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delvewright_dsl/
diagnostic.rs

1//! Diagnostics: the `--json` shape from spec-0002 and the stable `DW01xx` codes.
2//!
3//! # One cause, one line
4//!
5//! **A secondary whose premise is an already-reported primary is folded into
6//! that primary or suppressed, and the line that survives says how many
7//! dependants it stands for.** A refusal is the whole product at the moment an
8//! author meets it, and N copies of one sentence is a count the reader has to
9//! discount rather than information — worse, the copies come first and bury the
10//! one line that is theirs to act on.
11//!
12//! Measured on a 24-place campaign: deleting `layout-graph.json` printed
13//! `DW0824` (correct, one line) and then **`DW0842` twenty-four times**, once
14//! per `details[]` row, each saying the plan resolves 0 boxes; shortening the
15//! region by five courses printed **`DW0826` twenty-four times**, once per box,
16//! for one number in one document.
17//!
18//! The rule has two shapes, and which one applies is decided by whether the
19//! secondary still has anything of its own to say:
20//!
21//! 1. **Fold.** Every finding shares one cause and one repair, so they are one
22//!    diagnostic naming all of them. The code is unchanged and still fires per
23//!    item the moment the items differ — the folded arm is reachable only in the
24//!    state that makes them identical. Instances: [`codes::QUEST_NOT_EXPANDED`]
25//!    when stage 5 is empty (`crate::validate`), `DW0842` at a zero box count
26//!    (`compiler::detail`), `DW0826` when more than one thing leaves the region
27//!    (`crate::siteplan`).
28//! 2. **Defer.** The secondary is a real, separate finding whose NUMBER was
29//!    measured against something already refused, so it keeps its own line and
30//!    gains a clause naming what it is downstream of. Instances: `DW0818`'s
31//!    clause when stage 5 declares no quests (`crate::layout`), and
32//!    `crate::siteplan::off_grid_note` on every verdict computed from a box
33//!    `DW0825` has refused.
34//!
35//! What the rule never does is drop a code's ability to refuse. Folding changes
36//! how many lines say a thing, never whether the run stops: every fold above is
37//! an error tier that still exits non-zero, and each has a test on both sides —
38//! primary present, one line; primary absent, the secondary fires per item as
39//! before.
40
41use serde::Serialize;
42
43/// **Which exit status a hard failure carrying this code ends the run with.**
44///
45/// The question this answers, and the only question it answers: *when this code
46/// is what stopped the run, does the process exit 2 or 3?*
47///
48/// * [`ExitTier::Analysis`] — **exit 2.** The compiler did its job and the
49///   CONTENT is the defect: a quest nothing can reach, a room too dark to read,
50///   a wave larger than the room it spawns in. The author fixes a campaign
51///   document or a prefab; nothing about the engine is wrong.
52/// * [`ExitTier::Build`] — **exit 3.** The compiler could not produce a tree it
53///   is willing to stand behind: geometry, navigation, the solver, the emitted
54///   call graph.
55///
56/// # Why it lives on the code and not at the call site
57///
58/// The tier is a property of the RULE — `DW0210` is an analysis-tier refusal
59/// wherever it is raised — and it was nonetheless re-derived from the code's
60/// SPELLING at three separate places in `delvec`'s `main`, each a copy of
61/// `code.id().starts_with("DW02") || code == …` with three named exceptions
62/// appended. Three copies of a rule is three chances to update two of them, and
63/// the spelling is not the rule: `DW0312`, `DW0313` and `DW0342` are
64/// analysis-tier codes whose numbers say otherwise, which is exactly why the
65/// exceptions had to be written out by hand in the first place.
66///
67/// # What a code that never stops a build declares
68///
69/// Most codes are reported as a [`Diagnostic`] among their phase's findings, and
70/// the PHASE decides the exit (`validate` exits 1, `analyze` exits 2). Such a
71/// code declares [`ExitTier::Build`], and that is a statement rather than a
72/// placeholder: it says that IF this rule ever refuses with a build under way,
73/// it stops the build. That is precisely what the string-prefix predicate did
74/// for every code it did not recognise, so the declaration is the behaviour,
75/// written down where the rule is.
76///
77/// There is no `Default` and no constructor that leaves it unsaid — a new
78/// code cannot be added without answering.
79#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Serialize)]
80pub enum ExitTier {
81    /// Exit 2: the content is the defect, not the build.
82    Analysis,
83    /// Exit 3: the compiler could not produce a tree.
84    Build,
85}
86
87impl ExitTier {
88    /// The process exit status this tier ends the run with.
89    ///
90    /// The numbers are the CLI's stable contract (`docs/reference/compiler.md`
91    /// §1): `0` ok, `1` validation, `2` analysis, `3` build.
92    pub const fn exit_status(self) -> u8 {
93        match self {
94            ExitTier::Analysis => 2,
95            ExitTier::Build => 3,
96        }
97    }
98}
99
100/// A stable DW diagnostic code together with the exit tier it stops a run at
101/// ([`ExitTier`]) and whose state its verdict is about ([`Subject`]).
102///
103/// A code is not a string that a check happens to quote; it is a rule with its
104/// properties, and they travel with it to every site that raises it. Every
105/// rule applies to every document the engine accepts (ADR-0024): there is one
106/// `dsl_version`, so a code carries nothing about when it starts binding.
107#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
108pub struct DwCode {
109    id: &'static str,
110    tier: ExitTier,
111    subject: Subject,
112}
113
114impl DwCode {
115    /// A rule, with the tier it exits at — see [`ExitTier`].
116    pub const fn new(id: &'static str, tier: ExitTier) -> DwCode {
117        DwCode {
118            id,
119            tier,
120            subject: Subject::Campaign,
121        }
122    }
123
124    /// Mark this code an **engine-property notice** — see [`Subject::Engine`]
125    /// for the test to apply before choosing it. Chained onto the constructor,
126    /// because the two questions are independent: *whose state is it about*,
127    /// and *what does it exit with*.
128    pub const fn about_the_engine(self) -> DwCode {
129        DwCode {
130            id: self.id,
131            tier: self.tier,
132            subject: Subject::Engine,
133        }
134    }
135
136    /// The stable code string (`DW0180`).
137    pub const fn id(self) -> &'static str {
138        self.id
139    }
140
141    /// Which exit status a hard failure carrying this code ends the run with.
142    pub const fn exit_tier(self) -> ExitTier {
143        self.tier
144    }
145
146    /// Whose state this code's verdict is about.
147    pub const fn subject(self) -> Subject {
148        self.subject
149    }
150}
151
152impl Serialize for DwCode {
153    /// Serializes as the bare code string: a `DwCode` in a JSON payload is the
154    /// `&'static str` it replaced; the tier and the subject are compiler-internal.
155    fn serialize<S: serde::Serializer>(&self, s: S) -> Result<S::Ok, S::Error> {
156        s.serialize_str(self.id)
157    }
158}
159
160impl std::fmt::Display for DwCode {
161    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
162        f.write_str(self.id)
163    }
164}
165
166impl AsRef<str> for DwCode {
167    fn as_ref(&self) -> &str {
168        self.id
169    }
170}
171
172impl PartialEq<DwCode> for String {
173    fn eq(&self, other: &DwCode) -> bool {
174        self == other.id
175    }
176}
177
178impl PartialEq<String> for DwCode {
179    fn eq(&self, other: &String) -> bool {
180        self.id == other
181    }
182}
183
184impl PartialEq<DwCode> for str {
185    fn eq(&self, other: &DwCode) -> bool {
186        self == other.id
187    }
188}
189
190impl PartialEq<DwCode> for &str {
191    fn eq(&self, other: &DwCode) -> bool {
192        *self == other.id
193    }
194}
195
196impl PartialEq<&str> for DwCode {
197    fn eq(&self, other: &&str) -> bool {
198        self.id == *other
199    }
200}
201
202/// Diagnostic severity.
203#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize)]
204#[serde(rename_all = "lowercase")]
205pub enum Severity {
206    /// A hard rejection.
207    Error,
208    /// Advisory. Reported and rendered like an error, but does **not** fail the
209    /// run — `delvec` exits non-zero only on [`Severity::Error`]. Reserved for
210    /// rules whose verdict depends on something the compiler cannot fully know
211    /// (e.g. `DW0330`: how much text fits depends on the player's window size and
212    /// GUI scale), where a hard rejection would be a guess dressed as a fact.
213    Warning,
214}
215
216/// One diagnostic, serialized as one JSON object per line by `delvec --json`.
