deepseek-tui 0.8.35

Terminal UI for DeepSeek
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//! DeepSeek color palette and semantic roles.

use ratatui::style::Color;

pub const DEEPSEEK_BLUE_RGB: (u8, u8, u8) = (53, 120, 229); // #3578E5
pub const DEEPSEEK_SKY_RGB: (u8, u8, u8) = (106, 174, 242);
#[allow(dead_code)]
pub const DEEPSEEK_AQUA_RGB: (u8, u8, u8) = (54, 187, 212);
#[allow(dead_code)]
pub const DEEPSEEK_NAVY_RGB: (u8, u8, u8) = (24, 63, 138);
pub const DEEPSEEK_INK_RGB: (u8, u8, u8) = (11, 21, 38);
pub const DEEPSEEK_SLATE_RGB: (u8, u8, u8) = (18, 28, 46);
pub const DEEPSEEK_RED_RGB: (u8, u8, u8) = (226, 80, 96);

pub const LIGHT_SURFACE_RGB: (u8, u8, u8) = (246, 248, 251); // #F6F8FB
pub const LIGHT_PANEL_RGB: (u8, u8, u8) = (236, 242, 248); // #ECF2F8
pub const LIGHT_ELEVATED_RGB: (u8, u8, u8) = (219, 229, 240); // #DBE5F0
pub const LIGHT_REASONING_RGB: (u8, u8, u8) = (255, 246, 214); // #FFF6D6
pub const LIGHT_SUCCESS_RGB: (u8, u8, u8) = (223, 247, 231); // #DFF7E7
pub const LIGHT_ERROR_RGB: (u8, u8, u8) = (254, 229, 229); // #FEE5E5
pub const LIGHT_TEXT_BODY_RGB: (u8, u8, u8) = (15, 23, 42); // #0F172A
pub const LIGHT_TEXT_MUTED_RGB: (u8, u8, u8) = (51, 65, 85); // #334155
pub const LIGHT_TEXT_HINT_RGB: (u8, u8, u8) = (100, 116, 139); // #64748B
pub const LIGHT_TEXT_SOFT_RGB: (u8, u8, u8) = (30, 41, 59); // #1E293B
pub const LIGHT_BORDER_RGB: (u8, u8, u8) = (139, 161, 184); // #8BA1B8
pub const LIGHT_SELECTION_RGB: (u8, u8, u8) = (207, 224, 247); // #CFE0F7
pub const GRAYSCALE_SURFACE_RGB: (u8, u8, u8) = (10, 10, 10); // #0A0A0A
pub const GRAYSCALE_PANEL_RGB: (u8, u8, u8) = (18, 18, 18); // #121212
pub const GRAYSCALE_ELEVATED_RGB: (u8, u8, u8) = (31, 31, 31); // #1F1F1F
pub const GRAYSCALE_REASONING_RGB: (u8, u8, u8) = (38, 38, 38); // #262626
pub const GRAYSCALE_SUCCESS_RGB: (u8, u8, u8) = (34, 34, 34); // #222222
pub const GRAYSCALE_ERROR_RGB: (u8, u8, u8) = (42, 42, 42); // #2A2A2A
pub const GRAYSCALE_TEXT_BODY_RGB: (u8, u8, u8) = (236, 236, 236); // #ECECEC
pub const GRAYSCALE_TEXT_MUTED_RGB: (u8, u8, u8) = (180, 180, 180); // #B4B4B4
pub const GRAYSCALE_TEXT_HINT_RGB: (u8, u8, u8) = (138, 138, 138); // #8A8A8A
pub const GRAYSCALE_TEXT_SOFT_RGB: (u8, u8, u8) = (220, 220, 220); // #DCDCDC
pub const GRAYSCALE_BORDER_RGB: (u8, u8, u8) = (96, 96, 96); // #606060
pub const GRAYSCALE_SELECTION_RGB: (u8, u8, u8) = (62, 62, 62); // #3E3E3E

// New semantic colors
pub const BORDER_COLOR_RGB: (u8, u8, u8) = (42, 74, 127); // #2A4A7F

pub const DEEPSEEK_BLUE: Color = Color::Rgb(
    DEEPSEEK_BLUE_RGB.0,
    DEEPSEEK_BLUE_RGB.1,
    DEEPSEEK_BLUE_RGB.2,
);
pub const DEEPSEEK_SKY: Color =
    Color::Rgb(DEEPSEEK_SKY_RGB.0, DEEPSEEK_SKY_RGB.1, DEEPSEEK_SKY_RGB.2);
#[allow(dead_code)]
pub const DEEPSEEK_AQUA: Color = Color::Rgb(
    DEEPSEEK_AQUA_RGB.0,
    DEEPSEEK_AQUA_RGB.1,
    DEEPSEEK_AQUA_RGB.2,
);
#[allow(dead_code)]
pub const DEEPSEEK_NAVY: Color = Color::Rgb(
    DEEPSEEK_NAVY_RGB.0,
    DEEPSEEK_NAVY_RGB.1,
    DEEPSEEK_NAVY_RGB.2,
);
pub const DEEPSEEK_INK: Color =
    Color::Rgb(DEEPSEEK_INK_RGB.0, DEEPSEEK_INK_RGB.1, DEEPSEEK_INK_RGB.2);
pub const DEEPSEEK_SLATE: Color = Color::Rgb(
    DEEPSEEK_SLATE_RGB.0,
    DEEPSEEK_SLATE_RGB.1,
    DEEPSEEK_SLATE_RGB.2,
);
pub const DEEPSEEK_RED: Color =
    Color::Rgb(DEEPSEEK_RED_RGB.0, DEEPSEEK_RED_RGB.1, DEEPSEEK_RED_RGB.2);

pub const LIGHT_SURFACE: Color = Color::Rgb(
    LIGHT_SURFACE_RGB.0,
    LIGHT_SURFACE_RGB.1,
    LIGHT_SURFACE_RGB.2,
);
pub const LIGHT_PANEL: Color = Color::Rgb(LIGHT_PANEL_RGB.0, LIGHT_PANEL_RGB.1, LIGHT_PANEL_RGB.2);
pub const LIGHT_ELEVATED: Color = Color::Rgb(
    LIGHT_ELEVATED_RGB.0,
    LIGHT_ELEVATED_RGB.1,
    LIGHT_ELEVATED_RGB.2,
);
pub const LIGHT_REASONING: Color = Color::Rgb(
    LIGHT_REASONING_RGB.0,
    LIGHT_REASONING_RGB.1,
    LIGHT_REASONING_RGB.2,
);
pub const LIGHT_SUCCESS: Color = Color::Rgb(
    LIGHT_SUCCESS_RGB.0,
    LIGHT_SUCCESS_RGB.1,
    LIGHT_SUCCESS_RGB.2,
);
pub const LIGHT_ERROR: Color = Color::Rgb(LIGHT_ERROR_RGB.0, LIGHT_ERROR_RGB.1, LIGHT_ERROR_RGB.2);
pub const LIGHT_TEXT_BODY: Color = Color::Rgb(
    LIGHT_TEXT_BODY_RGB.0,
    LIGHT_TEXT_BODY_RGB.1,
    LIGHT_TEXT_BODY_RGB.2,
);
pub const LIGHT_TEXT_MUTED: Color = Color::Rgb(
    LIGHT_TEXT_MUTED_RGB.0,
    LIGHT_TEXT_MUTED_RGB.1,
    LIGHT_TEXT_MUTED_RGB.2,
);
pub const LIGHT_TEXT_HINT: Color = Color::Rgb(
    LIGHT_TEXT_HINT_RGB.0,
    LIGHT_TEXT_HINT_RGB.1,
    LIGHT_TEXT_HINT_RGB.2,
);
pub const LIGHT_TEXT_SOFT: Color = Color::Rgb(
    LIGHT_TEXT_SOFT_RGB.0,
    LIGHT_TEXT_SOFT_RGB.1,
    LIGHT_TEXT_SOFT_RGB.2,
);
pub const LIGHT_BORDER: Color =
    Color::Rgb(LIGHT_BORDER_RGB.0, LIGHT_BORDER_RGB.1, LIGHT_BORDER_RGB.2);
pub const LIGHT_SELECTION_BG: Color = Color::Rgb(
    LIGHT_SELECTION_RGB.0,
    LIGHT_SELECTION_RGB.1,
    LIGHT_SELECTION_RGB.2,
);
pub const GRAYSCALE_SURFACE: Color = Color::Rgb(
    GRAYSCALE_SURFACE_RGB.0,
    GRAYSCALE_SURFACE_RGB.1,
    GRAYSCALE_SURFACE_RGB.2,
);
pub const GRAYSCALE_PANEL: Color = Color::Rgb(
    GRAYSCALE_PANEL_RGB.0,
    GRAYSCALE_PANEL_RGB.1,
    GRAYSCALE_PANEL_RGB.2,
);
pub const GRAYSCALE_ELEVATED: Color = Color::Rgb(
    GRAYSCALE_ELEVATED_RGB.0,
    GRAYSCALE_ELEVATED_RGB.1,
    GRAYSCALE_ELEVATED_RGB.2,
);
pub const GRAYSCALE_REASONING: Color = Color::Rgb(
    GRAYSCALE_REASONING_RGB.0,
    GRAYSCALE_REASONING_RGB.1,
    GRAYSCALE_REASONING_RGB.2,
);
pub const GRAYSCALE_SUCCESS: Color = Color::Rgb(
    GRAYSCALE_SUCCESS_RGB.0,
    GRAYSCALE_SUCCESS_RGB.1,
    GRAYSCALE_SUCCESS_RGB.2,
);
pub const GRAYSCALE_ERROR: Color = Color::Rgb(
    GRAYSCALE_ERROR_RGB.0,
    GRAYSCALE_ERROR_RGB.1,
    GRAYSCALE_ERROR_RGB.2,
);
pub const GRAYSCALE_TEXT_BODY: Color = Color::Rgb(
    GRAYSCALE_TEXT_BODY_RGB.0,
    GRAYSCALE_TEXT_BODY_RGB.1,
    GRAYSCALE_TEXT_BODY_RGB.2,
);
pub const GRAYSCALE_TEXT_MUTED: Color = Color::Rgb(
    GRAYSCALE_TEXT_MUTED_RGB.0,
    GRAYSCALE_TEXT_MUTED_RGB.1,
    GRAYSCALE_TEXT_MUTED_RGB.2,
);
pub const GRAYSCALE_TEXT_HINT: Color = Color::Rgb(
    GRAYSCALE_TEXT_HINT_RGB.0,
    GRAYSCALE_TEXT_HINT_RGB.1,
    GRAYSCALE_TEXT_HINT_RGB.2,
);
pub const GRAYSCALE_TEXT_SOFT: Color = Color::Rgb(
    GRAYSCALE_TEXT_SOFT_RGB.0,
    GRAYSCALE_TEXT_SOFT_RGB.1,
    GRAYSCALE_TEXT_SOFT_RGB.2,
);
pub const GRAYSCALE_BORDER: Color = Color::Rgb(
    GRAYSCALE_BORDER_RGB.0,
    GRAYSCALE_BORDER_RGB.1,
    GRAYSCALE_BORDER_RGB.2,
);
pub const GRAYSCALE_SELECTION_BG: Color = Color::Rgb(
    GRAYSCALE_SELECTION_RGB.0,
    GRAYSCALE_SELECTION_RGB.1,
    GRAYSCALE_SELECTION_RGB.2,
);

