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//! W0: a kernel-resident workflow run — the DAG state for one in-flight [`WorkflowSpec`].
//!
//! Pure data + pure advance logic, no I/O and no syscall: the [`crate::scheduler::state_machine::
//! LoopStateMachine`] drives this, gating each ready node's spawn through
//! `evaluate_syscall(Syscall::Spawn)` and reusing the existing batch-await barrier
//! (`SuspendState::SubAgentAwait`). This module only tracks *which* nodes are ready, spawned,
//! done, or denied, and builds each node's [`IsolationManifest`].
//!
//! Lifecycle: `ready_batch()` → (gate each) `mark_spawned` / `mark_denied` → on completion
//! `record_completion` → repeat until `is_complete()`.
use std::collections::HashMap;
use serde::{Deserialize, Serialize};
use crate::orchestration::task_graph::{TaskGraph, TaskStatus};
use crate::orchestration::tournament::{EntrantId, Match, Tournament, TournamentAction};
use super::{NodeKind, NodeTrust, WorkflowNode, WorkflowSpec};
use crate::types::agent::{AgentIsolation, AgentRole, ContextInheritance, IsolationManifest};
use crate::types::error::Result;
use crate::types::result::{LoopResult, TerminationReason};
/// Deterministic kernel agent id for a workflow node (stable across resume / audit).
pub fn node_agent_id(node: usize) -> String {
format!("wf-node{node}")
}
/// Enough to run one spawned workflow node, carried to the SDK in the `WorkflowBatchSpawned`
/// observation. Role/isolation/inheritance are canonical snake_case strings (serde names) so the
/// host SDK can rebuild an agent run spec — the kernel generates these specs internally, so this
/// is how the goal reaches the SDK that actually executes the node.
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct WorkflowSpawnInfo {
pub agent_id: String,
pub goal: String,
pub role: String,
pub isolation: String,
pub context_inheritance: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub model_hint: Option<String>,
/// W3 trust level (`"trusted"` | `"quarantined"`) — the SDK runs quarantined nodes without
/// privileges and crosses their output back only as a structured summary.
#[serde(default = "default_trust")]
pub trust: String,
/// G3 structured output: the JSON Schema the node's output must conform to, carried verbatim
/// from [`WorkflowNode::output_schema`]. The SDK instructs the agent with it and validates +
/// retries on its result. `None` when the node declared no schema. Additive ABI.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub output_schema: Option<serde_json::Value>,
/// G2 deterministic compute: present only for a [`NodeKind::Reduce`] node — the name of the
/// SDK-registered pure function the SDK runs (over `input_agent_ids`' outputs) instead of an LLM
/// agent. `None` for every ordinary node. Additive ABI.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub reducer: Option<String>,
/// G2: the dependency agent ids whose outputs a [`NodeKind::Reduce`] node consumes (its
/// `depends_on`, resolved to stable agent ids). Empty for non-reduce nodes. Additive ABI.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub input_agent_ids: Vec<String>,
/// Present only for a tournament *judge* spawn (A#2): the two entrant agent ids whose outputs
/// this judge must compare. The SDK looks up those entrants' produced candidates, runs the
/// judge, and reports the winner in the result's `tournament_winner`. `None` for every ordinary
/// (entrant / spawn / loop / classify) node. Additive ABI: omitted on the wire when `None`.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub judge_match: Option<JudgeMatch>,
/// Present only for a [`NodeKind::Loop`] iteration spawn (A#2 v2): the loop's `max_iters`. It
/// both *marks* the spawn as a loop iteration — so the SDK knows to solicit and report a
/// `loop_continue` stop signal from the agent — and gives the cap for the agent's prompt. `None`
/// for every non-loop node. Mirrors how `reducer` / `judge_match` distinguish reduce / judge
/// spawns. Additive ABI: omitted on the wire when `None`.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub loop_max_iters: Option<usize>,
/// Present only for a [`NodeKind::Classify`] spawn (A#2): the branch labels the classifier must
/// choose among. Non-empty *marks* the spawn as a classifier — the SDK instructs the agent to
/// pick exactly one label and reports it in the result's `classify_branch`. Empty for every
/// non-classify node. Additive ABI: omitted on the wire when empty.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub classify_labels: Vec<String>,
/// M4/G5: the node's per-node cumulative token cap, if set. The SDK sets the child run's
/// `max_total_tokens` to this so the node self-terminates at the cap. Additive ABI: omitted when
/// `None`.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub token_budget: Option<u64>,
}
fn default_trust() -> String {
"trusted".to_string()
}
/// A pairwise judge assignment carried to the SDK on a tournament judge's `WorkflowSpawnInfo`:
/// the two entrant agent ids whose produced outputs are to be compared. The SDK maps each id back
/// to that entrant's candidate and asks the judge which is better.
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct JudgeMatch {
pub left: String,
pub right: String,
}
/// G4 budget-as-signal: a snapshot of the workflow's remaining headroom under the active resource
/// quota, carried to the SDK on every `WorkflowBatchSpawned`. A coordinator/submitter node reads it
/// to *scale its next submission to what is actually available* — the analogue of the host-side
/// `budget.remaining()` in the code-orchestration model — instead of blindly hitting the cap and
/// eating a `Deny`. `None` remaining fields mean that dimension is unbounded (no quota set).
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq, Default)]
pub struct WorkflowBudget {
/// Nodes currently in the DAG (spec + every runtime submission so far).
pub nodes_used: usize,
/// `ResourceQuota::max_workflow_nodes`, if set.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub nodes_max: Option<usize>,
/// `nodes_max - nodes_used` (saturating), if a node cap is set — how many more nodes may be
/// submitted before the `max_workflow_nodes` backstop denies further growth.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub nodes_remaining: Option<usize>,
/// Sub-agents currently in the `running` state.
pub running_subagents: usize,
/// `ResourceQuota::max_concurrent_subagents`, if set.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub max_concurrent_subagents: Option<usize>,
/// `max_concurrent_subagents - running_subagents` (saturating), if a concurrency cap is set —
/// how many of a submission's nodes can spawn *immediately* rather than deferring for a slot.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub concurrency_remaining: Option<usize>,
/// M4/G5: cumulative tokens spent across the run so far (the scheduler's `total_tokens`).
/// `#[serde(default)]` keeps older JSON (without this field) deserializing to 0 — additive ABI.
#[serde(default)]
pub tokens_used: u64,
/// M4/G5: `SchedulerBudget::max_total_tokens` — the run's cumulative token cap.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub tokens_max: Option<u64>,
/// M4/G5: `tokens_max - tokens_used` (saturating) — how many tokens remain before the run-level
/// token budget terminates the workflow. Lets a coordinator scale its next submission to token
/// headroom (the analogue of "use 10k tokens").
#[serde(default, skip_serializing_if = "Option::is_none")]
pub tokens_remaining: Option<u64>,
}
fn role_label(role: AgentRole) -> &'static str {
match role {
AgentRole::Explore => "explore",
AgentRole::Plan => "plan",
AgentRole::Implement => "implement",
AgentRole::Verify => "verify",
AgentRole::Custom => "custom",
}
}
fn isolation_label(isolation: AgentIsolation) -> &'static str {
match isolation {
AgentIsolation::Shared => "shared",
AgentIsolation::ReadOnly => "read_only",
AgentIsolation::Worktree => "worktree",
AgentIsolation::Remote => "remote",
}
}
fn inheritance_label(inheritance: ContextInheritance) -> &'static str {
match inheritance {
ContextInheritance::None => "none",
ContextInheritance::SystemOnly => "system_only",
ContextInheritance::Full => "full",
}
}
fn trust_label(trust: NodeTrust) -> &'static str {
match trust {
NodeTrust::Trusted => "trusted",
NodeTrust::Quarantined => "quarantined",
}
}
/// Synthetic terminal result for a node recovered as already-completed during resume.
fn resumed_result() -> LoopResult {
LoopResult {
termination: crate::types::result::TerminationReason::Completed,
final_message: None,
turns_used: 0,
total_tokens_used: 0,
loop_continue: None,
classify_branch: None,
tournament_winner: None,
}
}
/// In-flight bracket state for one `NodeKind::Tournament` controller node. Entrant and judge
/// children are appended as ordinary graph nodes (so they flow through the unchanged spawn loop);
/// this just tracks the phase and the current round's judges so completions advance the bracket.