217///
218/// Field order matches spec-0002: `code`, `severity`, `stage`, `path`, `message`.
219#[derive(Debug, Clone, PartialEq, Eq, Serialize)]
220pub struct Diagnostic {
221    /// Stable machine code, e.g. `DW0101`.
222    pub code: String,
223    /// Severity.
224    pub severity: Severity,
225    /// The stage this diagnostic concerns (`world`, `npcs`, …), or empty.
226    pub stage: String,
227    /// JSON-pointer-ish location within the stage document.
228    pub path: String,
229    /// Human-readable explanation.
230    pub message: String,
231    /// Whose state this verdict is about, carried over from the [`DwCode`] that
232    /// raised it — the key `delvec` groups its output by.
233    ///
234    /// Not part of the `--json` wire shape (spec-0002 fixes that at `code`,
235    /// `severity`, `stage`, `path`, `message`): it decides how the run PRESENTS
236    /// a diagnostic, never something a consumer reads off one.
237    #[serde(skip)]
238    pub subject: Subject,
239}
240
241impl Diagnostic {
242    /// Build an error diagnostic.
243    pub fn error(
244        code: DwCode,
245        stage: impl Into<String>,
246        path: impl Into<String>,
247        message: impl Into<String>,
248    ) -> Self {
249        Diagnostic {
250            code: code.id().to_string(),
251            severity: Severity::Error,
252            stage: stage.into(),
253            path: path.into(),
254            message: message.into(),
255            subject: code.subject(),
256        }
257    }
258
259    /// Build a warning (advisory) diagnostic. Reported, but does not fail the run.
260    pub fn warning(
261        code: DwCode,
262        stage: impl Into<String>,
263        path: impl Into<String>,
264        message: impl Into<String>,
265    ) -> Self {
266        Diagnostic {
267            code: code.id().to_string(),
268            severity: Severity::Warning,
269            stage: stage.into(),
270            path: path.into(),
271            message: message.into(),
272            subject: code.subject(),
273        }
274    }
275
276    /// **Which of a run's three groups this line belongs in**, lowest first.
277    ///
278    /// The one authority on the order `delvec` prints in. See [`Subject`] for
279    /// what the split is and why.
280    #[must_use]
281    pub fn group(&self) -> Group {
282        match (self.severity, self.subject) {
283            (Severity::Error, _) => Group::Refusal,
284            (Severity::Warning, Subject::Campaign) => Group::AboutTheCampaign,
285            (Severity::Warning, Subject::Engine) => Group::AboutTheEngine,
286        }
287    }
288}
289
290/// **Whose state a code's verdict is about.**
291///
292/// The question this answers, and the only question it answers: *if the author
293/// changed nothing about their campaign and the engine's own tables were
294/// finished, would this line go away?*
295#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Default)]
296pub enum Subject {
297    /// The campaign. Every refusal, and every advisory whose verdict is a fact
298    /// about the documents in front of the author — the default, because a
299    /// diagnostic is addressed to an author unless it says otherwise.
300    #[default]
301    Campaign,
302    /// **The ENGINE**, regardless of the campaign: an engine table that is still
303    /// seeded, a standard that has not been calibrated. Nothing the author can
304    /// write moves it, and it is identical on every campaign the engine
305    /// compiles, so it prints after the lines that ARE theirs — see [`Group`].
306    ///
307    /// This is not a licence to make a campaign's problem quiet. The test is
308    /// whether the line would read the same on a different campaign; where it
309    /// names something the author wrote, it is a [`Subject::Campaign`] verdict
310    /// however advisory its tier.
311    Engine,
312}
313
314/// **The order a run's diagnostics are printed in**, and the labels they are
315/// printed under.
316///
317/// Author-actionable first, then advisories about the campaign, then notices
318/// about the engine. Measured on every site-plan run before this existed: four
319/// to six paragraphs saying "this is fine" or "the engine's own table is
320/// provisional", ahead of the one line the author was there to act on.
321///
322/// Ordering only — nothing is dropped, and every code that reported before
323/// reports now.
324#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
325pub enum Group {
326    /// A hard rejection. Yours to act on.
327    Refusal,
328    /// An advisory about the campaign: a measurement, or a verdict that depends
329    /// on something outside the documents.
330    AboutTheCampaign,
331    /// A notice about this engine, true regardless of the campaign.
332    AboutTheEngine,
333}
334
335impl Group {
336    /// The heading this group is printed under, with `n` lines in it.
337    #[must_use]
338    pub fn heading(self, n: usize) -> String {
339        match self {
340            Group::Refusal => format!("-- {n} refusal(s): these are yours to act on"),
341            Group::AboutTheCampaign => format!("-- {n} advisory(ies) about this campaign"),
342            Group::AboutTheEngine => {
343                format!("-- {n} notice(s) about this engine, true of any campaign")
344            }
345        }
346    }
347}
348
349/// The stable validation diagnostic codes (catalogued in
350/// `docs/reference/compiler.md` §5).
351///
352/// Every entry is a [`DwCode`], so every entry states its exit tier — there is
353/// no way to add one that does not.
354pub mod codes {
355    use super::{DwCode, ExitTier};
356
357    /// Document does not conform to its stage schema (unknown field / wrong type).
358    pub const SCHEMA: DwCode = DwCode::new("DW0100", ExitTier::Build);
359    /// Envelope `stage` does not match the document's slot.
360    pub const STAGE_MISMATCH: DwCode = DwCode::new("DW0101", ExitTier::Build);
361    /// Unsupported `dsl_version`.
362    pub const DSL_VERSION: DwCode = DwCode::new("DW0102", ExitTier::Build);
363    /// Inconsistent `campaign_id` across stages.
364    pub const CAMPAIGN_ID_MISMATCH: DwCode = DwCode::new("DW0103", ExitTier::Build);
365    /// Malformed id syntax (kebab-case / prefix).
366    pub const ID_SYNTAX: DwCode = DwCode::new("DW0110", ExitTier::Build);
367    /// Duplicate id within its namespace.
368    pub const ID_DUPLICATE: DwCode = DwCode::new("DW0111", ExitTier::Build);
369    /// Dangling reference: an id ref does not resolve.
370    pub const DANGLING_REF: DwCode = DwCode::new("DW0112", ExitTier::Build);
371    /// Stage-6 dialogue node unreachable from `root`.
372    pub const DIALOGUE_UNREACHABLE: DwCode = DwCode::new("DW0120", ExitTier::Build);
373    /// Stage-6 dialogue `root`/`next` references an unknown node.
374    pub const DIALOGUE_BAD_REF: DwCode = DwCode::new("DW0121", ExitTier::Build);
375    /// Stage-6 dialogue effect references an objective that is unknown, not a
376    /// `talk-to`, or a `talk-to` on a different NPC (foreign effect).
377    pub const DIALOGUE_BAD_OBJECTIVE: DwCode = DwCode::new("DW0122", ExitTier::Build);
378    /// A stage-5 `talk-to` objective has no reachable completing dialogue option
379    /// (the static half of the compiler's `DW0203` deadlock guarantee).
380    pub const DIALOGUE_UNCOVERED: DwCode = DwCode::new("DW0123", ExitTier::Build);
381    /// Quest dependency cycle.
382    pub const PLAN_CYCLE: DwCode = DwCode::new("DW0130", ExitTier::Build);
383    /// `finale` is not a declared quest.
384    pub const FINALE_UNKNOWN: DwCode = DwCode::new("DW0131", ExitTier::Build);
385    /// `finale` is not the convergent sink of the plan: some declared quest is
386    /// not a transitive dependency of it.
387    ///
388    /// **The name deliberately does not contain `FINALE_UNREACHABLE`, which
389    /// belongs to `DW0201`.** That code says the finale can never complete; this
390    /// one says nothing at all about the finale being reachable — in the fixture
391    /// that raises it the finale completes perfectly well and a side trip hangs
392    /// off the plan. Both are `DwCode`, so nothing but the name distinguishes
393    /// them at a call site, and `tools/check-dw-codes.py` credits a bare
394    /// constant name mentioned in a crate's tests to **that crate's** code — so
395    /// one shared name would buy coverage for whichever rule the file happens to
396    /// sit next to.
397    pub const PLAN_NOT_CONVERGENT: DwCode = DwCode::new("DW0132", ExitTier::Build);
398    /// An optional quest inside the finale's dependency closure (spec-0051
399    /// §8.1) — including a finale that declares itself optional.
