pub mod canonical;
pub mod chrome;
pub mod diagnostic;
pub mod effects;
pub mod envelope;
pub mod ids;
pub mod l10n;
pub mod mclang;
pub mod registry;
pub mod schema;
pub mod stages;
pub mod validate;
pub use canonical::to_canonical_string;
pub use chrome::{Chrome, ChromeString, validate_chrome_namespace};
pub use diagnostic::{Diagnostic, Severity, codes};
pub use effects::{
EffectRootKind, EffectRootOwner, EffectRootSite, RootBinding, for_each_effect_root,
for_each_effect_root_mut,
};
pub use envelope::{
Campaign, Envelope, RawCampaign, SUPPORTED_DSL_VERSION, SUPPORTED_DSL_VERSIONS, Stage,
check_campaign, is_supported_version, is_v03, is_v04, is_v05, is_v06, is_v07, is_v08, is_v09,
parse_campaign,
};
pub use ids::{
ActorId, AmbushId, AnchorId, AreaId, BranchId, BranchPointId, CampaignId, ClassId, DialogueId,
EditBatchId, EndingId, FlagId, NpcId, ObjectiveId, PoolId, PrefabId, QuestId, RegionId,
ShortcutId, TimedGateId, TriggerId, WaveId,
};
pub use l10n::{
ArtNarrate, CANONICAL_LANG, L10nDoc, L10nKind, MARKER_SIGIL, OptionLabel, ScreenNarrate,
SoundRef, TR_SIGIL, art_narrates, bonfire_option_labels, declared_mc_codes,
dialogue_option_labels, each_string, has_tr_sigil, inventory as l10n_inventory, key_speaker,
local_id, localize, on_screen_narrates, plain as l10n_plain, play_sound_actor_refs, sound_refs,
tag_translatables, untag as l10n_untag, validate_l10n, validate_l10n_provenance,
validate_marker_channel, validate_tr_sigil,
};
pub use mclang::mc_lang_code;
pub use registry::{
AnchorRegistry, BlockRegistry, EffectRegistry, EntityRegistry, ItemBackedBlockRegistry,
ItemRegistry, Lighting, LightingProfile, VendoredAnchorRegistry, VendoredEffectRegistry,
VendoredEntityRegistry, VendoredItemRegistry, is_potion_id, is_technical_block,
};
pub use schema::stage_schema;
pub use stages::for_each_campaign_effect;
pub use stages::{
Actor, Ambush, Area, AreaLighting, AreaMitigation, BONFIRE_PROMPT_EN, BONFIRE_REST_LABEL_EN,
BONFIRE_SAVE_LABEL_EN, BonfireLabels, Boundary, BranchDecl, BranchPoint, CameraShot,
CameraSubject, CameraTarget, CameraWaypoint, Carrier, CastAbsence, CastBarks, CastDialogue,
CastDialogueKeyword, CastEntry, CastPlace, CastPlacement, Class, ClassesContent, DamageKind,
DespawnStyle, DialogueContent, DialogueEffect, DialogueNode, DialogueOption, EffectSite,
EnchantedItem, EncounterTier, EnvTrigger, EquipItem, EquipSlot, Facing, Fixture, Happening,
HappeningVerb, Horizon, ItemDrop, KitItem, Lethality, Loot, LootItem, MAX_POTION_AMPLIFIER,
MAX_POTION_DURATION_TICKS, MobAttributes, MobDrop, MobEffect, MobEquipment, NarrateStyle, Npc,
NpcDialogue, NpcSkin, NpcsContent, Objective, Persona, Pieces, PlannedQuest, PotionContents,
PotionEffect, Prop, Quest, QuestEffect, QuestPlanContent, QuestsContent, Relationship, Role,
SequenceStep, Shortcut, ShotStyle, SkinModel, SlotDrop, SoundAt, StealthZone, TimedGate, Trap,
TrapDisarm, TrapEffect, TrapReset, TrapTrigger, Trigger, TriggerOn, Wave, WaveLane, WaveMob,
WaveSummon, WorldContent, WorldDifficulty, WorldTime, WorldWeather, is_potion_bearing_item,
};
pub use stages::{
EditBatch, EditFrame, FragmentRotation, MorphOp, PaletteBlock, PaletteRecipe, RegionShape,
SocketState, TreeKind, WorldEdit, WorldEditsContent,
};
pub use validate::{validate_campaign, validate_campaign_with};