struct TournamentState {
/// Entrant child node indices (the generators), in entrant order.
entrant_nodes: Vec<usize>,
/// Entrants still generating; the bracket starts when this reaches 0.
entrants_remaining: usize,
/// Single-elimination bracket — `None` during the entrant phase, `Some` once judging begins.
bracket: Option<Tournament>,
/// Current round's judge child node indices, aligned to the bracket's pending matches.
judge_nodes: Vec<usize>,
/// Winner reported per current-round match (aligned to `judge_nodes`); `None` until judged.
judge_winners: Vec<Option<EntrantId>>,
/// Judges still deliberating this round; the round resolves when this reaches 0.
judges_remaining: usize,
}
/// The state of one in-flight workflow execution.
pub struct WorkflowRun {
graph: TaskGraph,
nodes: Vec<WorkflowNode>,
/// Parent session id stamped onto each node's spawned-agent manifest.
parent_session_id: String,
/// Completed-event lookup: kernel agent id → DAG node index.
node_of_agent: HashMap<String, usize>,
/// Nodes spawned in the current batch, awaiting completion.
batch: Vec<usize>,
/// Completed-iteration count per `Loop` node (absent / 0 = no iterations finished yet). The
/// in-flight iteration's agent id is `wf-node{N}-i{iter_counts[N]}`.
iter_counts: HashMap<usize, usize>,
/// In-flight bracket state per `NodeKind::Tournament` controller node index.
tournaments: HashMap<usize, TournamentState>,
/// Reverse map: an appended entrant/judge child node index → its controller node index.
child_controller: HashMap<usize, usize>,
/// Judge-match descriptor per judge child node index (read by `spawn_info`).
judge_matches: HashMap<usize, JudgeMatch>,
}
impl WorkflowRun {
/// Build from a spec. Validates dependency indices + acyclicity (reuses `WorkflowSpec`).
pub fn new(spec: &WorkflowSpec, parent_session_id: &str) -> Result<Self> {
spec.validate()?;
Ok(Self {
graph: spec.to_task_graph()?,
nodes: spec.nodes.clone(),
parent_session_id: parent_session_id.to_string(),
node_of_agent: HashMap::new(),
batch: Vec::new(),
iter_counts: HashMap::new(),
tournaments: HashMap::new(),
child_controller: HashMap::new(),
judge_matches: HashMap::new(),
})
}
/// W0-ABI resume: rebuild an in-flight run by replaying which node agent-ids already completed
/// (e.g. recovered from the session log after an interruption). Those nodes are pre-marked
/// done so [`ready_batch`](Self::ready_batch) returns only the remaining work — the kernel then
/// continues the DAG from where it left off. Unknown ids are ignored.
///
/// R3-1: `submissions` are the runtime [`Self::submit_nodes`] batches recorded (in order) before
/// the interruption. They are re-applied **first**, reconstructing dynamically-appended nodes at
/// the same indices/ids they had originally — `submit_nodes` appends by order alone (independent
/// of completion state), so re-applying every submission up front and then marking completions
/// reproduces the exact pre-interruption graph. Without this, appended nodes (not in the spec)
/// would vanish on resume and their completed ids would match nothing.
pub fn resume(
spec: &WorkflowSpec,
parent_session_id: &str,
submissions: &[Vec<WorkflowNode>],
completed: &[String],
) -> Result<Self> {
let mut run = Self::new(spec, parent_session_id)?;
for batch in submissions {
run.submit_nodes(batch.clone());
}
let n = run.graph.len();
for id in completed {
if let Some(node) = (0..n).find(|&i| node_agent_id(i) == *id) {
run.graph.start(node);
run.graph.complete(node, resumed_result());
}
}
Ok(run)
}
/// Node indices whose dependencies are satisfied and that have not yet started.
pub fn ready_batch(&self) -> Vec<usize> {
self.graph.ready_tasks()
}
/// The agent id for a node's *current* spawn. For a `Spawn` node this is the stable
/// `wf-node{N}`; for a `Loop` node it is `wf-node{N}-i{k}` where `k` is the count of iterations
/// already finished — so each iteration gets a distinct id without any new ABI (the SDK simply
/// spawns the id it is given and feeds it back as a `sub_agent_completed`).
pub fn current_agent_id(&self, node: usize) -> String {
match self.nodes[node].kind {
NodeKind::Loop { .. } => {
let k = self.iter_counts.get(&node).copied().unwrap_or(0);
format!("{}-i{k}", node_agent_id(node))
}
// Spawn / Classify run once, a Tournament controller never spawns its own agent (its
// entrant/judge children are separate Spawn nodes), and a Reduce node runs once as host
// compute → stable plain id.
NodeKind::Spawn
| NodeKind::Classify { .. }
| NodeKind::Tournament { .. }
| NodeKind::Reduce { .. } => node_agent_id(node),
}
}
/// Build the isolation manifest for a node's current spawn, preserving its explicit isolation +
/// context-inheritance (the `AgentRunSpec`→`from_spec` path would overwrite these with
/// role defaults). Capability inheritance for workflow nodes is left to a later round.
pub fn manifest_for(&self, node: usize) -> IsolationManifest {
let n = &self.nodes[node];
IsolationManifest {
agent_id: self.current_agent_id(node).into(),
parent_session_id: self.parent_session_id.as_str().into(),
role: n.role,
isolation: n.isolation,
context_inheritance: n.context_inheritance,
permitted_capability_ids: Vec::new(),
}
}
/// The goal text for a node (for the spawn's run spec / context injection).
pub fn goal_of(&self, node: usize) -> &str {
&self.nodes[node].task.goal
}
/// W3 quarantine invariant: a quarantined node reads untrusted content and must run read-only.
/// Returns `true` if the node is `Quarantined` yet declares a write-capable isolation
/// (`Shared`/`Worktree`/`Remote`) — a privilege contradiction the kernel refuses to spawn,
/// turning the SDK's "self-discipline" quarantine into an in-kernel, auditable enforcement.
pub fn quarantine_violation(&self, node: usize) -> bool {
let n = &self.nodes[node];
matches!(n.trust, NodeTrust::Quarantined)
&& !matches!(n.isolation, AgentIsolation::ReadOnly)
}
/// The SDK-facing spawn descriptor for a node (agent id + goal + canonical role/isolation/
/// inheritance strings + model hint). The kernel owns the spec; this is how the goal reaches
/// the host that runs the node.
pub fn spawn_info(&self, node: usize) -> WorkflowSpawnInfo {
let n = &self.nodes[node];
// G2: a Reduce node carries its reducer name + the stable agent ids of its dependencies, so
// the SDK can gather those outputs and run the pure function. Non-reduce nodes carry neither.
let (reducer, input_agent_ids) = match &n.kind {
NodeKind::Reduce { reducer } => (
Some(reducer.clone()),
n.depends_on.iter().map(|&d| node_agent_id(d)).collect(),
),
_ => (None, Vec::new()),
};
// A#2 v2 / classify: surface the control-flow kind so the SDK can solicit + report the
// matching result signal (`loop_continue` / `classify_branch`), mirroring how `reducer` /
// `judge_match` distinguish reduce / judge spawns.
let loop_max_iters = match &n.kind {
NodeKind::Loop { max_iters } => Some(*max_iters),
_ => None,
};
let classify_labels = match &n.kind {
NodeKind::Classify { branches } => branches.iter().map(|b| b.label.clone()).collect(),
_ => Vec::new(),
};
WorkflowSpawnInfo {
agent_id: self.current_agent_id(node),
goal: n.task.goal.clone(),
role: role_label(n.role).to_string(),
isolation: isolation_label(n.isolation).to_string(),
context_inheritance: inheritance_label(n.context_inheritance).to_string(),
model_hint: n.model_hint.clone(),
trust: trust_label(n.trust).to_string(),
output_schema: n.output_schema.clone(),
reducer,
input_agent_ids,
judge_match: self.judge_matches.get(&node).cloned(),
loop_max_iters,
classify_labels,
token_budget: n.token_budget,
}
}
/// Mark a node as spawned: start it in the graph, record it in the live batch, and map its
/// kernel agent id back to the node for completion routing.
pub fn mark_spawned(&mut self, node: usize, agent_id: &str) {
self.graph.start(node);
self.batch.push(node);
self.node_of_agent.insert(agent_id.to_string(), node);
}
/// Mark a node as denied by the syscall gate: fail it in the graph (dependents stay pending
/// and will never become ready). Does not enter the live batch.
pub fn mark_denied(&mut self, node: usize) {
self.graph.fail(node);
}
/// Record a completed sub-agent against its node. Returns the node index if `agent_id`
/// belonged to this workflow (and removes it from the live batch), else `None`.