400    pub const OPTIONAL_ON_SPINE: DwCode = DwCode::new("DW0866", ExitTier::Build);
401    /// A mandatory quest whose `depends_on` edge or stage-5 `quest-complete`
402    /// trigger names an optional quest (spec-0051 §8.2).
403    pub const MANDATORY_ON_OPTIONAL: DwCode = DwCode::new("DW0867", ExitTier::Build);
404    /// A mandatory objective gated on a flag only an optional quest produces
405    /// (spec-0051 §8.3) — the mainline key behind participation.
406    ///
407    /// The participation-minimal replay (`DW0204`) is the compensating stronger
408    /// check behind it; this one refuses at the edge so the message can name
409    /// the strand.
410    pub const MAINLINE_KEY_OPTIONAL: DwCode = DwCode::new("DW0868", ExitTier::Build);
411    /// Objective `after` cycle.
412    pub const AFTER_CYCLE: DwCode = DwCode::new("DW0140", ExitTier::Build);
413    /// Anchor not provided by the area's bound prefab.
414    pub const ANCHOR_UNRESOLVED: DwCode = DwCode::new("DW0142", ExitTier::Build);
415    /// Item id not in the pinned 1.21.11 registry.
416    pub const ITEM_UNKNOWN: DwCode = DwCode::new("DW0143", ExitTier::Build);
417    /// (spec-0021) An `equipment` or `loot` enchantment id is not in the pinned
418    /// 1.21.11 enchantment registry.
419    pub const ENCHANTMENT_UNKNOWN: DwCode = DwCode::new("DW0433", ExitTier::Build);
420    /// (spec-0021) An enchantment level is outside the 1..=255 range vanilla's
421    /// `minecraft:enchantments` component can carry.
422    pub const ENCHANTMENT_LEVEL: DwCode = DwCode::new("DW0434", ExitTier::Build);
423    /// (spec-0021) Two `loot` entries target the same anchor, so one would
424    /// silently overwrite the other's contents.
425    pub const LOOT_DUPLICATE_ANCHOR: DwCode = DwCode::new("DW0435", ExitTier::Build);
426    /// (spec-0021) A `loot` declaration carries more stacks than the container
427    /// it fills has slots.
428    pub const LOOT_TOO_MANY_ITEMS: DwCode = DwCode::new("DW0432", ExitTier::Build);
429    /// A single-slot fill's `count` exceeds the item's `minecraft:max_stack_size`
430    /// in the pinned 1.21.11 registry. `item replace … container.<n> with <item>
431    /// <count>` fails **silently** above the cap, shipping an empty slot.
432    pub const ITEM_COUNT_OVER_STACK: DwCode = DwCode::new("DW0436", ExitTier::Build);
433    /// An `interact` declares `missing_item_hint` without a `requires_item`: the
434    /// hint answers a gate that does not exist, so it could never narrate.
435    pub const MISSING_ITEM_HINT_WITHOUT_ITEM: DwCode = DwCode::new("DW0437", ExitTier::Build);
436    /// Planned quest (stage 4) has no expansion in stage 5.
437    pub const QUEST_NOT_EXPANDED: DwCode = DwCode::new("DW0150", ExitTier::Build);
438    /// Stage-5 quest is not planned in stage 4.
439    pub const QUEST_NOT_PLANNED: DwCode = DwCode::new("DW0151", ExitTier::Build);
440    /// Stage-2 NPC has no stage-6 dialogue tree.
441    pub const NPC_WITHOUT_TREE: DwCode = DwCode::new("DW0152", ExitTier::Build);
442    /// Stage-6 dialogue tree references an NPC not declared in stage 2.
443    pub const TREE_WITHOUT_NPC: DwCode = DwCode::new("DW0153", ExitTier::Build);
444    /// Area binds neither or both of `prefab` / `prefab_pool` (exactly one
445    /// required).
446    pub const PREFAB_BINDING: DwCode = DwCode::new("DW0160", ExitTier::Build);
447    /// Area `prefab_pool` references a pool absent from `prefabs/` metadata.
448    pub const POOL_UNKNOWN: DwCode = DwCode::new("DW0161", ExitTier::Build);
449    /// Area `prefab` names a piece absent from `prefabs/` metadata — the same
450    /// obligation [`POOL_UNKNOWN`] carries on the other arm of the binding. It
451    /// is an error rather than a deferral because an area whose piece is absent
452    /// contributes no anchor set at all, so every per-area anchor proof over it
453    /// is SKIPPED rather than failed: a misspelling here is strictly less
454    /// checked than a correct name.
455    pub const PREFAB_UNKNOWN: DwCode = DwCode::new("DW0856", ExitTier::Build);
456    /// (v0.6, spec-0017) A stage-7 edit script is structurally invalid: an edit
457    /// names a region no earlier `select` in its batch defined, a composition
458    /// (`union`/`intersect`/`subtract`) lists too few regions, a box `min`
459    /// exceeds `max` on an axis, a surface band's `from` exceeds `to`, a palette
460    /// recipe is empty / carries a non-positive or non-finite weight or `scale`,
461    /// a `matching` list is empty, or a morph `by`/`passes` is 0. (Unknown block
462    /// ids in recipes reuse [`BLOCK_UNKNOWN`] / `DW0193`; id-syntax and
463    /// duplicate-name violations reuse `DW0110`/`DW0111`.)
464    pub const EDIT_INVALID: DwCode = DwCode::new("DW0162", ExitTier::Build);
465    /// (v0.3) A `kill` objective or `spawn-wave` effect references a `wave/<id>`
466    /// not declared in the stage-5 `waves` section (dangling wave reference).
467    pub const WAVE_UNKNOWN: DwCode = DwCode::new("DW0170", ExitTier::Build);
468    /// (v0.3) A declared wave is referenced by a `kill` objective but is never
469    /// spawned by any `spawn-wave` effect (referenced-but-never-spawned). A wave
470    /// must be spawned by some effect before its kill objective is reachable.
471    pub const WAVE_NEVER_SPAWNED: DwCode = DwCode::new("DW0171", ExitTier::Build);
472    /// (v0.3) A `requires_flags` entry references a `flag/<id>` that no `set-flag`
473    /// effect ever produces (dangling flag reference).
474    pub const FLAG_UNKNOWN: DwCode = DwCode::new("DW0172", ExitTier::Build);
475    /// (spec-0016 §1) A wave declares `respawns_on_rest: true` but the campaign
476    /// declares no `bonfire` — nothing can ever re-seat it, so the field is a
477    /// silent no-op. Either add the bonfire the re-seat is meant to hang off, or
478    /// drop the field.
479    pub const REST_RESEAT_NO_BONFIRE: DwCode = DwCode::new("DW0370", ExitTier::Build);
480    /// (spec-0016 §1) The campaign places a `bonfire`
481    /// but no class kit declares a `flask`. Resting replenishes the flask to its
482    /// declared count; with no flask the rest interaction's whole recovery half
483    /// is a no-op and the souls loop has no consumable to spend, so this is a
484    /// build error rather than a design choice.
485    pub const BONFIRE_NO_FLASK: DwCode = DwCode::new("DW0476", ExitTier::Build);
486    /// **An item gate a class cannot bring.** An objective completes only for a
487    /// player holding a named item, and some class's player has no way to be
488    /// holding it: the item's only source in the whole campaign is *another*
489    /// class's kit, or it has no source at all.
490    ///
491    /// A delve is played by one to four players who each pick one class, so an
492    /// objective reachable only by one class's pick is an objective a party can
493    /// be assembled unable to finish — and the party finds out at the thing they
494    /// cannot press. Quantified over EVERY class for the same reason
495    /// [`BONFIRE_NO_FLASK`] is: one class that cannot bring it is as broken as
496    /// none, because a solo player of that class is a supported party.
497    pub const ITEM_GATE_UNBRINGABLE: DwCode = DwCode::new("DW0849", ExitTier::Build);
498    /// (spec-0016 §1) A kit item's potion `contents`
499    /// is not something 1.21.11 can pour: declared on an item that carries no
500    /// `minecraft:potion_contents` component, empty (neither a named potion nor
501    /// an effect), an unknown potion or status-effect id, an amplifier or
502    /// duration outside the field vanilla stores it in, a lasting effect with no
503    /// `duration`, an instantaneous one *with* a duration, or a malformed
504    /// `color`.
505    pub const KIT_POTION_INVALID: DwCode = DwCode::new("DW0486", ExitTier::Build);
506    /// (spec-0016 §1) A potion-bearing kit item
507    /// declares no `contents` at `dsl_version` 0.8.0 — the Uncraftable Potion, a
508    /// bottle that pours nothing. The placeholder flask, as a build error.
