Axis, Ceiling, Cmp, Datum, ENTRY_ANCHOR, Face, Floor, Identity, Measure, Offset, PackedBox,
PlanAxis, PlanBinding, PlanBox, Provenance, SITE_AREA, Seam, Sightline, SitePlanContent, View,
Volume, VolumeRole, WorldBox, node_anchor, owed_anchors, placed_boxes, placed_seams,
placements, refused_upstream, seam_anchor, seam_unlock_anchor, synthesized_anchor_kinds,
synthesized_anchors, synthesized_gate_block,
};
pub use siteplan::{PlacedBox, PlacedSeam};
pub use stages::{
Actor, Ambush, Area, AreaLighting, AreaMitigation, BONFIRE_PROMPT_EN, BONFIRE_REST_LABEL_EN,
BONFIRE_SAVE_LABEL_EN, BodyTraversal, BonfireLabels, Boundary, BranchDecl, BranchPoint,
CameraShot, CameraSubject, CameraTarget, CameraWaypoint, Carrier, CastAbsence, CastBarks,
CastDialogue, CastDialogueKeyword, CastEntry, CastPlace, CastPlacement, Class, ClassesContent,
CollectBy, CompareOp, DamageKind, DespawnStyle, DialogueContent, DialogueEffect, DialogueNode,
DialogueOption, EffectSite, EnchantedItem, EncounterTier, EnvTrigger, EquipItem, EquipSlot,
Facing, Fixture, Forfeit, Guard, Happening, HappeningVerb, Horizon, HorizonBase, HorizonSpec,
ItemDrop, KitItem, LethalVolume, Lethality, Locomotion, Loot, LootItem, MAX_POTION_AMPLIFIER,
MAX_POTION_DURATION_TICKS, MobAttributes, MobDrop, MobEffect, MobEquipment, NarrateStyle, Npc,
NpcDialogue, NpcSkin, NpcsContent, Objective, OnFull, Persona, Pieces, PlannedQuest,
PotionContents, PotionEffect, Prop, Quest, QuestEffect, QuestPlanContent, QuestsContent,
Relationship, Role, SequenceStep, Shop, ShopOffer, Shortcut, ShotStyle, SkinModel, SlotDrop,
SoundAt, Stake, StateCompare, StateDecl, StateScope, StateWrite, StealthZone, TimedGate, Trap,
TrapDisarm, TrapEffect, TrapReset, TrapTrigger, Trigger, TriggerAudience, TriggerOn, Verb,
Wave, WaveLane, WaveMob, WaveSummon, WorldContent, WorldDifficulty, WorldTime, WorldWeather,
is_potion_bearing_item,
};
pub use stages::{
BodyRef, BodySite, BodySkinSite, BodyTraversalSite, body_sites, body_skin_sites,
body_traversal_sites, for_each_campaign_effect,
};
pub use stages::{
EditBatch, EditFrame, FragmentRotation, MorphOp, PaletteBlock, PaletteRecipe, RegionShape,
SocketState, TreeKind, WorldEdit, WorldEditsContent,
};
pub use stages::{ResolvedHorizon, horizon_base, horizon_defaults, resolved_horizon};
pub use validate::{validate_campaign, validate_campaign_with};