local function mix(a, b)
return a + b * 2
end
local function scale(v)
return v * 3
end
local function tag(v)
return v + 1
end
function node_1_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_1"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_2_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_2"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_3_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_3"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_4_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_4"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_5_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_5"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_6_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_6"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_7_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_7"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_8_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_8"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_9_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_9"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_10_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_10"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_11_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_11"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_12_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_12"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_13_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_13"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_14_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_14"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_15_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_15"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_16_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_16"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_17_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_17"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_18_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_18"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_19_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_19"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_20_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_20"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_21_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_21"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_22_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_22"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_23_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_23"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_24_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_24"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_25_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_25"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_26_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_26"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_27_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_27"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_28_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_28"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_29_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_29"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_30_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_30"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_31_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_31"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_32_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_32"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_33_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_33"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_34_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_34"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_35_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_35"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_36_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_36"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_37_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_37"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_38_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_38"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_39_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_39"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_40_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_40"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_41_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_41"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_42_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_42"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_43_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_43"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_44_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_44"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_45_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_45"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_46_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_46"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_47_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_47"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_48_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_48"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_49_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_49"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_50_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_50"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_51_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_51"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_52_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_52"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_53_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_53"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_54_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_54"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_55_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_55"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_56_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_56"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_57_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_57"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_58_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_58"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_59_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_59"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_60_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_60"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_61_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_61"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_62_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_62"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_63_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_63"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_64_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_64"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_65_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_65"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_66_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_66"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_67_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_67"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_68_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_68"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_69_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_69"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_70_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_70"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_71_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_71"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_72_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_72"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_73_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_73"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_74_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_74"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_75_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_75"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_76_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_76"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_77_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_77"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_78_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_78"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_79_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_79"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_80_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_80"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_81_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_81"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_82_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_82"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_83_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_83"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_84_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_84"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_85_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_85"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_86_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_86"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_87_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_87"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_88_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_88"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_89_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_89"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_90_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_90"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_91_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_91"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_92_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_92"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_93_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_93"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_94_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_94"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_95_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_95"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_96_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_96"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_97_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_97"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_98_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_98"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_99_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_99"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_100_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_100"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_101_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_101"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_102_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_102"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_103_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_103"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_104_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_104"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_105_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_105"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_106_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_106"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_107_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_107"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_108_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_108"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_109_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_109"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_110_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_110"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_111_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_111"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_112_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_112"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_113_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_113"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_114_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_114"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_115_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_115"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_116_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_116"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_117_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_117"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_118_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_118"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_119_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_119"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_120_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_120"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_121_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_121"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_122_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_122"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_123_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_123"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_124_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_124"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_125_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_125"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_126_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_126"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_127_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_127"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_128_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_128"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_129_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_129"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_130_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_130"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_131_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_131"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_132_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_132"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_133_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_133"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_134_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_134"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_135_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_135"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_136_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_136"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_137_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_137"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_138_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_138"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_139_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_139"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_140_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_140"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_141_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_141"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_142_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_142"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_143_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_143"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_144_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_144"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_145_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_145"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_146_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_146"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_147_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_147"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_148_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_148"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_149_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_149"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_150_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_150"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_151_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_151"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_152_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_152"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_153_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_153"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_154_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_154"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_155_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_155"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_156_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_156"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_157_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_157"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_158_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_158"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_159_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_159"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_160_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_160"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_161_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_161"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_162_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_162"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_163_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_163"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_164_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_164"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_165_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_165"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_166_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_166"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_167_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_167"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_168_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_168"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_169_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_169"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_170_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_170"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_171_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_171"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_172_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_172"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_173_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_173"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_174_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_174"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_175_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_175"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_176_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_176"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_177_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_177"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_178_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_178"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_179_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_179"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_180_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_180"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_181_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_181"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_182_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_182"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_183_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_183"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_184_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_184"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_185_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_185"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_186_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_186"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_187_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_187"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_188_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_188"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_189_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_189"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_190_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_190"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_191_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_191"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_192_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_192"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_193_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_193"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_194_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_194"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_195_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_195"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_196_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_196"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_197_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_197"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_198_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_198"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_199_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_199"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function node_200_step(alpha, beta)
local acc = mix(alpha, beta)
local scaled = scale(acc)
local label = "node_200"
local bump = function(v)
return tag(v) + acc
end
scaled = bump(scaled)
acc = mix(scaled, tag(acc))
local width = scale(tag(acc))
local height = mix(width, scaled)
local depth = tag(mix(height, width))
acc = mix(acc, depth)
if acc > 0 then
acc = scale(acc)
acc = mix(acc, tag(width))
else
acc = tag(acc)
acc = mix(acc, scale(height))
end
local total = mix(acc, mix(width, mix(height, depth)))
total = scale(tag(total))
return total + #label
end
function _bench()
local total = 0
for i = 1, 50 do
total = total + node_1_step(i, 2)
total = total + node_100_step(i, 3)
total = total + node_200_step(i, 4)
end
return total
end
for i = 1, 20 do _bench() end
print("parse/large_source: true")