///
/// For a `Loop` node this counts the finished iteration: while more iterations remain
/// (`< max_iters`) the node is re-armed (`set_ready`) — so the next `ready_batch`/spawn round
/// runs `wf-node{N}-i{k+1}` — and the node stays non-terminal, keeping its dependents pending.
/// Only when the loop is exhausted is the node `complete`d, promoting its dependents.
pub fn record_completion(&mut self, agent_id: &str, result: LoopResult) -> Option<usize> {
let node = *self.node_of_agent.get(agent_id)?;
self.batch.retain(|&n| n != node);
// A tournament entrant/judge child: route the completion into its controller's bracket
// rather than treating it as an ordinary node (it has no dependents of its own).
if let Some(&controller) = self.child_controller.get(&node) {
return self.advance_tournament(controller, node, result);
}
match &self.nodes[node].kind {
NodeKind::Loop { max_iters } => {
// v2 semantic stop: the iteration may signal "done" (`loop_continue == Some(false)`),
// ending the loop before `max_iters`. `None`/`Some(true)` run to the cap (v1 behavior).
let max_iters = *max_iters;
let stop_requested = result.loop_continue == Some(false);
let done = self.iter_counts.entry(node).or_insert(0);
*done += 1;
if *done < max_iters && !stop_requested {
// More iterations: re-arm the node, keep it (and its dependents) in flight.
self.graph.set_ready(node);
return Some(node);
}
}
NodeKind::Classify { branches } => {
// Route to the branch matching the classifier's reported label; prune every other
// branch's nodes (fail them) *before* completing this node, so that `complete`'s
// dependent-promotion only arms the chosen branch (failed nodes are never re-armed).
let chosen = result.classify_branch.clone();
let prune: Vec<usize> = branches
.iter()
.filter(|b| Some(&b.label) != chosen.as_ref())
.flat_map(|b| b.nodes.iter().copied())
.collect();
for bn in prune {
self.graph.fail(bn);
}
}
// A Tournament controller never reaches here (it spawns no agent of its own; its
// children route through `child_controller` above). A Reduce node completes like a Spawn
// (its host-compute result feeds back as an ordinary completion). Defensive no-op.
NodeKind::Spawn | NodeKind::Tournament { .. } | NodeKind::Reduce { .. } => {}
}
// Spawn node, loop's final iteration, or a completed classifier. A node whose agent
// terminated in `Error` is *failed* (its dependents starve) rather than completed — an
// errored agent must not promote dependents that would run on missing/garbage input. This
// is also the SDK's only lever to fail a node from a result: G3 schema enforcement returns
// an `Error`-terminated result when output never conforms, failing the node here. Other
// terminations (max-turns / budget / timeout) still complete — they may carry partial output.
if matches!(result.termination, crate::types::result::TerminationReason::Error) {
self.graph.fail(node);
} else {
self.graph.complete(node, result);
}
Some(node)
}
// ── Tournament controller (A#2) ─────────────────────────────────────────────────────────────
/// Append an entrant/judge *child* node (no dependencies → immediately Ready) and return its
/// index. Keeps `self.nodes` and `self.graph` index-aligned (both grow in lockstep), so the
/// child flows through the unchanged spawn loop as an ordinary `wf-node{idx}` spawn.
fn append_child(&mut self, node: WorkflowNode) -> usize {
let idx = self.graph.add(node.task.clone(), Vec::new());
debug_assert_eq!(idx, self.nodes.len(), "graph/nodes index drift");
self.nodes.push(node);
idx
}
/// Expand every tournament controller node whose dependencies are now satisfied (status
/// `Ready`) into its entrant children. The controller is moved to `Running` (it spawns no agent
/// of its own) and stays non-terminal until its bracket resolves. Called by the executor before
/// each spawn round, so a controller behind upstream deps expands the moment those complete.
pub fn expand_ready_controllers(&mut self) {
let pending: Vec<usize> = (0..self.nodes.len())
.filter(|i| !self.tournaments.contains_key(i))
.filter(|&i| matches!(self.nodes[i].kind, NodeKind::Tournament { .. }))
.filter(|&i| self.graph.get(i).map(|n| n.status) == Some(TaskStatus::Ready))
.collect();
for c in pending {
self.expand_tournament(c);
}
}
/// Fan a controller out into its entrant generators. Entrants run independent + read-only (a
/// clean context per candidate, quarantine-safe), inheriting the controller's trust.
fn expand_tournament(&mut self, c: usize) {
let entrants = match &self.nodes[c].kind {
NodeKind::Tournament { entrants } => entrants.clone(),
_ => return,
};
let trust = self.nodes[c].trust;
// Controller spawns no agent of its own → take it out of the ready set until we complete it.
self.graph.start(c);
let mut entrant_nodes = Vec::with_capacity(entrants.len());
for task in entrants {
let child = WorkflowNode::new(task, AgentRole::Custom)
.with_isolation(AgentIsolation::ReadOnly)
.with_trust(trust);
let idx = self.append_child(child);
self.child_controller.insert(idx, c);
entrant_nodes.push(idx);
}
let entrants_remaining = entrant_nodes.len();
self.tournaments.insert(
c,
TournamentState {
entrant_nodes,
entrants_remaining,
bracket: None,
judge_nodes: Vec::new(),
judge_winners: Vec::new(),
judges_remaining: 0,
},
);
}
/// A tournament child (entrant or judge) completed: advance the controller's bracket. Returns
/// the controller node index (the node that conceptually progressed).
fn advance_tournament(
&mut self,
controller: usize,
child: usize,
result: LoopResult,
) -> Option<usize> {
// The child has no dependents; mark it terminal so the graph's done/outcome accounting works.
self.graph.complete(child, result.clone());
let in_entrant_phase = self.tournaments.get(&controller)?.bracket.is_none();
if in_entrant_phase {
let all_in = {
let st = self.tournaments.get_mut(&controller)?;
st.entrants_remaining = st.entrants_remaining.saturating_sub(1);
st.entrants_remaining == 0
};
if all_in {
self.begin_bracket(controller);
}
} else {
let round_done = {
let st = self.tournaments.get_mut(&controller)?;
if let Some(pos) = st.judge_nodes.iter().position(|&n| n == child) {
st.judge_winners[pos] = result.tournament_winner.clone();
}
st.judges_remaining = st.judges_remaining.saturating_sub(1);
st.judges_remaining == 0
};
if round_done {
self.finish_round(controller);
}
}
Some(controller)
}
/// All entrants are in: embed the bracket over their agent ids and emit round 1's judges.
fn begin_bracket(&mut self, controller: usize) {
let entrant_ids: Vec<EntrantId> = self
.tournaments
.get(&controller)
.map(|st| st.entrant_nodes.iter().map(|&n| node_agent_id(n)).collect())
.unwrap_or_default();
// ≥2 entrants is guaranteed by `validate`; `Tournament::new` only rejects an empty field.
let mut bracket = match Tournament::new(entrant_ids) {
Ok(b) => b,
Err(_) => return self.complete_tournament(controller, None),
};
let action = bracket.start();
if let Some(st) = self.tournaments.get_mut(&controller) {
st.bracket = Some(bracket);
}
self.apply_action(controller, action);
}
/// This round's judges all reported: feed the winners to the bracket and act on what comes next.
fn finish_round(&mut self, controller: usize) {
let winners: Vec<EntrantId> = self
.tournaments
.get(&controller)
.map(|st| st.judge_winners.iter().filter_map(|w| w.clone()).collect())
.unwrap_or_default();
let action = {
let st = match self.tournaments.get_mut(&controller) {
Some(st) => st,
None => return,
};
match st.bracket.as_mut() {
// A judge that reported no winner shrinks `winners` below the match count, so
// `feed_round` errors — we surface that as a tournament with no champion.