pub const TEXT_BODY: Color = Color::Rgb(226, 232, 240); // #E2E8F0
pub const TEXT_SECONDARY: Color = Color::Rgb(177, 190, 207); // #B1BECF
pub const TEXT_HINT: Color = Color::Rgb(135, 151, 171); // #8797AB
pub const TEXT_ACCENT: Color = DEEPSEEK_SKY;
pub const SELECTION_TEXT: Color = Color::White;
pub const TEXT_SOFT: Color = Color::Rgb(217, 226, 238); // #D9E2EE
pub const TEXT_REASONING: Color = Color::Rgb(211, 170, 112); // #D3AA70

// Compatibility aliases for existing call sites.
pub const TEXT_PRIMARY: Color = TEXT_BODY;
pub const TEXT_MUTED: Color = TEXT_SECONDARY;
pub const TEXT_DIM: Color = TEXT_HINT;
pub const USER_BODY: Color = Color::Rgb(74, 222, 128); // #4ADE80 green
pub const LIGHT_USER_BODY: Color = Color::Rgb(21, 128, 61); // #15803D green

// New semantic colors for UI theming
pub const BORDER_COLOR: Color =
    Color::Rgb(BORDER_COLOR_RGB.0, BORDER_COLOR_RGB.1, BORDER_COLOR_RGB.2);
#[allow(dead_code)]
pub const ACCENT_PRIMARY: Color = DEEPSEEK_BLUE; // #3578E5
#[allow(dead_code)]
pub const ACCENT_SECONDARY: Color = TEXT_ACCENT; // #6AAEF2
#[allow(dead_code)]
pub const BACKGROUND_DARK: Color = Color::Rgb(13, 26, 48); // #0D1A30
#[allow(dead_code)]
pub const STATUS_NEUTRAL: Color = Color::Rgb(160, 160, 160); // #A0A0A0
#[allow(dead_code)]
pub const SURFACE_PANEL: Color = Color::Rgb(21, 33, 52); // #152134
#[allow(dead_code)]
pub const SURFACE_ELEVATED: Color = Color::Rgb(28, 42, 64); // #1C2A40
pub const SURFACE_REASONING: Color = Color::Rgb(54, 44, 26); // #362C1A
pub const SURFACE_REASONING_TINT: Color = Color::Rgb(16, 24, 37); // #101825
#[allow(dead_code)]
pub const SURFACE_REASONING_ACTIVE: Color = Color::Rgb(68, 53, 28); // #44351C
#[allow(dead_code)]
pub const SURFACE_TOOL: Color = Color::Rgb(24, 39, 60); // #18273C
#[allow(dead_code)]
pub const SURFACE_TOOL_ACTIVE: Color = Color::Rgb(29, 48, 73); // #1D3049
#[allow(dead_code)]
pub const SURFACE_SUCCESS: Color = Color::Rgb(22, 56, 63); // #16383F
#[allow(dead_code)]
pub const SURFACE_ERROR: Color = Color::Rgb(63, 27, 36); // #3F1B24
pub const DIFF_ADDED_BG: Color = Color::Rgb(18, 52, 38); // #123426 dark green tint
pub const DIFF_DELETED_BG: Color = Color::Rgb(52, 22, 28); // #34161C dark red tint
pub const DIFF_ADDED: Color = Color::Rgb(87, 199, 133); // #57C785
pub const ACCENT_REASONING_LIVE: Color = Color::Rgb(224, 153, 72); // #E09948
pub const ACCENT_TOOL_LIVE: Color = Color::Rgb(133, 184, 234); // #85B8EA
pub const ACCENT_TOOL_ISSUE: Color = Color::Rgb(192, 143, 153); // #C08F99
pub const TEXT_TOOL_OUTPUT: Color = Color::Rgb(191, 205, 220); // #BFCEDC

// Legacy status colors - keep for backward compatibility
pub const STATUS_SUCCESS: Color = DEEPSEEK_SKY;
pub const STATUS_WARNING: Color = Color::Rgb(255, 170, 60); // Amber
pub const STATUS_ERROR: Color = DEEPSEEK_RED;
#[allow(dead_code)]
pub const STATUS_INFO: Color = DEEPSEEK_BLUE;

// Mode-specific accent colors for mode badges
pub const MODE_AGENT: Color = Color::Rgb(80, 150, 255); // Bright blue
pub const MODE_YOLO: Color = Color::Rgb(255, 100, 100); // Warning red
pub const MODE_PLAN: Color = Color::Rgb(255, 170, 60); // Orange

pub const SELECTION_BG: Color = Color::Rgb(26, 44, 74);
#[allow(dead_code)]
pub const COMPOSER_BG: Color = DEEPSEEK_SLATE;

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PaletteMode {
    Dark,
    Light,
    Grayscale,
}

impl PaletteMode {
    /// Parse `COLORFGBG`, whose last numeric segment is the terminal
    /// background color. Values >= 8 conventionally indicate a light profile.
    #[must_use]
    pub fn from_colorfgbg(value: &str) -> Option<Self> {
        let bg = value
            .split(';')
            .rev()
            .find_map(|part| part.parse::<u16>().ok())?;
        Some(if bg >= 8 { Self::Light } else { Self::Dark })
    }

    /// Detect whether the terminal profile is light. Missing or unparsable
    /// values default to dark so existing terminal setups keep the tuned theme.
    #[must_use]
    pub fn detect() -> Self {
        std::env::var("COLORFGBG")
            .ok()
            .and_then(|value| Self::from_colorfgbg(&value))
            .unwrap_or(Self::Dark)
    }
}

