use num_traits::AsPrimitive;
pub fn area_<T>(p0: &[T], p1: &[T], p2: &[T]) -> T
where T: num_traits::Float + 'static,
f32: num_traits::AsPrimitive<T>
{
use crate::vec3;
assert!(p0.len() == 3 && p1.len() == 3 && p2.len() == 3);
let v1 = [p1[0] - p0[0], p1[1] - p0[1], p1[2] - p0[2]];
let v2 = [p2[0] - p0[0], p2[1] - p0[1], p2[2] - p0[2]];
let na = [
v1[1] * v2[2] - v2[1] * v1[2],
v1[2] * v2[0] - v2[2] * v1[0],
v1[0] * v2[1] - v2[0] * v1[1]];
return vec3::squared_norm_(&na).sqrt() * 0.5_f32.as_();
}
pub fn normal_<T>(
vnorm: &mut [T],
v1: &[T],
v2: &[T],
v3: &[T])
where T: std::ops::Sub<Output=T> + std::ops::Mul<Output=T> + std::ops::Sub + Copy
{
vnorm[0] = (v2[1] - v1[1]) * (v3[2] - v1[2]) - (v2[2] - v1[2]) * (v3[1] - v1[1]);
vnorm[1] = (v2[2] - v1[2]) * (v3[0] - v1[0]) - (v2[0] - v1[0]) * (v3[2] - v1[2]);
vnorm[2] = (v2[0] - v1[0]) * (v3[1] - v1[1]) - (v2[1] - v1[1]) * (v3[0] - v1[0]);
}
pub fn unit_normal_<T>(
n: &mut [T],
v1: &[T],
v2: &[T],
v3: &[T]) -> T
where T: std::ops::Sub<Output=T> + std::ops::Mul<Output=T> + num_traits::Float + 'static + Copy + std::ops::MulAssign,
f32: num_traits::AsPrimitive<T>
{
use crate::vec3;
normal_(
n,
v1, v2, v3);
let a = vec3::norm_(n) * 0.5_f32.as_();
let invlen: T = 0.5_f32.as_() / a;
n[0] *= invlen;
n[1] *= invlen;
n[2] *= invlen;
a
}
pub fn area_and_unorm_<T>(
v1: &[T],
v2: &[T],
v3: &[T]) -> (T, [T; 3])
where T: std::ops::Sub<Output=T> + std::ops::Mul<Output=T> + num_traits::Float + 'static + Copy + std::ops::MulAssign,
f32: num_traits::AsPrimitive<T>
{
use crate::vec3;
let mut n: [T; 3] = [0_f32.as_(); 3];
normal_(
&mut n,
v1, v2, v3);
let a = vec3::norm_(&n) * 0.5_f32.as_();
let invlen: T = 0.5_f32.as_() / a;
n[0] *= invlen;
n[1] *= invlen;
n[2] *= invlen;
(a, n)
}
pub fn cot_<T>(
p0: &[T],
p1: &[T],
p2: &[T]) -> [T; 3]
where T: num_traits::Float + 'static,
f32: num_traits::AsPrimitive<T>
{
use crate::vec3;
assert!(p0.len() == 3 && p1.len() == 3 && p2.len() == 3);
let v0 = [p1[0] - p2[0], p1[1] - p2[1], p1[2] - p2[2]];
let v1 = [p2[0] - p0[0], p2[1] - p0[1], p2[2] - p0[2]];
let v2 = [p0[0] - p1[0], p0[1] - p1[1], p0[2] - p1[2]];
let na = [
v1[1] * v2[2] - v2[1] * v1[2],
v1[2] * v2[0] - v2[2] * v1[0],
v1[0] * v2[1] - v2[0] * v1[1]];
let area: T = vec3::squared_norm_(&na).sqrt() * 0.5_f32.as_();
let tmp: T = 0.25_f32.as_() / area;
let l0 = vec3::squared_norm_(&v0);
let l1 = vec3::squared_norm_(&v1);