509    pub const KIT_POTION_MISSING: DwCode = DwCode::new("DW0487", ExitTier::Build);
510    /// A `drops[]` `slot` entry does not
511    /// name a distinct slot the same entity's `equipment` actually fills — the
512    /// slot is empty, or the same slot is declared twice. A mob can only leave
513    /// behind a piece it wears, and it can only leave it behind once.
514    pub const DROP_SLOT_UNFILLED: DwCode = DwCode::new("DW0490", ExitTier::Build);
515    /// `drops[]` on an encounter that is
516    /// not billed `elite` or `boss`. Only a named fight leaves anything behind;
517    /// an ordinary mob's kit is never farmable (no-grind constitution), so the
518    /// declaration is refused rather than silently making rank-and-file gear
519    /// lootable.
520    pub const DROP_NOT_TIERED: DwCode = DwCode::new("DW0491", ExitTier::Build);
521    /// A `collect` `dropped_by` is not backed by the wave it names:
522    /// the wave declares no `{item}` drop of this objective's item, the count
523    /// asks for more copies than the wave's mobs can yield, or the objective
524    /// also declares a `container` (the item cannot come out of a box *and* off
525    /// a body).
526    pub const DROP_COLLECT_UNSOURCED: DwCode = DwCode::new("DW0492", ExitTier::Build);
527    /// A `collect` `dropped_by` is not ordered after the fight that
528    /// produces it: no `kill` objective for that wave precedes this collect in
529    /// the objective graph. Without that edge "kill the boss, take its key" is
530    /// an authoring intention the quest graph cannot prove, and the collect
531    /// reads as reachable from the campaign's first tick.
532    pub const DROP_COLLECT_UNORDERED: DwCode = DwCode::new("DW0493", ExitTier::Build);
533    /// (spec-0031, DSL v0.10) A `lethal_volumes[]` entry's `message` is blank.
534    ///
535    /// The volume would still kill — and would kill in silence, which is the one
536    /// thing the declaration exists to prevent. There is no compiler default that
537    /// could be right for a cliff, a lava pit and an acid pool at once, so a blank
538    /// wording is refused rather than papered over: a gate that reports green
539    /// while the player learns nothing is exactly the vacuous pass CLAUDE.md names.
540    pub const LETHAL_MESSAGE_BLANK: DwCode = DwCode::new("DW0512", ExitTier::Build);
541    /// (spec-0062) **A killing volume and what shows it disagree.**
542    ///
543    /// One rule, three shapes, and every remedy each names is admitted by the
544    /// others — which is why one code carries all of them (spec-0062 §4).
545    ///
546    /// * **Caught floor that shows nothing.** Some cell the party can walk to
547    ///   lies in the volume's keep-out, and the block under or in it is not one
548    ///   of the volume's `shown_by`. The player reads stone and dies on it. The
549    ///   remedy is the geometry's: lower the volume so its keep-out's top course
550    ///   lies under the floor, draw its `extent` in, or author a block vanilla
551    ///   hurts with under those cells and declare it. Never mark walkable-looking
552    ///   ground unwalkable — the compiler knows and the player does not.
553    /// * **A declared signal the bytes do not hold.** A `shown_by` block under
554    ///   or in no caught cell, whether the list is wrong or the volume catches
555    ///   nothing at all. The `DW0887` shape, on a volume instead of a waterline.
556    /// * **A `shown_by` naming a block vanilla does not hurt a body with.** The
557    ///   document arm, and the only one answerable with nothing placed:
558    ///   `minecraft:stone` over stone is borne out by the bytes and shows
559    ///   nothing.
560    ///
561    /// The world arm is raised by `delvec::compiler::lethal` over the final
562    /// assembled world (whether a cell is floor is a fact about the settled
563    /// bytes, so nothing before assembly can answer it); the document arm here,
564    /// by [`crate::validate`].
565    pub const LETHAL_INVISIBLE: DwCode = DwCode::new("DW0891", ExitTier::Build);
566    /// (spec-0031, DSL v0.10) **A grant whose removal is a later effect, not its
567    /// own duration.** A `give-effect` is still live at the moment a
568    /// `clear-effect` for the same effect fires in the same bundle, so the clear
569    /// — not the duration — is what ends it.
570    ///
571    /// A bundle that does not reach its end leaves the effect on the player: a
572    /// logout, a crash, a death mid-chain, a `sequence` whose remaining
573    /// `schedule` never runs. A duration expires with no cooperation from
574    /// anything, which is why `seconds` is mandatory and why vanilla's `infinite`
575    /// is absent from this surface — this diagnostic is what stops the same
576    /// hazard being rebuilt out of two effects that are individually fine.
577    pub const EFFECT_CLEARED_LIVE: DwCode = DwCode::new("DW0540", ExitTier::Build);
578    /// (spec-0031, DSL v0.10) A `give-effect`'s `seconds` is zero or beyond
579    /// [`crate::MAX_EFFECT_SECONDS`], or its `amplifier` is beyond
580    /// [`crate::MAX_POTION_AMPLIFIER`].
581    ///
582    /// Zero is the grant that never happens — the unbound-vacuity class as a
583    /// number. The ceilings are vanilla's own field widths, so a duration typed
584    /// in ticks or milliseconds is caught instead of silently overflowing.
585    pub const EFFECT_GRANT_BOUNDS: DwCode = DwCode::new("DW0541", ExitTier::Build);
586    /// (v0.3) A wave mob `entity` is not a known vanilla entity id. (Item-id
587    /// checks for `collect.item`, `interact.requires_item` and `give-item.item`
588    /// reuse [`ITEM_UNKNOWN`] / `DW0143`.)
589    pub const ENTITY_UNKNOWN: DwCode = DwCode::new("DW0173", ExitTier::Build);
590    /// (i18n) An l10n sidecar does not correctly cover a declared language: the
591    /// `l10n/<code>.json` file is absent, its envelope (`campaign_id` / `lang` /
592    /// `dsl_version`) is inconsistent, or it is **missing** a key from the
593    /// authoritative inventory (under-coverage). English (`en`) is implicit and
594    /// never declared, so it is never checked.
595    pub const L10N_MISSING: DwCode = DwCode::new("DW0180", ExitTier::Build);
596    /// (i18n) An l10n sidecar carries an **orphan** key that is not in the
597    /// authoritative string inventory derived from the stage docs (over-coverage).
598    pub const L10N_ORPHAN: DwCode = DwCode::new("DW0181", ExitTier::Build);
599    /// (i18n / harness oracle) A player-visible string — authored English or any
600    /// sidecar translation — contains the reserved completion-marker sigil
601    /// `[dw:complete`. That chat sequence is the validation bot's per-objective
602    /// completion oracle; content carrying it could forge a passing critical-path
603    /// step. The channel is reserved, not merely conventional.
604    pub const MARKER_RESERVED: DwCode = DwCode::new("DW0182", ExitTier::Build);
605    /// (i18n v2) A player-visible string — authored English or any sidecar
606    /// translation — contains a character from the reserved private-use block the
607    /// compiler uses to carry an l10n key from the stage docs to the text
608    /// component it is emitted into ([`crate::l10n::TR_SIGIL`]). Content carrying
609    /// it could impersonate a translation tag, or survive into the datapack and
610    /// render as a tofu box. The block is reserved, not merely conventional.
611    pub const TR_SIGIL_RESERVED: DwCode = DwCode::new("DW0183", ExitTier::Build);
612    /// (i18n v2) A declared language has no entry in the Minecraft language-code
613    /// mapping table ([`crate::l10n::mc_lang_code`]), so the resource pack has no
614    /// filename to write its `assets/delvewright/lang/<code>.json` under. A
615    /// language is never silently dropped: either the code is corrected to a
616    /// mapped one, or the table gains the entry.
617    pub const LANG_CODE_UNMAPPED: DwCode = DwCode::new("DW0184", ExitTier::Build);
618    /// (i18n v2) A campaign l10n sidecar defines a key in the reserved
619    /// `delvewright.` **chrome** namespace ([`crate::chrome`]). Those are the
620    /// engine's own on-screen strings — `New objective: `, `Choose your class`,
621    /// the default a bonfire shows — owned by the compiler, translated with it,
622    /// and authored by no campaign; a sidecar row under that prefix would be
623    /// written into the language file and silently replace product chrome for that
624    /// language. The namespace is reserved, not merely conventional.