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct UiTheme {
    pub name: &'static str,
    pub mode: PaletteMode,
    pub surface_bg: Color,
    pub panel_bg: Color,
    pub elevated_bg: Color,
    pub composer_bg: Color,
    pub selection_bg: Color,
    pub header_bg: Color,
    pub footer_bg: Color,
    /// Statusline mode colors (agent/yolo/plan)
    pub mode_agent: Color,
    pub mode_yolo: Color,
    pub mode_plan: Color,
    /// Statusline status colors
    pub status_ready: Color,
    pub status_working: Color,
    pub status_warning: Color,
    /// Statusline text colors
    pub text_dim: Color,
    pub text_hint: Color,
    pub text_muted: Color,
    pub text_body: Color,
    pub text_soft: Color,
    pub border: Color,
}

pub const UI_THEME: UiTheme = UiTheme {
    name: "whale",
    mode: PaletteMode::Dark,
    surface_bg: DEEPSEEK_INK,
    panel_bg: DEEPSEEK_SLATE,
    elevated_bg: SURFACE_ELEVATED,
    composer_bg: DEEPSEEK_SLATE,
    selection_bg: SELECTION_BG,
    header_bg: DEEPSEEK_INK,
    footer_bg: DEEPSEEK_INK,
    mode_agent: MODE_AGENT,
    mode_yolo: MODE_YOLO,
    mode_plan: MODE_PLAN,
    status_ready: TEXT_MUTED,
    status_working: DEEPSEEK_SKY,
    status_warning: STATUS_WARNING,
    text_dim: TEXT_DIM,
    text_hint: TEXT_HINT,
    text_muted: TEXT_MUTED,
    text_body: TEXT_BODY,
    text_soft: TEXT_SOFT,
    border: BORDER_COLOR,
};

pub const LIGHT_UI_THEME: UiTheme = UiTheme {
    name: "whale-light",
    mode: PaletteMode::Light,
    surface_bg: LIGHT_SURFACE,
    panel_bg: LIGHT_PANEL,
    elevated_bg: LIGHT_ELEVATED,
    composer_bg: LIGHT_PANEL,
    selection_bg: LIGHT_SELECTION_BG,
    header_bg: LIGHT_SURFACE,
    footer_bg: LIGHT_SURFACE,
    mode_agent: DEEPSEEK_BLUE,
    mode_yolo: DEEPSEEK_RED,
    mode_plan: Color::Rgb(180, 83, 9),
    status_ready: LIGHT_TEXT_MUTED,
    status_working: DEEPSEEK_BLUE,
    status_warning: Color::Rgb(180, 83, 9),
    text_dim: LIGHT_TEXT_HINT,
    text_hint: LIGHT_TEXT_HINT,
    text_muted: LIGHT_TEXT_MUTED,
    text_body: LIGHT_TEXT_BODY,
    text_soft: LIGHT_TEXT_SOFT,
    border: LIGHT_BORDER,
};

pub const GRAYSCALE_UI_THEME: UiTheme = UiTheme {
    name: "grayscale",
    mode: PaletteMode::Grayscale,
    surface_bg: GRAYSCALE_SURFACE,
    panel_bg: GRAYSCALE_PANEL,
    elevated_bg: GRAYSCALE_ELEVATED,
    composer_bg: GRAYSCALE_PANEL,
    selection_bg: GRAYSCALE_SELECTION_BG,
    header_bg: GRAYSCALE_SURFACE,
    footer_bg: GRAYSCALE_SURFACE,
    mode_agent: GRAYSCALE_TEXT_SOFT,
    mode_yolo: GRAYSCALE_TEXT_BODY,
    mode_plan: GRAYSCALE_TEXT_MUTED,
    status_ready: GRAYSCALE_TEXT_MUTED,
    status_working: GRAYSCALE_TEXT_SOFT,
    status_warning: GRAYSCALE_TEXT_BODY,
    text_dim: GRAYSCALE_TEXT_HINT,
    text_hint: GRAYSCALE_TEXT_HINT,
    text_muted: GRAYSCALE_TEXT_MUTED,
    text_body: GRAYSCALE_TEXT_BODY,
    text_soft: GRAYSCALE_TEXT_SOFT,
    border: GRAYSCALE_BORDER,
};

pub const CATPPUCCIN_MOCHA_UI_THEME: UiTheme = UiTheme {
    name: "catppuccin-mocha",
    mode: PaletteMode::Dark,
    surface_bg: Color::Rgb(0x1e, 0x1e, 0x2e),  // base
    panel_bg: Color::Rgb(0x18, 0x18, 0x25),    // mantle
    elevated_bg: Color::Rgb(0x31, 0x32, 0x44), // surface0
    composer_bg: Color::Rgb(0x18, 0x18, 0x25),
    selection_bg: Color::Rgb(0x45, 0x47, 0x5a), // surface1
    header_bg: Color::Rgb(0x11, 0x11, 0x1b),    // crust
    footer_bg: Color::Rgb(0x11, 0x11, 0x1b),
    mode_agent: Color::Rgb(0x89, 0xb4, 0xfa),     // blue
    mode_yolo: Color::Rgb(0xf3, 0x8b, 0xa8),      // red
    mode_plan: Color::Rgb(0xfa, 0xb3, 0x87),      // peach
    status_ready: Color::Rgb(0x7f, 0x84, 0x9c),   // overlay1
    status_working: Color::Rgb(0x74, 0xc7, 0xec), // sapphire
    status_warning: Color::Rgb(0xf9, 0xe2, 0xaf), // yellow
    text_dim: Color::Rgb(0x6c, 0x70, 0x86),       // overlay0
    text_hint: Color::Rgb(0x7f, 0x84, 0x9c),      // overlay1
    text_muted: Color::Rgb(0xa6, 0xad, 0xc8),     // subtext0
    text_body: Color::Rgb(0xcd, 0xd6, 0xf4),      // text
    text_soft: Color::Rgb(0xba, 0xc2, 0xde),      // subtext1
    border: Color::Rgb(0x45, 0x47, 0x5a),         // surface1
};

pub const TOKYO_NIGHT_UI_THEME: UiTheme = UiTheme {
    name: "tokyo-night",
    mode: PaletteMode::Dark,
    surface_bg: Color::Rgb(0x1a, 0x1b, 0x26),  // bg
    panel_bg: Color::Rgb(0x16, 0x16, 0x1e),    // bg_dark
    elevated_bg: Color::Rgb(0x29, 0x2e, 0x42), // bg_highlight
    composer_bg: Color::Rgb(0x16, 0x16, 0x1e),
    selection_bg: Color::Rgb(0x28, 0x34, 0x57), // visual selection
    header_bg: Color::Rgb(0x16, 0x16, 0x1e),
    footer_bg: Color::Rgb(0x16, 0x16, 0x1e),
    mode_agent: Color::Rgb(0x7a, 0xa2, 0xf7),     // blue
    mode_yolo: Color::Rgb(0xf7, 0x76, 0x8e),      // red
    mode_plan: Color::Rgb(0xff, 0x9e, 0x64),      // orange
    status_ready: Color::Rgb(0x56, 0x5f, 0x89),   // comment
    status_working: Color::Rgb(0x7d, 0xcf, 0xff), // cyan
    status_warning: Color::Rgb(0xe0, 0xaf, 0x68), // yellow
    text_dim: Color::Rgb(0x56, 0x5f, 0x89),       // comment
    text_hint: Color::Rgb(0x73, 0x7a, 0xa2),      // dark5
    text_muted: Color::Rgb(0xa9, 0xb1, 0xd6),     // fg_dark
    text_body: Color::Rgb(0xc0, 0xca, 0xf5),      // fg
    text_soft: Color::Rgb(0xbb, 0xc2, 0xe0),
    border: Color::Rgb(0x41, 0x48, 0x68), // terminal_black
};

pub const DRACULA_UI_THEME: UiTheme = UiTheme {
    name: "dracula",
    mode: PaletteMode::Dark,
    surface_bg: Color::Rgb(0x28, 0x2a, 0x36), // background
    panel_bg: Color::Rgb(0x21, 0x22, 0x2c),
    elevated_bg: Color::Rgb(0x34, 0x37, 0x46),
    composer_bg: Color::Rgb(0x21, 0x22, 0x2c),
    selection_bg: Color::Rgb(0x44, 0x47, 0x5a), // current line
    header_bg: Color::Rgb(0x21, 0x22, 0x2c),
    footer_bg: Color::Rgb(0x21, 0x22, 0x2c),
    mode_agent: Color::Rgb(0xbd, 0x93, 0xf9),     // purple
    mode_yolo: Color::Rgb(0xff, 0x55, 0x55),      // red
    mode_plan: Color::Rgb(0xff, 0xb8, 0x6c),      // orange
    status_ready: Color::Rgb(0x62, 0x72, 0xa4),   // comment
    status_working: Color::Rgb(0x8b, 0xe9, 0xfd), // cyan
    status_warning: Color::Rgb(0xf1, 0xfa, 0x8c), // yellow
    text_dim: Color::Rgb(0x62, 0x72, 0xa4),
    text_hint: Color::Rgb(0x8a, 0x8e, 0xaa),
    text_muted: Color::Rgb(0xc0, 0xc4, 0xd6),
    text_body: Color::Rgb(0xf8, 0xf8, 0xf2), // foreground
    text_soft: Color::Rgb(0xe2, 0xe2, 0xdc),
    border: Color::Rgb(0x44, 0x47, 0x5a),
};