Some(b) => b.feed_round(winners),
None => return,
}
};
match action {
Ok(act) => self.apply_action(controller, act),
Err(_) => self.complete_tournament(controller, None),
}
}
/// Act on a bracket step: spawn the round's judges, or finish with the champion.
fn apply_action(&mut self, controller: usize, action: TournamentAction) {
match action {
TournamentAction::JudgeRound { matches, .. } => self.emit_judges(controller, matches),
TournamentAction::Done { winner, .. } => {
self.complete_tournament(controller, Some(winner))
}
}
}
/// Append one judge child per match (bias-resistant `Verify`: read-only, no inherited context),
/// each carrying its `JudgeMatch`. The controller's own goal is the judging criterion.
fn emit_judges(&mut self, controller: usize, matches: Vec<Match>) {
let criterion = self.nodes[controller].task.clone();
let trust = self.nodes[controller].trust;
let mut judge_nodes = Vec::with_capacity(matches.len());
for m in &matches {
let judge = WorkflowNode::new(criterion.clone(), AgentRole::Verify).with_trust(trust);
let idx = self.append_child(judge);
self.child_controller.insert(idx, controller);
self.judge_matches.insert(
idx,
JudgeMatch {
left: m.left.clone(),
right: m.right.clone(),
},
);
judge_nodes.push(idx);
}
if let Some(st) = self.tournaments.get_mut(&controller) {
st.judge_winners = vec![None; judge_nodes.len()];
st.judges_remaining = judge_nodes.len();
st.judge_nodes = judge_nodes;
}
}
/// Resolve the controller: drop its bracket state and `complete` it with the champion's id in
/// `tournament_winner`, promoting its dependents.
fn complete_tournament(&mut self, controller: usize, winner: Option<EntrantId>) {
self.tournaments.remove(&controller);
let result = LoopResult {
termination: TerminationReason::Completed,
final_message: None,
turns_used: 0,
total_tokens_used: 0,
loop_continue: None,
classify_branch: None,
tournament_winner: winner,
};
self.graph.complete(controller, result);
}
// ── R3-1: runtime node submission (true loop-until-done / dynamic fan-out) ────────────────────
/// Append a batch of nodes to the in-flight DAG at runtime — the kernel side of the dynamic
/// "submit nodes" capability, generalizing the tournament's [`Self::append_child`]. A running
/// node, on completion, can ask for more work to be spawned: unknown-size discovery
/// (loop-until-done) and per-item fan-out (e.g. a claim-extractor spawning one verifier per
/// claim) both reduce to "append these nodes now".
///
/// Each submitted node's `depends_on` is interpreted **batch-relative and backward-only**: index
/// `d` refers to the `d`-th node of *this* submission, and only `d < this node's position` is
/// honored — so a submission can carry its own internal forward chain (extractor → dependents)
/// while forward/self/out-of-range references are dropped rather than stranding the node behind
/// an unsatisfiable dependency. Nodes with no (remaining) deps are immediately `Ready`, exactly
/// like tournament entrants, and flow through the unchanged gated spawn loop — so quota / depth /
/// quarantine apply per node with **no new gate**. Returns the appended node indices (their
/// agent ids are the deterministic `wf-node{idx}`).
///
/// Pure graph mutation: the caller (state machine) is responsible for routing the trigger
/// through `evaluate_syscall` before calling this, keeping the kernel's zero-I/O contract.
///
/// G1 no-privilege-escalation: when `submitter` names a [`NodeTrust::Quarantined`] node, every
/// node in this submission is coerced to `Quarantined` before append. A quarantined agent read
/// untrusted content (which may be adversarial), so the topology it asks for is itself untrusted:
/// it must not be able to launch a *trusted* (or write-capable) child and thereby escape its
/// sandbox. This is transitive taint — a quarantined origin's descendants inherit quarantine —
/// the topological analogue of a process spawned by an untrusted process inheriting its label.
/// Trusted (or absent) submitters pass through unchanged. The coercion is enforced here in the
/// kernel rather than trusting the SDK, and composes with the spawn-time
/// [`Self::quarantine_violation`] gate (a coerced node that also asked for write isolation is
/// then denied at spawn).
pub fn submit_nodes_from(
&mut self,
submitter: Option<&str>,
mut nodes: Vec<WorkflowNode>,
) -> Vec<usize> {
let submitter_quarantined = submitter.is_some_and(|s| self.is_agent_quarantined(s));
if submitter_quarantined {
for node in &mut nodes {
node.trust = NodeTrust::Quarantined;
}
}
self.submit_nodes(nodes)
}
pub fn submit_nodes(&mut self, nodes: Vec<WorkflowNode>) -> Vec<usize> {
let base = self.nodes.len();
let batch_len = nodes.len();
let mut ids = Vec::with_capacity(nodes.len());
for (offset, mut node) in nodes.into_iter().enumerate() {
let deps: Vec<usize> = node
.depends_on
.iter()
.filter(|&&d| d < offset)
.map(|&d| base + d)
.collect();
node.depends_on = deps.clone();
// A#2/G2: a submitted `Classify` node's branch indices are *batch-relative* — they point
// at other nodes in this same submission, whose absolute graph index the submitter cannot
// know. Remap each branch node index `d` (0-based within the batch) to its absolute index
// `base + d`, dropping out-of-range references. Mirrors the `depends_on` batch-relative
// convention; without it a runtime-submitted classifier would prune the wrong nodes.
if let NodeKind::Classify { branches } = &mut node.kind {
for branch in branches.iter_mut() {
branch.nodes = branch
.nodes
.iter()
.filter(|&&d| d < batch_len)
.map(|&d| base + d)
.collect();
}
}
let idx = self.graph.add(node.task.clone(), deps);
debug_assert_eq!(idx, self.nodes.len(), "graph/nodes index drift");
self.nodes.push(node);
ids.push(idx);
}
ids
}
/// Whether `agent_id` belongs to this workflow.
pub fn owns_agent(&self, agent_id: &str) -> bool {
self.node_of_agent.contains_key(agent_id)
}
/// R3-3: whether the node behind `agent_id` is `Quarantined` (it read untrusted content). The
/// kernel uses this to label that node's output as untrusted-origin when it crosses into the
/// trusted parent context — the provenance half of the cross-boundary contract (shaping the
/// output into a structured summary stays the SDK's job; the kernel cannot inspect content).
pub fn is_agent_quarantined(&self, agent_id: &str) -> bool {
self.node_of_agent
.get(agent_id)
.is_some_and(|&node| matches!(self.nodes[node].trust, NodeTrust::Quarantined))
}
/// The parent session id for this workflow (stamped on each node's manifest).
pub fn parent_session_id(&self) -> &str {
&self.parent_session_id
}
/// True once the current batch has drained (every spawned node reported back).
pub fn batch_drained(&self) -> bool {
self.batch.is_empty()
}
/// True once every node is terminal (completed or failed) and nothing is in flight.
pub fn is_complete(&self) -> bool {
self.graph.all_done() && self.batch.is_empty()
}
/// Outcome at finish: `(completed_agent_ids, failed_agent_ids)` by node. Nodes left
/// `Pending`/`Ready` (stalled behind a gated dependency) appear in neither.
pub fn outcome(&self) -> (Vec<String>, Vec<String>) {
let mut completed = Vec::new();
let mut failed = Vec::new();
for i in 0..self.graph.len() {
match self.graph.get(i).map(|n| n.status) {
Some(TaskStatus::Completed) => completed.push(node_agent_id(i)),
Some(TaskStatus::Failed) => failed.push(node_agent_id(i)),
_ => {}
}
}
(completed, failed)
}
/// #2-B abort: outcome when the workflow is preempted — every node that has not already
/// `Completed` counts as `failed` (running / ready / pending all abort). Used to emit a terminal
/// `WorkflowCompleted` when an `InterruptNow` tears the whole `WorkflowRun` down.
pub fn abort_outcome(&self) -> (Vec<String>, Vec<String>) {
let mut completed = Vec::new();
let mut failed = Vec::new();
for i in 0..self.graph.len() {
match self.graph.get(i).map(|n| n.status) {
Some(TaskStatus::Completed) => completed.push(node_agent_id(i)),
_ => failed.push(node_agent_id(i)),
}
}
(completed, failed)
}
/// Total node count.