625    pub const CHROME_RESERVED: DwCode = DwCode::new("DW0186", ExitTier::Build);
626    /// (i18n v2) An l10n sidecar row was translated from English the campaign no
627    /// longer holds: its `source` entry differs from the key's canonical English.
628    /// The translation is present, applied and **wrong**, and no key-set check can
629    /// see it — `DW0180`/`DW0181` compare key SETS, and a rewritten line moves no
630    /// key. Load-bearing for entity display names, whose key belongs to the first
631    /// site declaring a given text, so renaming one body can migrate a key to
632    /// another body and the row that goes stale is not the one the author edited.
633    pub const L10N_STALE: DwCode = DwCode::new("DW0187", ExitTier::Build);
634    /// (i18n v2) An l10n sidecar records provenance for only some of its rows (or
635    /// none), so `DW0187` cannot see the rest. A warning, not an error: the
636    /// `source` map is additive, and this is the one-version deprecation window
637    /// before it is required. It states the unguarded row count, so an
638    /// unadopted sidecar is a reported number on every run rather than silence
639    /// that reads like a pass.
640    pub const L10N_PROVENANCE_MISSING: DwCode = DwCode::new("DW0188", ExitTier::Build);
641    /// (v0.4) A mannequin NPC `skin.texture_id` is malformed (not a bare kebab
642    /// token) or duplicated across NPCs (spec-0009). A missing `model` is a
643    /// schema error (`DW0100`); a missing PNG is a build error (`DW0309`).
644    pub const SKIN_INVALID: DwCode = DwCode::new("DW0190", ExitTier::Build);
645    /// (v0.4) A `talk-to` objective has no **ungated** reachable completing
646    /// dialogue option — every completing option is `requires_flags`-gated, so
647    /// the objective can deadlock the moment it activates (spec-0008 §1). Keep at
648    /// least one ungated completing path.
649    pub const DIALOGUE_FLAG_DEADLOCK: DwCode = DwCode::new("DW0191", ExitTier::Build);
650    /// (v0.4) A wave mob `effects[].effect` is not a known 1.21.11 effect id.
651    pub const EFFECT_UNKNOWN: DwCode = DwCode::new("DW0192", ExitTier::Build);
652    /// (v0.4) A `set-block` / `interact.prop` block id is not a known 1.21.11
653    /// block id.
654    pub const BLOCK_UNKNOWN: DwCode = DwCode::new("DW0193", ExitTier::Build);
655    /// (v0.4) An environment trigger id is malformed (`DW0110`-style) or
656    /// duplicated within the stage-5 `triggers` namespace.
657    pub const TRIGGER_INVALID: DwCode = DwCode::new("DW0194", ExitTier::Build);
658    /// (v0.4) A dialogue `talk-to` or `interact` objective targets an NPC after a
659    /// `despawn-npc` removes it on a reachable path (spec-0008 §5).
660    pub const NPC_DESPAWNED_REF: DwCode = DwCode::new("DW0195", ExitTier::Build);
661    /// (v0.5) An area `lighting.min_light` is out of the 1..=14 range (spec-0010).
662    pub const LIGHTING_RANGE: DwCode = DwCode::new("DW0196", ExitTier::Build);
663    /// (v0.6) A stage-2 NPC declares `deferred: true` but **no** `spawn-npc` effect
664    /// anywhere in the campaign ever summons it — the NPC never enters the world,
665    /// so its dialogue tree and any `talk-to` on it are unreachable content. The
666    /// NPC-lifecycle dual of [`NPC_DESPAWNED_REF`] / `DW0195`.
667    ///
668    /// (0197/0198 were *reserved* by spec-0011's draft and released when that spec
669    /// renumbered to `DW0340`/`DW0341`; they were never emitted by any code.)
670    pub const NPC_NEVER_SPAWNED: DwCode = DwCode::new("DW0197", ExitTier::Build);
671    /// (v0.6) A `talk-to` on a `deferred` NPC activates before the NPC can exist:
672    /// every `spawn-npc` for it sits in a quest that is a strict *descendant* of the
673    /// objective's quest on the stage-4 DAG (and none fires from a trigger or
674    /// dialogue), so the objective provably activates on an empty anchor.
675    pub const NPC_SPAWNED_LATE: DwCode = DwCode::new("DW0198", ExitTier::Build);
676    /// (v0.6) A `cutscene` effect's shape is invalid: it mixes the multi-shot
677    /// `shots` list with the single-shot `path`/`seconds` fields, gives neither,
678    /// or declares a shot with an empty camera `path`. A cutscene must resolve to
679    /// at least one shot, and every shot to at least one camera position.
680    pub const CUTSCENE_SHAPE: DwCode = DwCode::new("DW0199", ExitTier::Build);
681
682    /// (v0.6) `horizon: "ocean"` declared without a `boundary` (spec-0013):
683    /// validation-tier (exit 1). An infinite swimmable sea with no return rule is
684    /// an authoring error. Grouped in the DW032x world/region family by domain;
685    /// unlike the compiler-tier DW030x geometry codes it is raised at DSL
686    /// validation, so it exits 1.
687    pub const OCEAN_NO_BOUNDARY: DwCode = DwCode::new("DW0320", ExitTier::Build);
688    /// (v0.6) `boundary.margin` outside the `0..=64` range (spec-0013):
689    /// validation-tier (exit 1).
690    pub const BOUNDARY_MARGIN: DwCode = DwCode::new("DW0321", ExitTier::Build);
691    /// A stage-1 `horizon` param is out of range, or is a param of a base other
692    /// than the one declared (spec-0026): validation-tier (exit 1).
693    pub const HORIZON_PARAM: DwCode = DwCode::new("DW0853", ExitTier::Build);
694    /// A `horizon` whose base BUILDS terrain, on a campaign that states no
695    /// extent for that terrain to stand around (spec-0026): validation-tier
696    /// (exit 1).
697    ///
698    /// A surround rings a declared extent — a site plan's `region`. A campaign
699    /// that seats its pieces with `areas[]` declares none, and the union of
700    /// whatever gets placed is not a substitute: it is an artifact of the
701    /// compiler's fixed area stride, mostly the void between areas, so ringing
702    /// it builds a mountain range around empty space.
703    pub const SURROUND_NO_REGION: DwCode = DwCode::new("DW0855", ExitTier::Build);
704    /// (v0.6) A `sequence` effect is nested inside another `sequence` (directly, or
705    /// reachable via a nested `move-actor` `on_arrive`) — timelines do not recurse
706    /// (spec-0014). Flatten the inner steps into the outer timeline.
707    pub const NESTED_SEQUENCE: DwCode = DwCode::new("DW0329", ExitTier::Build);
708
709    /// (v0.6) Trap declaration structurally invalid (spec-0011): a malformed or
710    /// duplicated `trap/<id>`, an `at`/`disarm.via` that no area's prefab provides,
711    /// or a trap whose `disarm.via` collides with its own trigger anchor.
712    /// Validation-tier (exit 1). Renumbered off the spec's stale reserved number
713    /// (0197 — since taken).
714    pub const TRAP_INVALID: DwCode = DwCode::new("DW0340", ExitTier::Build);
715    /// (spec-0016 §2) A `shortcut` declaration is structurally invalid: a
716    /// malformed or duplicate `shortcut/<id>`, a `gate`/`unlock` anchor no area's
717    /// prefab provides, or a `gate` that IS the `unlock` (the mechanism must sit
718    /// on the far side, not in the doorway).
719    pub const SHORTCUT_INVALID: DwCode = DwCode::new("DW0371", ExitTier::Build);
720    /// (spec-0016 §2) A `close-gate` effect targets a gate a `shortcut` owns.
721    /// A shortcut opens **permanently** — that is the whole pattern — so its
722    /// permanence is structural: there is no verb that can put it back. Use a
723    /// different gate for the point-of-no-return beat.
724    pub const SHORTCUT_RESEALED: DwCode = DwCode::new("DW0372", ExitTier::Build);
725    /// (spec-0016 §3) An `ambush` declaration is structurally invalid: a
726    /// malformed or duplicate `ambush/<id>`, an empty `actors` list (an ambush
727    /// that ambushes nobody), or the same actor listed twice (the second
728    /// `spawn-actor` is a guarded no-op, so the author's intent silently halves).
729    /// The telegraph is deliberately NOT required — an un-telegraphed ambush is
730    /// core souls vocabulary.