pub const GRUVBOX_DARK_UI_THEME: UiTheme = UiTheme {
    name: "gruvbox-dark",
    mode: PaletteMode::Dark,
    surface_bg: Color::Rgb(0x28, 0x28, 0x28),  // bg0
    panel_bg: Color::Rgb(0x3c, 0x38, 0x36),    // bg1
    elevated_bg: Color::Rgb(0x50, 0x49, 0x45), // bg2
    composer_bg: Color::Rgb(0x3c, 0x38, 0x36),
    selection_bg: Color::Rgb(0x66, 0x5c, 0x54), // bg3
    header_bg: Color::Rgb(0x1d, 0x20, 0x21),    // bg0_h
    footer_bg: Color::Rgb(0x1d, 0x20, 0x21),
    mode_agent: Color::Rgb(0x83, 0xa5, 0x98),     // blue
    mode_yolo: Color::Rgb(0xfb, 0x49, 0x34),      // red
    mode_plan: Color::Rgb(0xfe, 0x80, 0x19),      // orange
    status_ready: Color::Rgb(0x92, 0x83, 0x74),   // gray
    status_working: Color::Rgb(0x8e, 0xc0, 0x7c), // aqua
    status_warning: Color::Rgb(0xfa, 0xbd, 0x2f), // yellow
    text_dim: Color::Rgb(0x92, 0x83, 0x74),       // gray
    text_hint: Color::Rgb(0xa8, 0x99, 0x84),      // fg4
    text_muted: Color::Rgb(0xbd, 0xae, 0x93),     // fg3
    text_body: Color::Rgb(0xeb, 0xdb, 0xb2),      // fg1
    text_soft: Color::Rgb(0xd5, 0xc4, 0xa1),      // fg2
    border: Color::Rgb(0x66, 0x5c, 0x54),         // bg3
};

/// Stable identifiers for the named themes the user can select. `System`
/// defers to `PaletteMode::detect()` (terminal-driven dark/light). Each
/// dark/light id resolves to a single fixed `UiTheme`.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ThemeId {
    System,
    Whale,
    WhaleLight,
    Grayscale,
    CatppuccinMocha,
    TokyoNight,
    Dracula,
    GruvboxDark,
}

impl ThemeId {
    /// Parse a settings string (`"system"`, `"dark"`, `"catppuccin-mocha"`, …).
    /// Accepts a few aliases (`"whale"` for dark, `"light"` for whale-light)
    /// so existing config files keep working. Case-insensitive.
    #[must_use]
    pub fn from_name(value: &str) -> Option<Self> {
        match normalize_theme_name(value)? {
            "system" => Some(Self::System),
            "dark" => Some(Self::Whale),
            "light" => Some(Self::WhaleLight),
            "grayscale" => Some(Self::Grayscale),
            "catppuccin-mocha" => Some(Self::CatppuccinMocha),
            "tokyo-night" => Some(Self::TokyoNight),
            "dracula" => Some(Self::Dracula),
            "gruvbox-dark" => Some(Self::GruvboxDark),
            _ => None,
        }
    }

    /// Canonical settings string (lowercase, dash-separated). Round-trips
    /// through `from_name`.
    #[must_use]
    pub const fn name(self) -> &'static str {
        match self {
            Self::System => "system",
            Self::Whale => "dark",
            Self::WhaleLight => "light",
            Self::Grayscale => "grayscale",
            Self::CatppuccinMocha => "catppuccin-mocha",
            Self::TokyoNight => "tokyo-night",
            Self::Dracula => "dracula",
            Self::GruvboxDark => "gruvbox-dark",
        }
    }

    /// Human-readable label for picker rows.
    #[must_use]
    pub const fn display_name(self) -> &'static str {
        match self {
            Self::System => "System",
            Self::Whale => "Whale (Dark)",
            Self::WhaleLight => "Whale Light",
            Self::Grayscale => "Grayscale",
            Self::CatppuccinMocha => "Catppuccin Mocha",
            Self::TokyoNight => "Tokyo Night",
            Self::Dracula => "Dracula",
            Self::GruvboxDark => "Gruvbox Dark",
        }
    }

    /// Short tagline for picker rows.
    #[must_use]
    pub const fn tagline(self) -> &'static str {
        match self {
            Self::System => "Follow terminal background (COLORFGBG)",
            Self::Whale => "Default DeepSeek dark blue",
            Self::WhaleLight => "DeepSeek light, paper-ish",
            Self::Grayscale => "Color-minimal high contrast",
            Self::CatppuccinMocha => "Soft pastels on warm dark",
            Self::TokyoNight => "Deep blue/violet night palette",
            Self::Dracula => "Classic high-contrast purple",
            Self::GruvboxDark => "Vintage warm earth tones",
        }
    }

    /// Resolve to a concrete `UiTheme`. For `System` this consults
    /// `PaletteMode::detect()` exactly once and returns the corresponding
    /// dark/light theme — callers that want to live-track terminal background
    /// changes need to re-invoke this.
    #[must_use]
    pub fn ui_theme(self) -> UiTheme {
        match self {
            Self::System => UiTheme::detect(),
            Self::Whale => UI_THEME,
            Self::WhaleLight => LIGHT_UI_THEME,
            Self::Grayscale => GRAYSCALE_UI_THEME,
            Self::CatppuccinMocha => CATPPUCCIN_MOCHA_UI_THEME,
            Self::TokyoNight => TOKYO_NIGHT_UI_THEME,
            Self::Dracula => DRACULA_UI_THEME,
            Self::GruvboxDark => GRUVBOX_DARK_UI_THEME,
        }
    }
}

/// Themes shown in the `/theme` picker, in display order.
pub const SELECTABLE_THEMES: &[ThemeId] = &[
    ThemeId::System,
    ThemeId::Whale,
    ThemeId::WhaleLight,
    ThemeId::Grayscale,
    ThemeId::CatppuccinMocha,
    ThemeId::TokyoNight,
    ThemeId::Dracula,
    ThemeId::GruvboxDark,
];

impl UiTheme {
    #[must_use]
    pub fn for_mode(mode: PaletteMode) -> Self {
        match mode {
            PaletteMode::Dark => UI_THEME,
            PaletteMode::Light => LIGHT_UI_THEME,
            PaletteMode::Grayscale => GRAYSCALE_UI_THEME,
        }
    }

    #[must_use]
    pub fn detect() -> Self {
        Self::for_mode(PaletteMode::detect())
    }

    #[must_use]
    pub fn from_setting(value: &str) -> Option<Self> {
        ThemeId::from_name(value).map(ThemeId::ui_theme)
    }

    #[must_use]
    pub fn with_background_color(mut self, color: Color) -> Self {
        self.surface_bg = color;
        self.header_bg = color;
        self.footer_bg = color;
        self
    }
}

#[must_use]
pub fn normalize_theme_name(value: &str) -> Option<&'static str> {
    match value.trim().to_ascii_lowercase().as_str() {
        "" | "auto" | "system" | "default" => Some("system"),
        "dark" | "whale" | "whale-dark" => Some("dark"),
        "light" | "whale-light" => Some("light"),
        "grayscale" | "greyscale" | "gray" | "grey" | "mono" | "monochrome" | "black-white"
        | "black_and_white" | "blackwhite" | "bw" | "b&w" => Some("grayscale"),
        "catppuccin-mocha" | "catppuccin" | "mocha" => Some("catppuccin-mocha"),
        "tokyo-night" | "tokyonight" | "tokyo" => Some("tokyo-night"),
        "dracula" => Some("dracula"),
        "gruvbox-dark" | "gruvbox" => Some("gruvbox-dark"),
        _ => None,
    }
}

#[must_use]
pub fn theme_label_for_mode(mode: PaletteMode) -> &'static str {
    match mode {
        PaletteMode::Dark => "dark",
        PaletteMode::Light => "light",
        PaletteMode::Grayscale => "grayscale",
    }
}

#[must_use]
pub fn ui_theme_from_settings(theme: &str, background_color: Option<&str>) -> UiTheme {
    let mut ui_theme = UiTheme::from_setting(theme).unwrap_or_else(UiTheme::detect);
    if let Some(background) = background_color.and_then(parse_hex_rgb_color) {
        ui_theme = ui_theme.with_background_color(background);
    }
    ui_theme
}