pub fn len(&self) -> usize {
self.graph.len()
}
pub fn is_empty(&self) -> bool {
self.graph.is_empty()
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::orchestration::workflow::fanout_synthesize;
use crate::types::result::{LoopResult, TerminationReason};
use crate::types::task::RuntimeTask;
fn done() -> LoopResult {
LoopResult {
termination: TerminationReason::Completed,
final_message: None,
turns_used: 1,
total_tokens_used: 0,
loop_continue: None,
classify_branch: None,
tournament_winner: None,
}
}
fn fanout2() -> WorkflowRun {
// 2 workers (nodes 0,1) → synthesize (node 2, depends on both)
let spec = fanout_synthesize(
vec![RuntimeTask::new("w0"), RuntimeTask::new("w1")],
RuntimeTask::new("synth"),
);
WorkflowRun::new(&spec, "parent-sess").unwrap()
}
/// A judge completion reporting its winning entrant id.
fn judge_done(winner: &str) -> LoopResult {
LoopResult {
tournament_winner: Some(winner.to_string()),
..done()
}
}
/// Mimic one executor spawn round on a `WorkflowRun`: expand any ready controllers, then mark
/// every ready node spawned (mapping its current agent id). Returns the spawned `(node, id)`s.
fn spawn_round(run: &mut WorkflowRun) -> Vec<(usize, String)> {
run.expand_ready_controllers();
let ready = run.ready_batch();
let mut out = Vec::new();
for node in ready {
let id = run.current_agent_id(node);
run.mark_spawned(node, &id);
out.push((node, id));
}
out
}
#[test]
fn first_batch_is_the_workers() {
let run = fanout2();
assert_eq!(run.ready_batch(), vec![0, 1]);
assert_eq!(run.len(), 3);
assert!(!run.is_complete());
}
// ── R3-1: runtime node submission ────────────────────────────────────────────────────────
#[test]
fn submit_nodes_appends_independent_nodes_ready_immediately() {
use crate::orchestration::workflow::WorkflowNode;
use crate::types::agent::AgentRole;
let mut run = fanout2(); // nodes 0,1 (workers) → 2 (synth)
assert_eq!(run.len(), 3);
let ids = run.submit_nodes(vec![
WorkflowNode::new(RuntimeTask::new("extra-a"), AgentRole::Implement),
WorkflowNode::new(RuntimeTask::new("extra-b"), AgentRole::Implement),
]);
assert_eq!(ids, vec![3, 4], "appended after the existing 3 nodes");
assert_eq!(run.len(), 5);
let ready = run.ready_batch();
assert!(
ready.contains(&3) && ready.contains(&4),
"submitted independent nodes are immediately ready: {ready:?}"
);
}
#[test]
fn submitted_nodes_must_complete_before_workflow_is_done() {
use crate::orchestration::workflow::{WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
// A single spawn node that, on completion, submits more work (loop-until-done shape).
let spec = WorkflowSpec::new(vec![WorkflowNode::new(
RuntimeTask::new("root"),
AgentRole::Implement,
)]);
let mut run = WorkflowRun::new(&spec, "sess").unwrap();
let id0 = run.current_agent_id(0);
run.mark_spawned(0, &id0);
run.record_completion(&id0, done());
let ids = run.submit_nodes(vec![WorkflowNode::new(
RuntimeTask::new("more"),
AgentRole::Implement,
)]);
assert_eq!(ids, vec![1]);
assert!(!run.is_complete(), "not complete while the submitted node is pending");
let spawned = spawn_round(&mut run);
assert_eq!(spawned, vec![(1usize, "wf-node1".to_string())]);
run.record_completion("wf-node1", done());
assert!(run.is_complete(), "complete once the submitted node finishes");
}
#[test]
fn reduce_node_carries_reducer_and_inputs_then_completes_like_a_spawn() {
use crate::orchestration::workflow::{WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
// G2: two fan-out workers feed a deterministic reduce node (dedupe). The reduce node runs no
// agent; its descriptor names the reducer + its inputs, and it completes like a spawn.
let spec = WorkflowSpec::new(vec![
WorkflowNode::new(RuntimeTask::new("worker-a"), AgentRole::Explore),
WorkflowNode::new(RuntimeTask::new("worker-b"), AgentRole::Explore),
WorkflowNode::new(RuntimeTask::new("merge"), AgentRole::Implement)
.with_reduce("dedupe_lines")
.with_depends_on(vec![0, 1]),
]);
let mut run = WorkflowRun::new(&spec, "sess").unwrap();
// Only the two workers are ready first (the reduce node waits on both).
assert_eq!(run.ready_batch(), vec![0, 1]);
for i in [0usize, 1] {
let id = run.current_agent_id(i);
run.mark_spawned(i, &id);
run.record_completion(&id, done());
}
// Now the reduce node is ready; its descriptor carries the reducer name + both input ids.
assert_eq!(run.ready_batch(), vec![2]);
let info = run.spawn_info(2);
assert_eq!(info.reducer.as_deref(), Some("dedupe_lines"));
assert_eq!(info.input_agent_ids, vec!["wf-node0".to_string(), "wf-node1".to_string()]);
// The reduce node's (SDK-computed) result feeds back as an ordinary completion → DAG done.
run.mark_spawned(2, "wf-node2");
run.record_completion("wf-node2", done());
assert!(run.is_complete());
let (completed, failed) = run.outcome();
assert_eq!(completed, vec!["wf-node0", "wf-node1", "wf-node2"]);
assert!(failed.is_empty());
}
#[test]
fn output_schema_reaches_the_spawn_descriptor() {
use crate::orchestration::workflow::{WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
// G3: a node declaring an output schema carries it verbatim to the SDK spawn descriptor.
let schema = serde_json::json!({
"type": "object",
"required": ["verdict"],
"properties": { "verdict": { "type": "string" } }
});
let spec = WorkflowSpec::new(vec![WorkflowNode::new(
RuntimeTask::new("judge"),
AgentRole::Verify,
)
.with_output_schema(schema.clone())]);
let run = WorkflowRun::new(&spec, "sess").unwrap();
let info = run.spawn_info(0);
assert_eq!(info.output_schema.as_ref(), Some(&schema));
// Full serde round-trip preserves it (additive ABI).
let json = serde_json::to_string(&info).unwrap();
let back: WorkflowSpawnInfo = serde_json::from_str(&json).unwrap();
assert_eq!(back.output_schema, Some(schema));
// A node without a schema omits the field entirely on the wire.
let plain = WorkflowSpec::new(vec![WorkflowNode::new(
RuntimeTask::new("x"),
AgentRole::Implement,
)]);
let plain_info = WorkflowRun::new(&plain, "sess").unwrap().spawn_info(0);
assert!(plain_info.output_schema.is_none());
assert!(!serde_json::to_string(&plain_info).unwrap().contains("output_schema"));
}
#[test]
fn quarantined_submitter_taints_submitted_nodes() {
use crate::orchestration::workflow::{WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
// G1: a quarantined root reads untrusted content, then tries to submit a node it declares
// "trusted" (and write-capable). The kernel must coerce that node to quarantined — a
// quarantined origin cannot escalate its descendants out of the sandbox.
let spec = WorkflowSpec::new(vec![WorkflowNode::new(
RuntimeTask::new("read-untrusted"),
AgentRole::Explore,
)
.quarantined()]);
let mut run = WorkflowRun::new(&spec, "sess").unwrap();
let id0 = run.current_agent_id(0);
run.mark_spawned(0, &id0);
run.record_completion(&id0, done());
// Submitted node claims Trusted; the quarantined submitter cannot grant that.
let ids = run.submit_nodes_from(
Some(&id0),
vec![WorkflowNode::new(RuntimeTask::new("act"), AgentRole::Implement)],
);
assert_eq!(ids, vec![1]);
let id1 = run.current_agent_id(1);
run.mark_spawned(1, &id1);
assert!(
run.is_agent_quarantined(&id1),
"submitted node inherits the submitter's quarantine (no escalation)"
);
// A trusted / unknown submitter does NOT coerce — only quarantined origins taint.