731    pub const AMBUSH_INVALID: DwCode = DwCode::new("DW0375", ExitTier::Build);
732    /// (spec-0016 §4) A `timed-gate` declaration is structurally invalid: a
733    /// malformed or duplicate `timed-gate/<id>`, an `open_ticks` or
734    /// `closed_ticks` of 0 (a gate that never opens, or never closes — neither is
735    /// a timing gate), a `phase` at or beyond the full cycle, or a gate another
736    /// `timed-gate` or a `shortcut` already owns (two clocks fighting over one
737    /// region, or a clock fighting a permanent open), or a `disarm.via` anchor no
738    /// area's prefab provides / one that IS the gate anchor (the jam lever cannot
739    /// live inside the span it stops).
740    pub const TIMED_GATE_INVALID: DwCode = DwCode::new("DW0377", ExitTier::Build);
741    /// A `close-gate` effect targets the gate of a `timed-gate` that
742    /// declares a `disarm`. A disarm suppresses the clock **permanently with the
743    /// gate resting open** — a jammed portcullis stays up — so, exactly like a
744    /// `shortcut` (`DW0372`), its permanence is structural: there is no verb that
745    /// can re-arm it. Use a different gate for the beat that must re-seal, or drop
746    /// the `disarm`.
747    pub const TIMED_GATE_REARMED: DwCode = DwCode::new("DW0389", ExitTier::Build);
748    /// (spec-0016 §6) A wave's TD `lane` / `summon` declaration is structurally
749    /// invalid or internally contradictory: an empty `waypoints` list, a
750    /// waypoint anchor no area's prefab provides, a repeated consecutive
751    /// waypoint, an `aggro_radius` outside `4..=64`, a mob whose
752    /// `attributes.follow_range` disagrees with `aggro_radius` (they MUST be
753    /// equal — a patrolling raider holds ground against a target it cannot
754    /// engage), or `lane` together with `summon: aggro-edge` (a lane IS the
755    /// routing; aggro-edge is its opposite).
756    pub const LANE_INVALID: DwCode = DwCode::new("DW0381", ExitTier::Build);
757    /// (spec-0016 §6) A lane wave contains a non-raider species. `Patrolling` /
758    /// `patrol_target` are Raider NBT: on anything else they are dropped and the
759    /// mob simply stands where it spawned. The admitted set is vanilla's own
760    /// `#minecraft:raiders` tag, read from the vendored tag table — never a
761    /// species list this engine keeps. Non-raiders use `summon: aggro-edge`
762    /// instead.
763    pub const LANE_NOT_RAIDER: DwCode = DwCode::new("DW0382", ExitTier::Build);
764    /// (spec-0016 §6) A lane wave fields fewer than 2 mobs. A lone patroller
765    /// sets `Patrolling:0b` on itself when it finds no companion within its
766    /// follow range (vanilla), so a one-mob lane cancels itself.
767    pub const LANE_SQUAD_TOO_SMALL: DwCode = DwCode::new("DW0383", ExitTier::Build);
768    /// (spec-0016 §6) A lane `pillager` is not holding a crossbow. Its only
769    /// attack goal is the crossbow goal, so a pillager that acquires a target it
770    /// has no runnable attack for freezes in place indefinitely — patrol blocked
771    /// by the target, nothing to run instead (live-verified deadlock).
772    pub const LANE_UNARMED: DwCode = DwCode::new("DW0384", ExitTier::Build);
773    /// (spec-0016 §6) A `summon: aggro-edge` wave mob declares no
774    /// `attributes.follow_range`. That radius IS the summon ring — the distance
775    /// at which the mob perceives the party — so it is authored, never guessed
776    /// from a vanilla defaults table the compiler cannot verify.
777    pub const AGGRO_EDGE_NO_RANGE: DwCode = DwCode::new("DW0385", ExitTier::Build);
778    /// (v0.6) A trap dispense-payload item id is not in the pinned 1.21.11 registry
779    /// (spec-0011; mirrors `DW0143`). Validation-tier (exit 1). Renumbered off the
780    /// spec's stale reserved number (0198 — since taken).
781    pub const TRAP_PAYLOAD_UNKNOWN: DwCode = DwCode::new("DW0341", ExitTier::Build);
782
783    /// (spec-0022) A trap declares **no consequence at all**: neither the legacy
784    /// redstone `effect` nor a command `payload`. A trap that does nothing is
785    /// mute hardware the completability proofs would nonetheless reason about,
786    /// so it is a content mistake, not a no-op. Validation-tier (exit 1).
787    pub const TRAP_NO_CONSEQUENCE: DwCode = DwCode::new("DW0440", ExitTier::Build);
788    /// (spec-0022) A `volley` `projectile` / `collapse` `falling_block` /
789    /// `then_floor` id is not in the pinned 1.21.11 registry (a `projectile`
790    /// must be an ENTITY id, the collapse blocks BLOCK ids).
791    /// Validation-tier (exit 1).
792    pub const TRAP_VERB_ID_UNKNOWN: DwCode = DwCode::new("DW0441", ExitTier::Build);
793    /// (spec-0022) A `volley`'s `salvos` / `interval` is out of range (`salvos`
794    /// in `1..=16`, `interval` in `1..=200`). A volley fires its whole kill zone
795    /// every salvo, so the entity count is `salvos x cells`; and salvos spread
796    /// wider than the interval cap stop reading as one trap event.
797    /// Validation-tier (exit 1).
798    pub const VOLLEY_CADENCE: DwCode = DwCode::new("DW0443", ExitTier::Build);
799
800    /// (v0.6) A `shot_style` declaration is semantically invalid (spec-0015 shot
801    /// grammar): a styled shot with no `subject`; style-only fields (`subject`,
802    /// `subject_b`, `dist`, `degrees`, `bearing`) on an unstyled shot; a
803    /// `subject_b` on a style other than `two-shot` (or a `two-shot` without
804    /// one); `degrees` off `orbit-arc` or outside `45..=120`; `dist` outside
805    /// `1..=48`; or `bearing` outside `-360..=360`. Validation-tier (exit 1).
806    pub const SHOT_STYLE_INVALID: DwCode = DwCode::new("DW0348", ExitTier::Build);
807    /// (v0.6) A `side-track` / `low-follow` shot whose subject has no
808    /// compiler-known motion: those styles dolly *with* a moving subject, so the
809    /// subject must be an NPC/actor with a matching `move-npc`/`move-actor` in
810    /// the same effect group or the same `sequence` timeline (an `anchor`
811    /// subject can never move). Validation-tier (exit 1). Use `locked-off` /
812    /// `push-in` for a static subject instead.
813    pub const SHOT_SUBJECT_UNMOVED: DwCode = DwCode::new("DW0349", ExitTier::Build);
814
815    /// (v0.4, added round-6) A `use` trigger anchored where an NPC stands.
816    /// Right-click on an NPC already belongs to its dialogue advancement; a
817    /// second interaction hitbox in the same cell makes the client's entity
818    /// ray-pick ambiguous, and whichever entity loses the tie is silently dead
819    /// — the round-6 island soft-lock class (an exactly co-located hitbox
820    /// starved the giant's dialogue of every right-click). `strike` triggers
821    /// are exempt: a left-click has no dialogue meaning, so the compiler rides
822    /// the trigger's tag on the NPC's own hitbox instead of summoning a second
823    /// one. Validation-tier (exit 1).
824    pub const USE_TRIGGER_ON_NPC: DwCode = DwCode::new("DW0350", ExitTier::Build);
825
826    /// (v0.6, spec-0018) `world.min_players` outside the `1..=4` range. A delve is
827    /// played by ONE party of 1–4 (ADR/CLAUDE.md product definition), so a declared
828    /// mandatory party size can never sit outside it. Validation-tier (exit 1).
829    pub const PARTY_SIZE: DwCode = DwCode::new("DW0356", ExitTier::Build);
830    /// (v0.6, spec-0018) A `carrier: "one"` `give-item` sits in a bundle that is
831    /// only ever reached from the **scheduler** (`move-npc`/`move-actor`
832    /// `on_arrive`, a `sequence` step). `carrier: "one"` means "hand this single
833    /// quest prop to the player whose action earned it"; a scheduled bundle runs
834    /// with the server command source and has no acting player, so there is no
835    /// defensible recipient. Give it to the whole party (drop `carrier`), or move
836    /// the hand-off onto the beat that a player completes. Validation-tier (exit 1).
837    pub const PARTY_CARRIER_SCHEDULED: DwCode = DwCode::new("DW0357", ExitTier::Build);
838
839    /// (v0.6) `world.difficulty` is `peaceful`. On
840    /// peaceful the server discards every hostile-category mob as it is ticked —
841    /// `/summon`ed, `NoAI`, `PersistenceRequired`, all of it — so a peaceful delve
842    /// is one in which every wave, every hostile actor and every ambush silently
843    /// ceases to exist. There is no delve that wants that, so the keyword is
844    /// refused rather than honoured. Validation-tier (exit 1).