#[must_use]
pub fn parse_hex_rgb_color(value: &str) -> Option<Color> {
    let hex = value.trim().strip_prefix('#').unwrap_or(value.trim());
    if hex.len() != 6 || !hex.chars().all(|ch| ch.is_ascii_hexdigit()) {
        return None;
    }

    let r = u8::from_str_radix(&hex[0..2], 16).ok()?;
    let g = u8::from_str_radix(&hex[2..4], 16).ok()?;
    let b = u8::from_str_radix(&hex[4..6], 16).ok()?;
    Some(Color::Rgb(r, g, b))
}

#[must_use]
pub fn normalize_hex_rgb_color(value: &str) -> Option<String> {
    hex_rgb_string(parse_hex_rgb_color(value)?)
}

#[must_use]
pub fn hex_rgb_string(color: Color) -> Option<String> {
    let Color::Rgb(r, g, b) = color else {
        return None;
    };
    Some(format!("#{r:02x}{g:02x}{b:02x}"))
}

#[must_use]
pub fn adapt_fg_for_palette_mode(color: Color, _bg: Color, mode: PaletteMode) -> Color {
    match mode {
        PaletteMode::Dark => color,
        PaletteMode::Light => adapt_fg_for_light_palette(color),
        PaletteMode::Grayscale => adapt_fg_for_grayscale_palette(color),
    }
}

#[must_use]
pub fn adapt_bg_for_palette_mode(color: Color, mode: PaletteMode) -> Color {
    match mode {
        PaletteMode::Dark => color,
        PaletteMode::Light => adapt_bg_for_light_palette(color),
        PaletteMode::Grayscale => adapt_bg_for_grayscale_palette(color),
    }
}

fn adapt_fg_for_light_palette(color: Color) -> Color {
    if color == TEXT_BODY || color == SELECTION_TEXT || color == Color::White {
        LIGHT_TEXT_BODY
    } else if color == TEXT_SECONDARY || color == TEXT_MUTED {
        LIGHT_TEXT_MUTED
    } else if color == TEXT_HINT || color == TEXT_DIM {
        LIGHT_TEXT_HINT
    } else if color == TEXT_SOFT || color == TEXT_TOOL_OUTPUT {
        LIGHT_TEXT_SOFT
    } else if color == BORDER_COLOR {
        LIGHT_BORDER
    } else if color == TEXT_ACCENT || color == DEEPSEEK_SKY || color == ACCENT_TOOL_LIVE {
        DEEPSEEK_BLUE
    } else if color == TEXT_REASONING || color == ACCENT_REASONING_LIVE {
        Color::Rgb(146, 64, 14)
    } else if color == ACCENT_TOOL_ISSUE {
        Color::Rgb(159, 18, 57)
    } else if color == DIFF_ADDED {
        Color::Rgb(22, 101, 52)
    } else if color == USER_BODY {
        LIGHT_USER_BODY
    } else {
        color
    }
}

fn adapt_bg_for_light_palette(color: Color) -> Color {
    if color == DEEPSEEK_INK || color == BACKGROUND_DARK {
        LIGHT_SURFACE
    } else if color == DEEPSEEK_SLATE
        || color == COMPOSER_BG
        || color == SURFACE_PANEL
        || color == SURFACE_TOOL
    {
        LIGHT_PANEL
    } else if color == SURFACE_ELEVATED || color == SURFACE_TOOL_ACTIVE {
        LIGHT_ELEVATED
    } else if color == SURFACE_REASONING
        || color == SURFACE_REASONING_TINT
        || color == SURFACE_REASONING_ACTIVE
    {
        LIGHT_REASONING
    } else if color == SURFACE_SUCCESS {
        LIGHT_SUCCESS
    } else if color == SURFACE_ERROR {
        LIGHT_ERROR
    } else if color == DIFF_ADDED_BG {
        LIGHT_SUCCESS
    } else if color == DIFF_DELETED_BG {
        LIGHT_ERROR
    } else if color == SELECTION_BG {
        LIGHT_SELECTION_BG
    } else {
        color
    }
}

// === Community-theme remap ===
//
// The vast majority of render sites in this crate reach for `palette::TEXT_*`,
// `palette::DEEPSEEK_INK`, `palette::BORDER_COLOR`, etc. directly rather than
// looking up `app.ui_theme`. To make community theme presets (Catppuccin,
// Tokyo Night, …) actually move the needle visually we intercept colors at
// the backend layer (see `tui::color_compat::ColorCompatBackend`) and remap
// every well-known dark-palette constant to the equivalent UiTheme slot for
// the active preset. For `System`, `Whale`, and `WhaleLight` the remap is a
// no-op — the existing dark/light pipeline handles those.

/// Per-preset green accent used for things that semantically *should* stay
/// green even after theming (diff "+" lines, user-input body). Mapping these
/// to `ui.status_working` would lose the green/cyan distinction the UI
/// relies on, so we keep a small dedicated table.
#[must_use]
const fn theme_green(theme: ThemeId) -> Color {
    match theme {
        ThemeId::CatppuccinMocha => Color::Rgb(0xa6, 0xe3, 0xa1),
        ThemeId::TokyoNight => Color::Rgb(0x9e, 0xce, 0x6a),
        ThemeId::Dracula => Color::Rgb(0x50, 0xfa, 0x7b),
        ThemeId::GruvboxDark => Color::Rgb(0xb8, 0xbb, 0x26),
        _ => USER_BODY,
    }
}

/// Per-preset red accent, used for diff "−" line foreground when present.
#[must_use]
const fn theme_red(theme: ThemeId) -> Color {
    match theme {
        ThemeId::CatppuccinMocha => Color::Rgb(0xf3, 0x8b, 0xa8),
        ThemeId::TokyoNight => Color::Rgb(0xf7, 0x76, 0x8e),
        ThemeId::Dracula => Color::Rgb(0xff, 0x55, 0x55),
        ThemeId::GruvboxDark => Color::Rgb(0xfb, 0x49, 0x34),
        _ => DEEPSEEK_RED,
    }
}

/// Per-preset dark-green diff-added background tint.
#[must_use]
const fn theme_diff_added_bg(theme: ThemeId) -> Color {
    match theme {
        ThemeId::CatppuccinMocha => Color::Rgb(0x1f, 0x33, 0x29),
        ThemeId::TokyoNight => Color::Rgb(0x1b, 0x2b, 0x1f),
        ThemeId::Dracula => Color::Rgb(0x21, 0x3a, 0x2a),
        ThemeId::GruvboxDark => Color::Rgb(0x29, 0x32, 0x16),
        _ => DIFF_ADDED_BG,
    }
}

/// Per-preset dark-red diff-deleted background tint.
#[must_use]
const fn theme_diff_deleted_bg(theme: ThemeId) -> Color {
    match theme {
        ThemeId::CatppuccinMocha => Color::Rgb(0x3a, 0x1f, 0x2a),
        ThemeId::TokyoNight => Color::Rgb(0x33, 0x1c, 0x24),
        ThemeId::Dracula => Color::Rgb(0x3a, 0x1f, 0x22),
        ThemeId::GruvboxDark => Color::Rgb(0x35, 0x1c, 0x18),
        _ => DIFF_DELETED_BG,
    }
}

/// Returns `true` if the preset participates in the cell-level remap. The
/// default Whale and System themes pass through unchanged so this whole
/// stage compiles down to a single load+compare on the hot path.
#[inline]
#[must_use]
pub const fn theme_remap_active(theme: ThemeId) -> bool {
    matches!(
        theme,
        ThemeId::CatppuccinMocha | ThemeId::TokyoNight | ThemeId::Dracula | ThemeId::GruvboxDark
    )
}