let l2 = vec3::squared_norm_(&v2);
[
(l1 + l2 - l0) * tmp,
(l2 + l0 - l1) * tmp,
(l0 + l1 - l2) * tmp
]
}
pub fn ray_triangle_intersection_(
ray_org: &[f32],
ray_dir: &[f32],
p0: &[f32],
p1: &[f32],
p2: &[f32]) -> Option<f32> {
use crate::vec3;
let edge1 = vec3::sub_(p1, p0);
let edge2 = vec3::sub_(p2, p0);
let pvec = vec3::cross_(&ray_dir, &edge2);
let det = vec3::dot_(&edge1, &pvec);
let invdet = 1.0 / det;
let tvec = vec3::sub_(ray_org, p0);
let u = invdet * vec3::dot_(&tvec, &pvec);
if u < 0.0 || u > 1.0 { return None; }
let qvec = vec3::cross_(&tvec, &edge1);
let v = invdet * vec3::dot_(ray_dir, &qvec);
if v < 0.0 || u + v > 1.0 { return None; }
let t = invdet * vec3::dot_(&edge2, &qvec);
return Some(t);
}
pub fn nearest_to_point3_(
ps: &[f32],
q0: &[f32],
q1: &[f32],
q2: &[f32]) -> ([f32; 3], f32, f32) {
use crate::{tet, edge3, vec3};
let (_area, n012) = area_and_unorm_(q0, q1, q2);
let pe = [ps[0] + n012[0], ps[1] + n012[1], ps[2] + n012[2]];
let v012 = tet::volume_(ps, q0, q1, q2);
if v012.abs() > 1.0e-10 {
let sign: f32 = if v012 > 0_f32 { 1_f32 } else { -1_f32 };
let v0: f32 = tet::volume_(ps, q1, q2, &pe) * sign;
let v1: f32 = tet::volume_(ps, q2, q0, &pe) * sign;
let v2: f32 = tet::volume_(ps, q0, q1, &pe) * sign;
assert!((v0 + v1 + v2).abs() > 1.0e-10);
let inv_v012 = 1.0 / (v0 + v1 + v2);
let r0 = v0 * inv_v012;
let r1 = v1 * inv_v012;
let r2 = 1.0 - r0 - r1;
let tol = 1.0e-4;
if r0 > -tol && r1 > -tol && r2 > -tol {
let nearp = [
q0[0] * r0 + q1[0] * r1 + q2[0] * r2,
q0[1] * r0 + q1[1] * r1 + q2[1] * r2,
q0[2] * r0 + q1[2] * r1 + q2[2] * r2];
return (nearp, r0, r1);
}
}
let r12: [f32; 3] = edge3::nearest_point3_(ps, q1, q2);
let r20: [f32; 3] = edge3::nearest_point3_(ps, q2, q0);
let r01: [f32; 3] = edge3::nearest_point3_(ps, q0, q1);
let d12 = vec3::distance_(&r12, ps);
let d20 = vec3::distance_(&r20, ps);
let d01 = vec3::distance_(&r01, ps);
if d12 < d20 {
if d12 < d01 { let nearp = [r12[0], r12[1], r12[2]];
let r0 = 0_f32;
let r1 = vec3::distance_(&nearp, q2) / vec3::distance_(q1, q2);
return (nearp, r0, r1);
}
} else {
if d20 < d01 { let nearp = [r20[0], r20[1], r20[2]];
let r0 = vec3::distance_(&nearp, q2) / vec3::distance_(q0, q2);
let r1 = 0_f32;
return (nearp, r0, r1);
}
}
let nearp = [r01[0], r01[1], r01[2]];
let r0 = vec3::distance_(&nearp, q1) / vec3::distance_(q0, q1);
let r1 = 1_f32 - r0;
return (nearp, r0, r1);
}