845    pub const DIFFICULTY_INVALID: DwCode = DwCode::new("DW0468", ExitTier::Build);
846    /// (v0.6) A campaign fields scripted `actors[]` (an
847    /// ambush desugars into these too) but **no** `waves[]` and no declared
848    /// `world.difficulty`, so the compiler's historical derivation ships
849    /// `difficulty=peaceful` — under which every one of those actors that is a
850    /// hostile species is discarded on the tick it spawns. The compiler cannot
851    /// decide the question for the author: the pinned entity registry is a
852    /// membership set with no mob-category data, so "is this actor a monster" is
853    /// not something it can verify rather than guess. Advisory (warning,
854    /// exit 0) — declaring `world.difficulty` settles it either way.
855    pub const DIFFICULTY_UNDECLARED_ACTORS: DwCode = DwCode::new("DW0469", ExitTier::Build);
856    /// (spec-0016 §1, spec-0023, souls ruling 5/7: "stage bosses never respawn
857    /// on rest") A wave declares BOTH `tier: boss` and `respawns_on_rest: true`.
858    /// `tier` and `respawns_on_rest` are two fields on the same [`Wave`]
859    /// declaration — the only place a "boss" billing and a "re-seat on rest"
860    /// contract can land on one another; an [`Actor`] carries `tier` too but has
861    /// no `respawns_on_rest` field at all (it is killed by hand, never re-seated
862    /// by a bonfire), so this is the sole structurally expressible violation of
863    /// the ruling. A rest-respawning boss re-fight breaks the retry economy the
864    /// ruling exists to protect: a boss is the campaign's named fight, not
865    /// trash pressure the party grinds back down every rest. Validation-tier
866    /// (exit 1), `dsl::validate`. Prescription: drop `tier: boss` if the
867    /// encounter really is meant to re-seat (bill it `elite` instead), or drop
868    /// `respawns_on_rest` if it really is the boss.
869    ///
870    /// [`Wave`]: crate::stages::Wave
871    /// [`Actor`]: crate::stages::Actor
872    pub const BOSS_RESPAWNS_ON_REST: DwCode = DwCode::new("DW0499", ExitTier::Build);
873
874    // -- DSL v0.10 runtime state (spec-0031) ---------------------------------
875
876    /// (v0.10, spec-0031) A `state/<kebab>` reference — in a `requires_state`
877    /// comparison or in a `set-state`/`add-state`/`clear-state` verb — names a
878    /// datum the campaign never declares in the stage-5 `state` list. Unlike a
879    /// flag, a datum IS declared: its scope and its initial value are facts no
880    /// use site can supply, so an undeclared reference is not "a datum that
881    /// happens to start at zero", it is a datum with no defined multiplayer
882    /// semantics at all. Validation-tier (exit 1). Prescription: declare it, or
883    /// fix the id.
884    pub const STATE_UNDECLARED: DwCode = DwCode::new("DW0500", ExitTier::Build);
885    /// (v0.10, spec-0031) A gate's `requires_state` reads a declared datum that
886    /// **no verb anywhere in the campaign ever writes**. The datum can only ever
887    /// hold its declared `initial`, so the comparison's answer was decided at
888    /// authoring time and the gate is a constant wearing a condition's clothes.
889    ///
890    /// This is the vacuity rule at the level of one datum (CLAUDE.md: *a green
891    /// gate that binds to nothing is vacuous, not a pass*) — the numeric
892    /// equivalent of the bot's combat floor examining zero enemies for nineteen
893    /// rounds. Validation-tier (exit 1). Prescription: write the datum somewhere
894    /// (`set-state`/`add-state`/`clear-state`), or drop the comparison and say
895    /// what you meant unconditionally.
896    pub const STATE_NEVER_WRITTEN: DwCode = DwCode::new("DW0501", ExitTier::Build);
897    /// (v0.10, spec-0031) A declared datum that **no gate anywhere in the
898    /// campaign ever reads**. Either some verb writes it and nothing ever asks
899    /// (the write is inert — a counter nobody consults), or nothing touches it at
900    /// all (a dead declaration). Runtime state exists to be compared against; a
901    /// datum with no reader is bookkeeping no player can ever observe.
902    /// Validation-tier (exit 1). Prescription: gate something on it with
903    /// `requires_state`, or delete the declaration and its writes.
904    pub const STATE_NEVER_READ: DwCode = DwCode::new("DW0502", ExitTier::Build);
905    /// (v0.10, spec-0031) A `player`-scoped datum is referenced where emission
906    /// has no acting player to read or write it against.
907    ///
908    /// Two such places exist, and both are properties of the SITE, not of the
909    /// verb: a scheduler-only bundle (a `sequence` step, a `move-npc` /
910    /// `move-actor` `on_arrive`) runs with the server command source — the same
911    /// seam `DW0357` polices for `carrier: "one"` — and the gates emission
912    /// evaluates against the party holder rather than against a player (an
913    /// objective's activation guard, a trigger's arming gate, a trap's arming
914    /// gate) have no `@s` either. Validation-tier (exit 1). Prescription: declare
915    /// the datum `party`-scoped if the whole party shares it, or move the
916    /// read/write onto a site a player drives (a dialogue option, a cast
917    /// placement, an effect on a beat a player completes).
918    pub const STATE_SCOPE_UNREACHABLE: DwCode = DwCode::new("DW0503", ExitTier::Build);
919    /// (v0.10, spec-0032) A `stakes[]` declaration is unusable as a personal
920    /// wager: its `state` is a datum the campaign never declares, or one declared
921    /// `party`-scoped.
922    ///
923    /// **The scope half is the multiplayer decision most likely to be made by
924    /// accident** (spec-0032, stated for correction rather than left to emerge).
925    /// A stake is one player's loss and one player's chance to get it back; a
926    /// party-shared purse would turn a teammate's death into a penalty on
927    /// everyone, and nothing in the JSON would say so. Validation-tier (exit 1).
928    /// Prescription: declare the datum `player`-scoped, or point the stake at a
929    /// datum that is.
930    pub const STAKE_STATE_SCOPE: DwCode = DwCode::new("DW0520", ExitTier::Build);
931    /// (v0.10, spec-0032) A `drop-stake` effect names a stake the campaign never
932    /// declares in the stage-5 `stakes` list. Validation-tier (exit 1).
933    /// Prescription: declare it, or fix the id.
934    pub const STAKE_UNDECLARED: DwCode = DwCode::new("DW0521", ExitTier::Build);
935    /// (v0.10, spec-0032) A declared stake that **no `drop-stake` effect anywhere
936    /// in the campaign ever leaves**. The retention policy, the forfeit rule and
937    /// the whole placement table are computed for a mechanism no beat can fire —
938    /// a declaration wearing a feature's clothes.
939    ///
940    /// The same vacuity rule `DW0502` states for a datum with no reader
941    /// (CLAUDE.md: *a green gate that binds to nothing is vacuous, not a pass*).
942    /// Validation-tier (exit 1). Prescription: drop it from a beat — `on_death`
943    /// is the usual one — or delete the declaration.
944    pub const STAKE_NEVER_DROPPED: DwCode = DwCode::new("DW0522", ExitTier::Build);
945    /// (v0.10, spec-0032) A `shops[].offers[]` entry that cannot deliver
946    /// anything: it declares no `effects`, so its button is drawn, is pressable,
947    /// and does nothing.
948    ///
949    /// The shop analogue of the invisible-affordance rule: a control the player
950    /// can operate must have an observable answer. A refusal counts — an offer
951    /// whose only effect is a gated `narrate` saying "you cannot afford that" is
952    /// exactly the authored shape spec-0032 asks for. Validation-tier (exit 1).
953    /// Prescription: give the offer effects, or delete it.
954    pub const SHOP_OFFER_INERT: DwCode = DwCode::new("DW0523", ExitTier::Build);
955    /// (v0.10, spec-0032) A `forfeit` of kind `proportion` whose `percent` is
956    /// above 100 — a death that takes more than the whole purse. Validation-tier
957    /// (exit 1). Prescription: 0–100, or use `all`.
958    pub const STAKE_FORFEIT_RANGE: DwCode = DwCode::new("DW0524", ExitTier::Build);
959    /// (v0.10, spec-0032) **A comparison read after the bundle has already changed
960    /// what it compares.** An effect's `requires_state` names a datum that an
961    /// EARLIER effect in the same bundle writes, so the gate is evaluated against
962    /// the post-write value, not the value the beat started with.