/// Remap a foreground color for a community theme preset. Mirrors the
/// structure of [`adapt_fg_for_palette_mode`] — same source set, different
/// destinations sourced from the preset's [`UiTheme`].
///
/// The `ui` argument is the *active* UiTheme as carried on `App` —
/// `ThemeId.ui_theme()` with the user's `background_color` override
/// already applied. Passing it through (rather than re-resolving from
/// `theme` inside this function) preserves that override; otherwise a
/// user combining `background_color = "#..."` with a community theme
/// would see their override silently overwritten by the preset's
/// surface_bg on every cell remap.
#[must_use]
pub fn adapt_fg_for_theme(color: Color, theme: ThemeId, ui: &UiTheme) -> Color {
    if !theme_remap_active(theme) {
        return color;
    }

    if color == TEXT_BODY || color == SELECTION_TEXT || color == Color::White {
        ui.text_body
    } else if color == TEXT_SECONDARY || color == TEXT_MUTED {
        ui.text_muted
    } else if color == TEXT_HINT || color == TEXT_DIM {
        ui.text_hint
    } else if color == TEXT_SOFT || color == TEXT_TOOL_OUTPUT {
        ui.text_soft
    } else if color == BORDER_COLOR {
        ui.border
    } else if color == TEXT_ACCENT || color == DEEPSEEK_SKY || color == ACCENT_TOOL_LIVE {
        ui.status_working
    } else if color == TEXT_REASONING || color == ACCENT_REASONING_LIVE {
        ui.mode_plan
    } else if color == ACCENT_TOOL_ISSUE {
        ui.mode_yolo
    } else if color == STATUS_WARNING {
        ui.status_warning
    } else if color == DEEPSEEK_RED {
        theme_red(theme)
    } else if color == DIFF_ADDED || color == USER_BODY {
        theme_green(theme)
    } else if color == DEEPSEEK_BLUE {
        // The default mode_agent accent — keep it in the preset's blue family.
        ui.mode_agent
    } else {
        color
    }
}

/// Remap a background color for a community theme preset. See the
/// `ui` note on [`adapt_fg_for_theme`] — same contract here.
#[must_use]
pub fn adapt_bg_for_theme(color: Color, theme: ThemeId, ui: &UiTheme) -> Color {
    if !theme_remap_active(theme) {
        return color;
    }

    if color == DEEPSEEK_INK || color == BACKGROUND_DARK {
        ui.surface_bg
    } else if color == DEEPSEEK_SLATE
        || color == COMPOSER_BG
        || color == SURFACE_PANEL
        || color == SURFACE_TOOL
    {
        ui.panel_bg
    } else if color == SURFACE_ELEVATED || color == SURFACE_TOOL_ACTIVE {
        ui.elevated_bg
    } else if color == SURFACE_REASONING
        || color == SURFACE_REASONING_TINT
        || color == SURFACE_REASONING_ACTIVE
        || color == SURFACE_SUCCESS
        || color == SURFACE_ERROR
    {
        // Reasoning/success/error backgrounds are subtle tints that don't have
        // a dedicated theme slot. Collapse them onto the panel surface so they
        // read as recessed rather than a stray default-blue tint.
        ui.panel_bg
    } else if color == SELECTION_BG {
        ui.selection_bg
    } else if color == DIFF_ADDED_BG {
        theme_diff_added_bg(theme)
    } else if color == DIFF_DELETED_BG {
        theme_diff_deleted_bg(theme)
    } else {
        color
    }
}

fn adapt_fg_for_grayscale_palette(color: Color) -> Color {
    if color == Color::Reset {
        return color;
    }
    if color == TEXT_BODY
        || color == SELECTION_TEXT
        || color == LIGHT_TEXT_BODY
        || color == Color::White
        || color == DEEPSEEK_RED
        || color == STATUS_ERROR
        || color == MODE_YOLO
    {
        GRAYSCALE_TEXT_BODY
    } else if color == TEXT_SOFT
        || color == TEXT_TOOL_OUTPUT
        || color == LIGHT_TEXT_SOFT
        || color == TEXT_ACCENT
        || color == DEEPSEEK_SKY
        || color == DEEPSEEK_BLUE
        || color == ACCENT_TOOL_LIVE
        || color == STATUS_SUCCESS
        || color == STATUS_INFO
        || color == MODE_AGENT
    {
        GRAYSCALE_TEXT_SOFT
    } else if color == TEXT_SECONDARY
        || color == TEXT_MUTED
        || color == LIGHT_TEXT_MUTED
        || color == TEXT_REASONING
        || color == ACCENT_REASONING_LIVE
        || color == STATUS_WARNING
        || color == MODE_PLAN
        || color == USER_BODY
        || color == LIGHT_USER_BODY
        || color == DIFF_ADDED
    {
        GRAYSCALE_TEXT_MUTED
    } else if color == TEXT_HINT
        || color == TEXT_DIM
        || color == LIGHT_TEXT_HINT
        || color == BORDER_COLOR
        || color == LIGHT_BORDER
        || color == ACCENT_TOOL_ISSUE
    {
        GRAYSCALE_TEXT_HINT
    } else {
        match color {
            Color::Black => GRAYSCALE_TEXT_BODY,
            Color::Gray | Color::DarkGray => GRAYSCALE_TEXT_HINT,
            Color::Red
            | Color::LightRed
            | Color::Green
            | Color::LightGreen
            | Color::Yellow
            | Color::LightYellow
            | Color::Blue
            | Color::LightBlue
            | Color::Magenta
            | Color::LightMagenta
            | Color::Cyan
            | Color::LightCyan => GRAYSCALE_TEXT_SOFT,
            Color::Rgb(r, g, b) => grayscale_fg_from_luma(luma(r, g, b)),
            Color::Indexed(_) => color,
            _ => color,
        }
    }
}

fn adapt_bg_for_grayscale_palette(color: Color) -> Color {
    if color == Color::Reset {
        return color;
    }
    if color == DEEPSEEK_INK || color == BACKGROUND_DARK || color == LIGHT_SURFACE {
        GRAYSCALE_SURFACE
    } else if color == DEEPSEEK_SLATE
        || color == COMPOSER_BG
        || color == SURFACE_PANEL
        || color == SURFACE_TOOL
        || color == LIGHT_PANEL
    {
        GRAYSCALE_PANEL
    } else if color == SURFACE_ELEVATED
        || color == SURFACE_TOOL_ACTIVE
        || color == LIGHT_ELEVATED
        || color == SELECTION_BG
        || color == LIGHT_SELECTION_BG
    {
        GRAYSCALE_ELEVATED
    } else if color == SURFACE_REASONING
        || color == SURFACE_REASONING_TINT
        || color == SURFACE_REASONING_ACTIVE
        || color == LIGHT_REASONING
    {
        GRAYSCALE_REASONING
    } else if color == SURFACE_SUCCESS || color == DIFF_ADDED_BG || color == LIGHT_SUCCESS {
        GRAYSCALE_SUCCESS
    } else if color == SURFACE_ERROR || color == DIFF_DELETED_BG || color == LIGHT_ERROR {
        GRAYSCALE_ERROR
    } else {
        match color {
            Color::Black => GRAYSCALE_SURFACE,
            Color::White | Color::Gray => GRAYSCALE_ELEVATED,
            Color::DarkGray => GRAYSCALE_PANEL,
            Color::Red
            | Color::LightRed
            | Color::Green
            | Color::LightGreen
            | Color::Yellow
            | Color::LightYellow
            | Color::Blue
            | Color::LightBlue
            | Color::Magenta
            | Color::LightMagenta
            | Color::Cyan
            | Color::LightCyan => GRAYSCALE_ELEVATED,
            Color::Rgb(r, g, b) => grayscale_bg_from_luma(luma(r, g, b)),
            Color::Indexed(_) => color,
            _ => color,
        }
    }
}

fn grayscale_fg_from_luma(luma: u8) -> Color {
    match luma {
        0..=95 => GRAYSCALE_TEXT_HINT,
        96..=155 => GRAYSCALE_TEXT_MUTED,
        156..=215 => GRAYSCALE_TEXT_SOFT,
        _ => GRAYSCALE_TEXT_BODY,
    }
}

fn grayscale_bg_from_luma(luma: u8) -> Color {
    match luma {
        0..=28 => GRAYSCALE_SURFACE,
        29..=95 => GRAYSCALE_PANEL,
        96..=185 => GRAYSCALE_ELEVATED,
        _ => GRAYSCALE_REASONING,
    }
}

fn luma(r: u8, g: u8, b: u8) -> u8 {
    (((u16::from(r) * 299) + (u16::from(g) * 587) + (u16::from(b) * 114)) / 1000) as u8
}
// === Color depth + brightness helpers (v0.6.6 UI redesign) ===