let ids2 = run.submit_nodes_from(
None,
vec![WorkflowNode::new(RuntimeTask::new("trusted-work"), AgentRole::Implement)],
);
let id2 = run.current_agent_id(ids2[0]);
run.mark_spawned(ids2[0], &id2);
assert!(
!run.is_agent_quarantined(&id2),
"no quarantined submitter ⇒ no coercion"
);
}
#[test]
fn submit_nodes_honors_batch_relative_backward_deps() {
use crate::orchestration::workflow::{WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
let spec = WorkflowSpec::new(vec![WorkflowNode::new(
RuntimeTask::new("root"),
AgentRole::Implement,
)]);
let mut run = WorkflowRun::new(&spec, "sess").unwrap();
let id0 = run.current_agent_id(0);
run.mark_spawned(0, &id0);
run.record_completion(&id0, done());
// [extractor @offset 0, dependent @offset 1 depends on 0].
let ids = run.submit_nodes(vec![
WorkflowNode::new(RuntimeTask::new("extractor"), AgentRole::Implement),
WorkflowNode::new(RuntimeTask::new("dependent"), AgentRole::Implement)
.with_depends_on(vec![0]),
]);
assert_eq!(ids, vec![1, 2]);
assert_eq!(run.ready_batch(), vec![1], "backward dep keeps the dependent pending");
run.mark_spawned(1, "wf-node1");
run.record_completion("wf-node1", done());
assert_eq!(run.ready_batch(), vec![2], "dependent unblocks after the extractor");
}
#[test]
fn submit_nodes_drops_forward_and_out_of_range_deps() {
use crate::orchestration::workflow::{WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
let spec = WorkflowSpec::new(vec![WorkflowNode::new(
RuntimeTask::new("root"),
AgentRole::Implement,
)]);
let mut run = WorkflowRun::new(&spec, "sess").unwrap();
// Only dep is a forward/out-of-range ref → dropped, so the node must not be stranded.
let ids = run.submit_nodes(vec![
WorkflowNode::new(RuntimeTask::new("a"), AgentRole::Implement).with_depends_on(vec![5]),
]);
assert_eq!(ids, vec![1]);
assert!(
run.ready_batch().contains(&1),
"a node whose only dep was dropped is ready, not stranded"
);
}
#[test]
fn submitted_node_can_itself_be_a_loop_control_flow() {
// R3-2: control flow *composes* through dynamic submission — a submitted node can itself be
// a Loop (or Tournament), executing its full control flow. This delivers nested control flow
// without changing `NodeKind::Tournament`'s entrant type: the submitter just hands over a
// node whose `kind` the unchanged completion machinery already honors.
use crate::orchestration::workflow::{WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
let spec = WorkflowSpec::new(vec![WorkflowNode::new(
RuntimeTask::new("root"),
AgentRole::Implement,
)]);
let mut run = WorkflowRun::new(&spec, "sess").unwrap();
let id0 = run.current_agent_id(0);
run.mark_spawned(0, &id0);
run.record_completion(&id0, done());
// Submit a Loop{2} node mid-run.
let ids = run.submit_nodes(vec![
WorkflowNode::new(RuntimeTask::new("refine"), AgentRole::Implement).with_loop(2),
]);
assert_eq!(ids, vec![1]);
// It iterates with distinct per-iteration ids, then completes — its control flow runs.
for k in 0..2 {
assert_eq!(run.ready_batch(), vec![1], "submitted loop ready for iteration {k}");
let id = run.current_agent_id(1);
assert_eq!(id, format!("wf-node1-i{k}"), "submitted loop gets per-iteration ids");
run.mark_spawned(1, &id);
run.record_completion(&id, done());
}
assert!(run.is_complete(), "submitted loop ran its 2 iterations then finished");
}
#[test]
fn submitted_tournament_runs_bracket_then_promotes_submitted_dependent() {
// M2: an agent can submit a Tournament *controller* (plus a dependent) at runtime. The
// controller expands into entrant children + a judge via the same bracket machinery, and the
// dependent's batch-relative `depends_on` links it to the submitted controller.
use crate::orchestration::workflow::{WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
let spec = WorkflowSpec::new(vec![WorkflowNode::new(
RuntimeTask::new("root"),
AgentRole::Implement,
)]);
let mut run = WorkflowRun::new(&spec, "sess").unwrap();
let id0 = run.current_agent_id(0);
run.mark_spawned(0, &id0);
run.record_completion(&id0, done());
// Submit [tournament@batch0, dependent@batch1 depends_on [0]] (batch-relative).
let ids = run.submit_nodes(vec![
WorkflowNode::new(RuntimeTask::new("pick best"), AgentRole::Plan)
.with_tournament(vec![RuntimeTask::new("x"), RuntimeTask::new("y")]),
WorkflowNode::new(RuntimeTask::new("use winner"), AgentRole::Implement)
.with_depends_on(vec![0]),
]);
assert_eq!(ids, vec![1, 2], "appended controller=1, dependent=2");
// Controller (node 1) expands into 2 entrant children (3,4); spawns no agent of its own.
let entrants = spawn_round(&mut run);
let entrant_nodes: Vec<usize> = entrants.iter().map(|(n, _)| *n).collect();
assert_eq!(entrant_nodes, vec![3, 4], "two entrant children appended after the dependent");
for (_, id) in &entrants {
run.record_completion(id, done());
}
// One judge over the two entrants; dependent (node 2) gated until the bracket resolves.
let r1 = spawn_round(&mut run);
assert_eq!(r1.len(), 1, "one judge for two entrants");
let jm = run.spawn_info(r1[0].0).judge_match.expect("judge carries a match");
assert_eq!(jm, JudgeMatch { left: node_agent_id(3), right: node_agent_id(4) });
// Entrant 3 wins → controller completes with the champion → dependent unblocks.
run.record_completion(&r1[0].1, judge_done(&node_agent_id(3)));
assert_eq!(run.ready_batch(), vec![2], "submitted dependent unblocks after the bracket");
let last = spawn_round(&mut run);
assert_eq!(last, vec![(2, node_agent_id(2))]);
run.record_completion(&last[0].1, done());
assert!(run.is_complete());
}
#[test]
fn submitted_classify_remaps_branch_indices_and_prunes() {
// M2: a submitted Classify node's branch `nodes` are batch-relative; `submit_nodes` remaps
// them to absolute indices so the chosen branch runs and the rest are pruned. Without the
// remap a runtime-submitted classifier would prune the wrong nodes.
use crate::orchestration::workflow::{ClassifyBranch, NodeKind, WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
let spec = WorkflowSpec::new(vec![WorkflowNode::new(
RuntimeTask::new("root"),
AgentRole::Implement,
)]);
let mut run = WorkflowRun::new(&spec, "sess").unwrap();
let id0 = run.current_agent_id(0);
run.mark_spawned(0, &id0);
run.record_completion(&id0, done());
// Submit [classify@batch0 (a→[1] b→[2]), branchA@batch1 dep[0], branchB@batch2 dep[0]].
let ids = run.submit_nodes(vec![
WorkflowNode::new(RuntimeTask::new("route"), AgentRole::Plan).with_classify(vec![
ClassifyBranch { label: "a".into(), nodes: vec![1] },
ClassifyBranch { label: "b".into(), nodes: vec![2] },
]),
WorkflowNode::new(RuntimeTask::new("branch-a"), AgentRole::Implement)
.with_depends_on(vec![0]),
WorkflowNode::new(RuntimeTask::new("branch-b"), AgentRole::Implement)
.with_depends_on(vec![0]),
]);
assert_eq!(ids, vec![1, 2, 3], "classify=1, branchA=2, branchB=3");
// Branch indices were remapped batch-relative → absolute: a→[2], b→[3].
if let NodeKind::Classify { branches } = &run.nodes[1].kind {
assert_eq!(branches[0].nodes, vec![2], "branch a remapped to absolute node 2");
assert_eq!(branches[1].nodes, vec![3], "branch b remapped to absolute node 3");
} else {
panic!("node 1 should be a classify node");
}
// Classifier picks "a" → branch-a (node 2) runs, branch-b (node 3) is pruned/failed.