963    ///
964    /// Found in the emitted output of spec-0032's own first shop. The authored
965    /// shape a shop wants is "the purchase behind `at-least 1`, the apology behind
966    /// `at-most 0`" — and written in that order, buying your LAST ember prints both:
967    /// the debit runs, the balance falls to 0, and the apology's gate — evaluated
968    /// after it — now holds. Vanilla evaluates each `execute` when it reaches it,
969    /// which is the whole reason a per-effect gate is useful, so this is not a bug
970    /// to fix in emission: it is an ordering hazard that only reading the generated
971    /// function reveals. The fix is always the same and always local — **put the
972    /// reading effect before the writing one** — which is why this is a warning
973    /// naming the earlier write rather than a refusal.
974    ///
975    /// Warning-tier (exit 0). Prescription: move the gated effect ahead of the
976    /// write, or gate it on something the bundle does not itself change.
977    pub const STATE_READ_AFTER_WRITE: DwCode = DwCode::new("DW0527", ExitTier::Build);
978
979    /// (v0.11) **A press answer addressed to a click vanilla cannot attribute.**
980    /// A trigger declares `audience: presser` on something other than an
981    /// `on: use`.
982    ///
983    /// `minecraft:player_interacted_with_entity` is the only vanilla criterion
984    /// that runs a function as the player who clicked, and it fires on
985    /// right-clicks alone. A left-click is recorded in the interaction entity's
986    /// `attack` NBT — a UUID no command can become — and an `approach` involves no
987    /// click at all. Approximating it (polling the record and assuming the nearest
988    /// player) is the downstream folklore CLAUDE.md's no-hack rule excludes, so the
989    /// capability is refused rather than faked.
990    pub const TRIGGER_AUDIENCE_UNATTRIBUTABLE: DwCode = DwCode::new("DW0427", ExitTier::Build);
991
992    /// (v0.11) **A trigger id in the compiler's reserved `dw-` namespace.** The
993    /// compiler synthesizes triggers of its own — today the press answer every
994    /// sealed gate and shortcut door gives (`trigger/dw-press-…`) — and two
995    /// triggers sharing an id would share one `dw_trig_…` tag and one emitted
996    /// function, so one of them would silently disappear. Reserving the prefix
997    /// makes the collision impossible by construction instead of improbable.
998    pub const TRIGGER_ID_RESERVED: DwCode = DwCode::new("DW0428", ExitTier::Build);
999
1000    /// (v0.11) **A sealed body with no press answer**, uniformly over the
1001    /// pressable class. A `shortcuts[]` door or
1002    /// a `close-gate`'s wall is sealed, and nothing says what it answers when the
1003    /// party presses it — no `use` trigger anchored on it, and (for a
1004    /// `close-gate`) no authored `sealed_hint`.
1005    ///
1006    /// The compiler deliberately does **not** fill that silence. A baked default
1007    /// is the compiler making a design statement — about tone, about what this
1008    /// specific door is — on the author's behalf, and then never telling them it
1009    /// did; an error makes the author say it. Same rule as "no hacks at any
1010    /// layer": if content needs a thing, the DSL exposes it and the author
1011    /// declares it, rather than a lower layer inventing it.
1012    ///
1013    /// One rule for the whole pressable class: two objects of the same class do
1014    /// not get two defaulting policies, which would be the "capability keyed to
1015    /// the verb" defect this very surface is CLAUDE.md's worked example of.
1016    pub const SEALED_BODY_UNANSWERED: DwCode = DwCode::new("DW0429", ExitTier::Build);
1017
1018    /// (v0.11, spec-0034) **A declared locomotion the engine cannot hold the
1019    /// body to** — today exactly one value, `aquatic`.
1020    ///
1021    /// The declaration surface exists so an author can claim a capability and
1022    /// have the claim PROVEN. `aquatic` is the one
1023    /// class that carries no exemption and governs no rule: it is a ledger
1024    /// label the compiler derives from vanilla's own `#minecraft:aquatic` tag.
1025    /// Declaring it could therefore never change a verdict, so it would always
1026    /// land in `DW0454` — and a value whose only possible outcome is another
1027    /// diagnostic is a trap, not a surface.
1028    ///
1029    /// The gap it names, stated rather than left to folklore (CLAUDE.md's
1030    /// no-hack rule): the compiler routes **every** body on standable ground,
1031    /// and `flooded` cells are impassable and never floor for every body. There
1032    /// is no water-traversal model for a declaration to feed, so there is
1033    /// nothing to hold an aquatic claim to. When routing grows one, this
1034    /// refusal is what has to be deleted to enable the value.
1035    ///
1036    /// Error tier, raised in `validate_campaign_with`, so the run ends at the
1037    /// validation tier (exit 1). Prescription: remove the declaration — a body whose
1038    /// route crosses water is governed by the flooded-cell rules already, and
1039    /// the derived aquatic class still reaches the binding ledger.
1040    pub const TRAVERSAL_UNPROVABLE: DwCode = DwCode::new("DW0455", ExitTier::Build);
1041
1042    /// A gate contradicts itself, so it can NEVER open: a flag on both its
1043    /// `requires_flags` and `forbids_flags`, or `requires_state` terms on one
1044    /// datum that no integer satisfies (`at-least 5` with `at-most 3`, two
1045    /// different `equals`). The thing carrying it — objective, effect, trigger,
1046    /// trap, dialogue option, cast placement, shop offer — is authored content
1047    /// that provably never happens, which is a defect in what the document
1048    /// SAYS, not a stylistic lint. One rule over the whole closed consumer set
1049    /// ([`crate::gate::for_each_gate`]), because satisfiability is a property
1050    /// of the gate, never of the verb that first needed the question answered.
1051    ///
1052    /// Error tier, validation (exit 1).
1053    pub const GATE_NEVER_OPENS: DwCode = DwCode::new("DW0847", ExitTier::Build);
1054}
1055
1056#[cfg(test)]
1057mod tests {
1058    use super::*;
1059
1060    /// The tier's arithmetic is the CLI's published contract
1061    /// (`docs/reference/compiler.md` §1), so it is asserted rather than left to
1062    /// whoever next reads the `match`.
1063    #[test]
1064    fn a_tier_maps_to_its_published_exit_status() {
1065        assert_eq!(ExitTier::Analysis.exit_status(), 2);
1066        assert_eq!(ExitTier::Build.exit_status(), 3);
1067    }
1068
1069    /// A code carries the tier it was declared with, independently of what its
1070    /// number happens to spell — which is the
1071    /// whole point of moving the tier off the code's spelling. `DW0312` is the
1072    /// live instance: a `DW03xx` number that exits 2.
1073    #[test]
1074    fn a_code_carries_the_tier_it_declares_not_the_one_its_number_spells() {
1075        // `let`, not `const`: a `const NAME: DwCode = …` here would be a SECOND
1076        // diagnostic constant declaring a live code, and `tools/check-dw-codes.py`
1077        // reads every `crates/**/*.rs` — it refuses one code declared twice, and
1078        // it is right to. Measured: this test written with `const` reds that gate
1079        // on all three codes.
1080        let analysis_spelt_dw03 = DwCode::new("DW0312", ExitTier::Analysis);
1081        let build_spelt_dw03 = DwCode::new("DW0311", ExitTier::Build);
1082
1083        assert_eq!(analysis_spelt_dw03.exit_tier(), ExitTier::Analysis);
1084        assert_eq!(analysis_spelt_dw03.exit_tier().exit_status(), 2);
1085        assert_eq!(build_spelt_dw03.exit_tier().exit_status(), 3);
1086    }
1087
1088    /// A code's properties are independent, and `about_the_engine`
1089    /// rebuilds the struct field by field — the one place where setting one
1090    /// could silently reset another. Today it cannot (there is no `Default` and
1091    /// no struct-update syntax, so an omitted field is a compile error), but
1092    /// "the compiler would catch it" is a claim about the current shape, and
1093    /// this is the assertion that survives the shape changing.
1094    #[test]
1095    fn marking_a_code_an_engine_notice_keeps_its_tier() {
1096        let engine_notice = DwCode::new("DW0813", ExitTier::Analysis).about_the_engine();
1097        assert_eq!(engine_notice.subject(), Subject::Engine);
1098        assert_eq!(engine_notice.exit_tier(), ExitTier::Analysis);
1099        assert_eq!(engine_notice.id(), "DW0813");
1100    }
1101}