/// Terminal color depth, used to gate truecolor surfaces (e.g. reasoning bg
/// tints) on terminals that can't render them faithfully.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ColorDepth {
    /// 16-color terminals (macOS Terminal.app default, dumb tmux setups).
    /// Background tints distort the named-palette mapping, so we drop them.
    Ansi16,
    /// 256-color terminals — RGB→256 fallback is faithful enough.
    Ansi256,
    /// True-color (24-bit) — render the palette verbatim.
    TrueColor,
}

impl ColorDepth {
    /// Detect the active terminal's color depth. Honors `COLORTERM`
    /// (truecolor / 24bit) first, then falls back to `TERM`. Defaults to
    /// `TrueColor` because most modern terminals support it; the conservative
    /// fallback is `Ansi16` so background tints disappear safely.
    #[must_use]
    pub fn detect() -> Self {
        if let Ok(ct) = std::env::var("COLORTERM") {
            let ct = ct.to_ascii_lowercase();
            if ct.contains("truecolor") || ct.contains("24bit") {
                return Self::TrueColor;
            }
        }
        if std::env::var_os("WT_SESSION").is_some() {
            return Self::TrueColor;
        }
        if let Ok(term_program) = std::env::var("TERM_PROGRAM") {
            let term_program = term_program.to_ascii_lowercase();
            if term_program.contains("iterm")
                || term_program.contains("wezterm")
                || term_program.contains("vscode")
                || term_program.contains("warp")
            {
                return Self::TrueColor;
            }
        }
        let term = std::env::var("TERM").unwrap_or_default();
        let term = term.to_ascii_lowercase();
        if term.contains("truecolor") || term.contains("24bit") {
            Self::TrueColor
        } else if term.contains("256") {
            Self::Ansi256
        } else if term.is_empty() || term == "dumb" {
            Self::Ansi16
        } else {
            // Unknown TERM strings should not receive 24-bit SGR by default.
            // Older macOS/remote terminals can render truecolor backgrounds as
            // bright cyan blocks; 256-color output is the safer compromise.
            Self::Ansi256
        }
    }
}

/// Adapt a foreground color to the terminal's color depth.
///
/// On TrueColor, `color` passes through. On Ansi256 we let ratatui's renderer
/// down-convert (it does this already). On Ansi16 we strip RGB to a near
/// named color so semantic intent survives even on legacy terminals.
#[allow(dead_code)]
#[must_use]
pub fn adapt_color(color: Color, depth: ColorDepth) -> Color {
    match (color, depth) {
        (_, ColorDepth::TrueColor) => color,
        (Color::Rgb(r, g, b), ColorDepth::Ansi256) => Color::Indexed(rgb_to_ansi256(r, g, b)),
        (Color::Rgb(r, g, b), ColorDepth::Ansi16) => nearest_ansi16(r, g, b),
        _ => color,
    }
}

/// Adapt a background color. On Ansi16 terminals background tints are noisy,
/// so we drop them to `Color::Reset` rather than attempt a coarse named-color
/// match — a quiet background reads cleaner than a wrong one.
#[allow(dead_code)]
#[must_use]
pub fn adapt_bg(color: Color, depth: ColorDepth) -> Color {
    match (color, depth) {
        (_, ColorDepth::TrueColor) => color,
        (Color::Rgb(r, g, b), ColorDepth::Ansi256) => Color::Indexed(rgb_to_ansi256(r, g, b)),
        (_, ColorDepth::Ansi256) => color,
        (_, ColorDepth::Ansi16) => Color::Reset,
    }
}

/// Mix two RGB colors at `alpha` (0.0 = `bg`, 1.0 = `fg`). Anything that's not
/// RGB falls back to `fg` — there's no meaningful alpha blend on a named
/// palette entry.
#[allow(dead_code)]
#[must_use]
pub fn blend(fg: Color, bg: Color, alpha: f32) -> Color {
    let alpha = alpha.clamp(0.0, 1.0);
    match (fg, bg) {
        (Color::Rgb(fr, fg_, fb), Color::Rgb(br, bg_, bb)) => {
            let mix = |a: u8, b: u8| -> u8 {
                let a = f32::from(a);
                let b = f32::from(b);
                (b + (a - b) * alpha).round().clamp(0.0, 255.0) as u8
            };
            Color::Rgb(mix(fr, br), mix(fg_, bg_), mix(fb, bb))
        }
        _ => fg,
    }
}

/// Return the reasoning surface color tinted at 12% over the app background.
/// This is the headline reasoning treatment in v0.6.6; a 12% blend keeps the
/// warm bias subtle without competing with body text. Returns `None` when the
/// terminal can't render the bg faithfully.
#[must_use]
pub fn reasoning_surface_tint(depth: ColorDepth) -> Option<Color> {
    match depth {
        ColorDepth::Ansi16 => None,
        _ => Some(adapt_bg(SURFACE_REASONING_TINT, depth)),
    }
}

/// Pulse `color` between 30% and 100% brightness on a 2s cycle keyed off
/// `now_ms` (epoch ms). The minimum keeps the glyph readable at trough; the
/// maximum is the source color verbatim. Linear interpolation between them
/// reads as a slow heartbeat.
#[must_use]
pub fn pulse_brightness(color: Color, now_ms: u64) -> Color {
    // 2 s = 2000 ms full cycle; sin gives a smooth 0..1..0 swing.
    let phase = (now_ms % 2000) as f32 / 2000.0;
    let t = (phase * std::f32::consts::TAU).sin() * 0.5 + 0.5; // 0..1
    let alpha = 0.30 + t * 0.70; // 30%..100%
    match color {
        Color::Rgb(r, g, b) => {
            let s = |c: u8| -> u8 { ((f32::from(c)) * alpha).round().clamp(0.0, 255.0) as u8 };
            Color::Rgb(s(r), s(g), s(b))
        }
        other => other,
    }
}

/// Map an RGB triple to its closest ANSI-16 named color. Only used by
/// `adapt_color` on Ansi16 terminals; we lean on hue dominance + lightness so
/// brand colors land on the obviously-related named entry (sky → cyan, blue →
/// blue, red → red, etc.) rather than dithering around grey.
#[allow(dead_code)]
fn nearest_ansi16(r: u8, g: u8, b: u8) -> Color {
    let lum = (u16::from(r) + u16::from(g) + u16::from(b)) / 3;
    if lum < 24 {
        return Color::Black;
    }
    if r > 220 && g > 220 && b > 220 {
        return Color::White;
    }
    let bright = lum > 144;
    let max = r.max(g).max(b);
    let min = r.min(g).min(b);
    if max.saturating_sub(min) < 16 {
        return if bright { Color::Gray } else { Color::DarkGray };
    }
    if r >= g && r >= b {
        if g > b + 24 {
            if bright {
                Color::LightYellow
            } else {
                Color::Yellow
            }
        } else if b > r.saturating_sub(24) {
            if bright {
                Color::LightMagenta
            } else {
                Color::Magenta
            }
        } else if bright {
            Color::LightRed
        } else {
            Color::Red
        }
    } else if g >= r && g >= b {
        if b > r + 24 {
            if bright {
                Color::LightCyan
            } else {
                Color::Cyan
            }
        } else if bright {
            Color::LightGreen
        } else {
            Color::Green
        }
    } else if r.saturating_add(48) >= b && r > g + 24 {
        if bright {
            Color::LightMagenta
        } else {
            Color::Magenta
        }
    } else if g.saturating_add(48) >= b && g > r + 24 {
        if bright {
            Color::LightCyan
        } else {
            Color::Cyan
        }
    } else if bright {
        Color::LightBlue
    } else {
        Color::Blue
    }
}

/// Map an RGB color to the nearest xterm 256-color palette index. We use only
/// the stable 6x6x6 cube and grayscale ramp (16..255), not the terminal's
/// user-configurable 0..15 colors.
#[allow(dead_code)]
fn rgb_to_ansi256(r: u8, g: u8, b: u8) -> u8 {
    const CUBE_LEVELS: [u8; 6] = [0, 95, 135, 175, 215, 255];

    fn nearest_cube_level(channel: u8) -> usize {
        CUBE_LEVELS
            .iter()
            .enumerate()
            .min_by_key(|(_, level)| channel.abs_diff(**level))
            .map(|(idx, _)| idx)
            .unwrap_or(0)
    }

    fn dist_sq(a: (u8, u8, u8), b: (u8, u8, u8)) -> u32 {
        let dr = i32::from(a.0) - i32::from(b.0);
        let dg = i32::from(a.1) - i32::from(b.1);
        let db = i32::from(a.2) - i32::from(b.2);
        (dr * dr + dg * dg + db * db) as u32
    }

    let ri = nearest_cube_level(r);
    let gi = nearest_cube_level(g);
    let bi = nearest_cube_level(b);
    let cube_rgb = (CUBE_LEVELS[ri], CUBE_LEVELS[gi], CUBE_LEVELS[bi]);
    let cube_index = 16 + (36 * ri) as u8 + (6 * gi) as u8 + bi as u8;

    let avg = ((u16::from(r) + u16::from(g) + u16::from(b)) / 3) as u8;
    let gray_i = if avg <= 8 {
        0
    } else if avg >= 238 {
        23
    } else {
        ((u16::from(avg) - 8 + 5) / 10).min(23) as u8
    };
    let gray = 8 + 10 * gray_i;
    let gray_index = 232 + gray_i;

    if dist_sq((r, g, b), (gray, gray, gray)) < dist_sq((r, g, b), cube_rgb) {
        gray_index
    } else {
        cube_index
    }
}