let r = spawn_round(&mut run);
assert_eq!(r, vec![(1, node_agent_id(1))], "classifier runs first");
run.record_completion(&r[0].1, LoopResult { classify_branch: Some("a".into()), ..done() });
assert_eq!(run.ready_batch(), vec![2], "only branch a is enabled");
let (_c, failed) = run.outcome();
assert!(failed.contains(&node_agent_id(3)), "branch b pruned/failed");
let last = spawn_round(&mut run);
assert_eq!(last, vec![(2, node_agent_id(2))]);
run.record_completion(&last[0].1, done());
assert!(run.is_complete());
let (completed, _f) = run.outcome();
assert!(completed.contains(&node_agent_id(1)) && completed.contains(&node_agent_id(2)));
}
#[test]
fn loop_node_iterates_with_distinct_ids_then_promotes_dependent() {
use crate::orchestration::workflow::{WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
// node 0 = Loop{3}; node 1 depends on node 0 (must wait for the whole loop).
let spec = WorkflowSpec::new(vec![
WorkflowNode::new(RuntimeTask::new("refine"), AgentRole::Implement).with_loop(3),
WorkflowNode::new(RuntimeTask::new("finalize"), AgentRole::Implement)
.with_depends_on(vec![0]),
]);
let mut run = WorkflowRun::new(&spec, "sess").unwrap();
// Three iterations, each with a distinct agent id; the dependent stays unready throughout.
for k in 0..3 {
assert_eq!(run.ready_batch(), vec![0], "loop node ready for iteration {k}");
let id = run.current_agent_id(0);
assert_eq!(id, format!("wf-node0-i{k}"), "distinct per-iteration id");
run.mark_spawned(0, &id);
assert!(!run.is_complete());
let node = run.record_completion(&id, done()).unwrap();
assert_eq!(node, 0);
if k < 2 {
// Loop continues: node 0 re-armed, dependent NOT yet ready.
assert_eq!(run.ready_batch(), vec![0]);
}
}
// Loop exhausted → node 0 complete → dependent (node 1) becomes ready.
assert_eq!(run.ready_batch(), vec![1], "dependent unblocks only after the loop ends");
let id1 = run.current_agent_id(1);
assert_eq!(id1, "wf-node1", "spawn node keeps the plain id");
run.mark_spawned(1, &id1);
run.record_completion(&id1, done());
assert!(run.is_complete());
}
#[test]
fn synth_becomes_ready_only_after_both_workers() {
let mut run = fanout2();
for &n in &[0usize, 1usize] {
let id = node_agent_id(n);
run.mark_spawned(n, &id);
}
assert!(!run.batch_drained());
// first worker completes → synth not ready yet, batch not drained
assert_eq!(run.record_completion(&node_agent_id(0), done()), Some(0));
assert!(!run.batch_drained());
assert!(run.ready_batch().is_empty());
// second worker completes → batch drained, synth now ready
assert_eq!(run.record_completion(&node_agent_id(1), done()), Some(1));
assert!(run.batch_drained());
assert_eq!(run.ready_batch(), vec![2]);
assert!(!run.is_complete());
// spawn + complete synth → workflow complete
run.mark_spawned(2, &node_agent_id(2));
run.record_completion(&node_agent_id(2), done());
assert!(run.is_complete());
}
#[test]
fn denied_node_blocks_dependents_and_stalls_progress() {
let mut run = fanout2();
// node 0 spawned + completes; node 1 denied by the gate
run.mark_spawned(0, &node_agent_id(0));
run.mark_denied(1);
run.record_completion(&node_agent_id(0), done());
// synth depends on node 1 (failed) → never ready; batch drained, nothing more to run.
// The state machine finishes a workflow on "drained && ready_batch empty" (here true),
// even though `is_complete()` is false (node 2 stays Pending forever).
assert!(run.batch_drained());
assert!(run.ready_batch().is_empty());
assert!(!run.is_complete());
}
#[test]
fn manifest_preserves_node_isolation_and_inheritance() {
let run = fanout2();
let m = run.manifest_for(0);
assert_eq!(m.agent_id.as_str(), "wf-node0");
assert_eq!(m.parent_session_id.as_str(), "parent-sess");
// fanout workers are Explore → ReadOnly + SystemOnly (workflow role_defaults)
assert_eq!(m.isolation, crate::types::agent::AgentIsolation::ReadOnly);
assert_eq!(
m.context_inheritance,
crate::types::agent::ContextInheritance::SystemOnly
);
}
#[test]
fn unknown_agent_completion_is_none() {
let mut run = fanout2();
assert_eq!(run.record_completion("not-a-node", done()), None);
}
#[test]
fn resume_skips_already_completed_nodes() {
// fanout2: workers 0,1 → synth 2. Resume with worker 0 already done.
let spec = fanout_synthesize(
vec![RuntimeTask::new("w0"), RuntimeTask::new("w1")],
RuntimeTask::new("synth"),
);
let run = WorkflowRun::resume(&spec, "sess", &[], &[node_agent_id(0)]).unwrap();
// only the remaining worker (node 1) is ready; node 0 is already complete, synth still gated.
assert_eq!(run.ready_batch(), vec![1]);
assert!(!run.is_complete());
}
#[test]
fn resume_with_all_done_completes() {
let spec = fanout_synthesize(vec![RuntimeTask::new("w0")], RuntimeTask::new("synth"));
// both nodes (worker 0, synth 1) recovered as done.
let run = WorkflowRun::resume(&spec, "sess", &[], &[node_agent_id(0), node_agent_id(1)]).unwrap();
assert!(run.ready_batch().is_empty());
assert!(run.is_complete());
}
#[test]
fn resume_reapplies_submissions_to_reconstruct_appended_nodes() {
// R3-1: a workflow that dynamically appended a node (wf-node1) is resumed by re-applying the
// recorded submission, so the appended node exists again and its completed id matches —
// without this, the appended node (not in the spec) would vanish on resume.
use crate::orchestration::workflow::{WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
let spec = WorkflowSpec::new(vec![WorkflowNode::new(
RuntimeTask::new("root"),
AgentRole::Implement,
)]);
let submission = vec![WorkflowNode::new(RuntimeTask::new("discovered"), AgentRole::Implement)];
// root done, submission re-applied, but the appended node not yet completed.
let run = WorkflowRun::resume(&spec, "sess", &[submission.clone()], &[node_agent_id(0)]).unwrap();
assert_eq!(run.len(), 2, "base node + re-applied submitted node");
assert_eq!(run.ready_batch(), vec![1], "the re-applied appended node is the remaining work");
assert!(!run.is_complete());
// both recovered as done → resume finishes.
let run2 =
WorkflowRun::resume(&spec, "sess", &[submission], &[node_agent_id(0), node_agent_id(1)]).unwrap();
assert!(run2.ready_batch().is_empty());
assert!(run2.is_complete());
}
#[test]
fn spawn_info_carries_model_hint_and_trust() {
use crate::orchestration::workflow::{WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
let spec = WorkflowSpec::new(vec![
WorkflowNode::new(RuntimeTask::new("read tickets"), AgentRole::Explore)
.quarantined()
.with_model_hint("haiku"),
WorkflowNode::new(RuntimeTask::new("act"), AgentRole::Implement),
]);
let run = WorkflowRun::new(&spec, "sess").unwrap();
// W3: quarantined node + W4: model hint both reach the spawn descriptor.
let q = run.spawn_info(0);
assert_eq!(q.trust, "quarantined");
assert_eq!(q.model_hint.as_deref(), Some("haiku"));
// default node is trusted, no model hint.
let t = run.spawn_info(1);
assert_eq!(t.trust, "trusted");
assert_eq!(t.model_hint, None);
}
#[test]
fn spawn_info_carries_loop_and_classify_hints() {
use crate::orchestration::workflow::{ClassifyBranch, WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
let spec = WorkflowSpec::new(vec![
// 0: loop node → descriptor carries the cap so the SDK knows to solicit `loop_continue`.
WorkflowNode::new(RuntimeTask::new("refine"), AgentRole::Implement).with_loop(3),
// 1: classify node → descriptor carries the branch labels so the SDK can instruct + report.
WorkflowNode::new(RuntimeTask::new("route"), AgentRole::Plan).with_classify(vec![
ClassifyBranch { label: "bug".into(), nodes: vec![] },
ClassifyBranch { label: "feature".into(), nodes: vec![] },
]),
// 2: plain spawn → neither hint present.
WorkflowNode::new(RuntimeTask::new("act"), AgentRole::Implement),
]);
let run = WorkflowRun::new(&spec, "sess").unwrap();
let l = run.spawn_info(0);
assert_eq!(l.loop_max_iters, Some(3));
assert!(l.classify_labels.is_empty());
assert_eq!(l.token_budget, None, "no token budget unless set");
let c = run.spawn_info(1);
assert_eq!(c.classify_labels, vec!["bug".to_string(), "feature".to_string()]);
assert_eq!(c.loop_max_iters, None);
let s = run.spawn_info(2);
assert_eq!(s.loop_max_iters, None);
assert!(s.classify_labels.is_empty());
}
#[test]
fn spawn_info_carries_token_budget() {
use crate::orchestration::workflow::{WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
let spec = WorkflowSpec::new(vec![
WorkflowNode::new(RuntimeTask::new("expensive"), AgentRole::Implement).with_token_budget(10_000),
WorkflowNode::new(RuntimeTask::new("plain"), AgentRole::Implement),
]);
let run = WorkflowRun::new(&spec, "sess").unwrap();
assert_eq!(run.spawn_info(0).token_budget, Some(10_000));
assert_eq!(run.spawn_info(1).token_budget, None);
}
// ── Tournament node (A#2) ───────────────────────────────────────────────────────────────────
use crate::orchestration::workflow::{NodeKind, WorkflowNode, WorkflowSpec};
use crate::types::agent::AgentRole;
/// A 4-entrant tournament controller (node 0) gating a dependent (node 1). Drives the whole
/// bracket: 4 entrants generate, then 2 round-1 judges, then 1 final judge — and only then does
/// the dependent unblock, carrying the champion in the controller's `tournament_winner`.
#[test]
fn tournament_runs_bracket_then_promotes_dependent() {
let spec = WorkflowSpec::new(vec![
WorkflowNode::new(RuntimeTask::new("pick the best ad"), AgentRole::Plan).with_tournament(
vec![
RuntimeTask::new("ad A"),
RuntimeTask::new("ad B"),
RuntimeTask::new("ad C"),
RuntimeTask::new("ad D"),
],
),
WorkflowNode::new(RuntimeTask::new("ship the winner"), AgentRole::Implement)
.with_depends_on(vec![0]),
]);
let mut run = WorkflowRun::new(&spec, "sess").unwrap();
// Round 1 of spawning expands the controller into 4 entrant children (nodes 2..=5); the
// controller spawns no agent of its own and the dependent stays gated.
let entrants = spawn_round(&mut run);
let entrant_nodes: Vec<usize> = entrants.iter().map(|(n, _)| *n).collect();
assert_eq!(entrant_nodes, vec![2, 3, 4, 5], "4 entrant children, no controller spawn");
assert!(run.spawn_info(2).judge_match.is_none(), "entrants are not judges");
assert!(!run.is_complete());
// All entrants generate → bracket begins; nothing else spawns until they're all in.
for (i, (node, id)) in entrants.iter().enumerate() {
run.record_completion(id, done());
if i < 3 {
assert!(run.ready_batch().is_empty(), "no judges until every entrant is in");
}
let _ = node;
}
// Round 1 judges: 2 matches over the 4 entrants, each carrying its pair.
let r1 = spawn_round(&mut run);
assert_eq!(r1.len(), 2, "two round-1 judges");
let jm0 = run.spawn_info(r1[0].0).judge_match.expect("judge carries a match");
assert_eq!(jm0, JudgeMatch { left: node_agent_id(2), right: node_agent_id(3) });
let jm1 = run.spawn_info(r1[1].0).judge_match.expect("judge carries a match");
assert_eq!(jm1, JudgeMatch { left: node_agent_id(4), right: node_agent_id(5) });
// Entrant 2 beats 3; entrant 4 beats 5. Dependent still gated mid-bracket.
run.record_completion(&r1[0].1, judge_done(&node_agent_id(2)));
run.record_completion(&r1[1].1, judge_done(&node_agent_id(4)));
assert!(run.ready_batch().iter().all(|&n| n != 1), "dependent gated until the final");
// Final round: a single judge over the two survivors.
let r2 = spawn_round(&mut run);
assert_eq!(r2.len(), 1, "one final judge");
let jmf = run.spawn_info(r2[0].0).judge_match.expect("final judge carries a match");
assert_eq!(jmf, JudgeMatch { left: node_agent_id(2), right: node_agent_id(4) });
// Entrant 4 wins it all → controller completes with the champion, dependent unblocks.
run.record_completion(&r2[0].1, judge_done(&node_agent_id(4)));
let winner = run
.graph
.get(0)
.and_then(|n| n.result.as_ref())
.and_then(|r| r.tournament_winner.clone());
assert_eq!(winner.as_deref(), Some(node_agent_id(4).as_str()), "champion recorded");
assert_eq!(run.ready_batch(), vec![1], "dependent unblocks only after the bracket resolves");
// Ship the winner → workflow complete.
let last = spawn_round(&mut run);
assert_eq!(last, vec![(1, node_agent_id(1))]);
run.record_completion(&last[0].1, done());
assert!(run.is_complete());
}
/// An odd entrant count gives one entrant a bye in round 1 (no judge for it), and the bracket
/// still resolves to a single champion.
#[test]
fn tournament_with_bye_resolves() {
let spec = WorkflowSpec::new(vec![WorkflowNode::new(
RuntimeTask::new("rank"),
AgentRole::Plan,
)
.with_tournament(vec![
RuntimeTask::new("x"),
RuntimeTask::new("y"),
RuntimeTask::new("z"),
])]);
let mut run = WorkflowRun::new(&spec, "sess").unwrap();
let entrants = spawn_round(&mut run); // nodes 1,2,3
assert_eq!(entrants.len(), 3);
for (_, id) in &entrants {
run.record_completion(id, done());
}
// Round 1: only (entrant1, entrant2) plays; entrant3 draws a bye.
let r1 = spawn_round(&mut run);
assert_eq!(r1.len(), 1, "one match, one bye");
run.record_completion(&r1[0].1, judge_done(&node_agent_id(1)));
// Round 2: survivor of the match vs the bye entrant.
let r2 = spawn_round(&mut run);
assert_eq!(r2.len(), 1);
let jm = run.spawn_info(r2[0].0).judge_match.unwrap();
assert_eq!(jm, JudgeMatch { left: node_agent_id(1), right: node_agent_id(3) });
run.record_completion(&r2[0].1, judge_done(&node_agent_id(3)));
let winner = run.graph.get(0).and_then(|n| n.result.as_ref()).and_then(|r| r.tournament_winner.clone());
assert_eq!(winner.as_deref(), Some(node_agent_id(3).as_str()));
assert!(run.is_complete());
}
/// A quarantined tournament keeps its entrant + judge children quarantined, and (being
/// read-only) they pass the quarantine invariant rather than tripping it.
#[test]
fn tournament_children_inherit_controller_trust() {
let spec = WorkflowSpec::new(vec![WorkflowNode::new(
RuntimeTask::new("judge untrusted inputs"),
AgentRole::Plan,
)
.quarantined()
.with_tournament(vec![RuntimeTask::new("a"), RuntimeTask::new("b")])]);
let mut run = WorkflowRun::new(&spec, "sess").unwrap();
let entrants = spawn_round(&mut run);
for (node, _) in &entrants {
assert_eq!(run.spawn_info(*node).trust, "quarantined", "entrant inherits quarantine");
assert!(!run.quarantine_violation(*node), "read-only entrant is quarantine-clean");
}
for (_, id) in &entrants {
run.record_completion(id, done());
}
let r1 = spawn_round(&mut run);
assert_eq!(run.spawn_info(r1[0].0).trust, "quarantined", "judge inherits quarantine");
assert!(!run.quarantine_violation(r1[0].0));
}
/// Sanity: the controller node is itself a Tournament kind and never appears in a spawn batch
/// (entrants/judges carry the work).
#[test]
fn tournament_controller_never_spawns_itself() {
let spec = WorkflowSpec::new(vec![WorkflowNode::new(RuntimeTask::new("c"), AgentRole::Plan)
.with_tournament(vec![RuntimeTask::new("a"), RuntimeTask::new("b")])]);
let mut run = WorkflowRun::new(&spec, "sess").unwrap();
assert!(matches!(run.nodes[0].kind, NodeKind::Tournament { .. }));
let first = spawn_round(&mut run);
assert!(first.iter().all(|(n, _)| *n != 0), "controller node 0 never spawns directly");
}
}