#[cfg(test)]
mod tests {
    use super::{
        ACCENT_REASONING_LIVE, ColorDepth, DEEPSEEK_INK, DEEPSEEK_RED, DEEPSEEK_SKY,
        DEEPSEEK_SLATE, GRAYSCALE_BORDER, GRAYSCALE_ELEVATED, GRAYSCALE_PANEL, GRAYSCALE_REASONING,
        GRAYSCALE_SURFACE, GRAYSCALE_TEXT_BODY, GRAYSCALE_TEXT_HINT, GRAYSCALE_TEXT_SOFT,
        GRAYSCALE_UI_THEME, LIGHT_BORDER, LIGHT_ELEVATED, LIGHT_PANEL, LIGHT_REASONING,
        LIGHT_SURFACE, LIGHT_TEXT_BODY, LIGHT_TEXT_HINT, LIGHT_UI_THEME, PaletteMode,
        SURFACE_REASONING, SURFACE_REASONING_TINT, TEXT_BODY, TEXT_HINT, TEXT_REASONING,
        TEXT_TOOL_OUTPUT, UI_THEME, adapt_bg, adapt_bg_for_palette_mode, adapt_color,
        adapt_fg_for_palette_mode, blend, nearest_ansi16, normalize_hex_rgb_color,
        normalize_theme_name, parse_hex_rgb_color, pulse_brightness, reasoning_surface_tint,
        rgb_to_ansi256, theme_label_for_mode, ui_theme_from_settings,
    };
    use ratatui::style::Color;

    #[test]
    fn palette_mode_parses_colorfgbg_background_slot() {
        assert_eq!(
            PaletteMode::from_colorfgbg("0;15"),
            Some(PaletteMode::Light)
        );
        assert_eq!(PaletteMode::from_colorfgbg("15;0"), Some(PaletteMode::Dark));
        assert_eq!(
            PaletteMode::from_colorfgbg("7;default;15"),
            Some(PaletteMode::Light)
        );
        assert_eq!(PaletteMode::from_colorfgbg("not-a-color"), None);
    }

    #[test]
    fn ui_theme_selects_light_variant() {
        let theme = super::UiTheme::for_mode(PaletteMode::Light);
        assert_eq!(theme, LIGHT_UI_THEME);
        assert_eq!(theme.surface_bg, LIGHT_SURFACE);
        assert_eq!(theme.text_body, LIGHT_TEXT_BODY);
    }

    #[test]
    fn ui_theme_selects_grayscale_variant() {
        let theme = super::UiTheme::for_mode(PaletteMode::Grayscale);
        assert_eq!(theme, GRAYSCALE_UI_THEME);
        assert_eq!(theme.surface_bg, GRAYSCALE_SURFACE);
        assert_eq!(theme.panel_bg, GRAYSCALE_PANEL);
        assert_eq!(theme.text_body, GRAYSCALE_TEXT_BODY);
    }

    #[test]
    fn theme_names_normalize_common_grayscale_aliases() {
        assert_eq!(normalize_theme_name("system"), Some("system"));
        assert_eq!(normalize_theme_name("default"), Some("system"));
        assert_eq!(normalize_theme_name("whale"), Some("dark"));
        assert_eq!(normalize_theme_name("black-white"), Some("grayscale"));
        assert_eq!(normalize_theme_name("mono"), Some("grayscale"));
        assert_eq!(normalize_theme_name("solarized"), None);
        assert_eq!(theme_label_for_mode(PaletteMode::Grayscale), "grayscale");
    }

    #[test]
    fn light_palette_has_quiet_layer_separation() {
        assert_eq!(LIGHT_SURFACE, Color::Rgb(246, 248, 251));
        assert_eq!(LIGHT_PANEL, Color::Rgb(236, 242, 248));
        assert_eq!(LIGHT_ELEVATED, Color::Rgb(219, 229, 240));
        assert_eq!(LIGHT_BORDER, Color::Rgb(139, 161, 184));
        assert_ne!(LIGHT_SURFACE, LIGHT_PANEL);
        assert_ne!(LIGHT_PANEL, LIGHT_ELEVATED);
    }

    #[test]
    fn dark_palette_uses_soft_body_text_and_warm_reasoning() {
        assert_eq!(TEXT_BODY, Color::Rgb(226, 232, 240));
        assert_eq!(TEXT_REASONING, Color::Rgb(211, 170, 112));
        assert_eq!(ACCENT_REASONING_LIVE, Color::Rgb(224, 153, 72));
        assert_ne!(TEXT_REASONING, TEXT_TOOL_OUTPUT);
        assert_ne!(TEXT_BODY, Color::White);
    }

    #[test]
    fn ui_theme_applies_custom_background_to_base_surfaces() {
        let custom = Color::Rgb(26, 27, 38);
        let theme = super::UiTheme::for_mode(PaletteMode::Dark).with_background_color(custom);

        assert_eq!(theme.surface_bg, custom);
        assert_eq!(theme.header_bg, custom);
        assert_eq!(theme.footer_bg, custom);
        assert_eq!(
            theme.composer_bg, UI_THEME.composer_bg,
            "custom background must not erase panel contrast"
        );
    }

    #[test]
    fn hex_rgb_color_parser_accepts_hashless_and_normalizes() {
        assert_eq!(parse_hex_rgb_color("#1a1B26"), Some(Color::Rgb(26, 27, 38)));
        assert_eq!(parse_hex_rgb_color("1a1b26"), Some(Color::Rgb(26, 27, 38)));
        assert_eq!(
            normalize_hex_rgb_color("#1A1B26").as_deref(),
            Some("#1a1b26")
        );
        assert_eq!(parse_hex_rgb_color("#123"), None);
        assert_eq!(parse_hex_rgb_color("#zzzzzz"), None);
    }

    #[test]
    fn light_palette_maps_dark_surfaces_and_text() {
        assert_eq!(
            adapt_bg_for_palette_mode(DEEPSEEK_INK, PaletteMode::Light),
            LIGHT_SURFACE
        );
        assert_eq!(
            adapt_bg_for_palette_mode(DEEPSEEK_SLATE, PaletteMode::Light),
            LIGHT_PANEL
        );
        assert_eq!(
            adapt_fg_for_palette_mode(Color::White, LIGHT_SURFACE, PaletteMode::Light),
            LIGHT_TEXT_BODY
        );
        assert_eq!(
            adapt_fg_for_palette_mode(TEXT_HINT, LIGHT_SURFACE, PaletteMode::Light),
            LIGHT_TEXT_HINT
        );
    }

    #[test]
    fn grayscale_palette_maps_brand_hues_to_neutral_roles() {
        assert_eq!(
            adapt_bg_for_palette_mode(DEEPSEEK_INK, PaletteMode::Grayscale),
            GRAYSCALE_SURFACE
        );
        assert_eq!(
            adapt_bg_for_palette_mode(DEEPSEEK_SLATE, PaletteMode::Grayscale),
            GRAYSCALE_PANEL
        );
        assert_eq!(
            adapt_bg_for_palette_mode(SURFACE_REASONING, PaletteMode::Grayscale),
            GRAYSCALE_REASONING
        );
        assert_eq!(
            adapt_fg_for_palette_mode(DEEPSEEK_SKY, GRAYSCALE_SURFACE, PaletteMode::Grayscale),
            GRAYSCALE_TEXT_SOFT
        );
        assert_eq!(
            adapt_fg_for_palette_mode(DEEPSEEK_RED, GRAYSCALE_SURFACE, PaletteMode::Grayscale),
            GRAYSCALE_TEXT_BODY
        );
        assert_eq!(
            adapt_fg_for_palette_mode(TEXT_HINT, GRAYSCALE_SURFACE, PaletteMode::Grayscale),
            GRAYSCALE_TEXT_HINT
        );
    }

    #[test]
    fn ui_theme_from_settings_applies_theme_and_background() {
        let theme = ui_theme_from_settings("grayscale", Some("#111111"));
        assert_eq!(theme.mode, PaletteMode::Grayscale);
        assert_eq!(theme.surface_bg, Color::Rgb(17, 17, 17));
        assert_eq!(theme.header_bg, Color::Rgb(17, 17, 17));
        assert_eq!(theme.footer_bg, Color::Rgb(17, 17, 17));
        assert_eq!(theme.panel_bg, GRAYSCALE_PANEL);
        assert_eq!(theme.elevated_bg, GRAYSCALE_ELEVATED);
        assert_eq!(theme.border, GRAYSCALE_BORDER);
    }

    #[test]
    fn adapt_color_passes_through_truecolor() {
        let c = Color::Rgb(53, 120, 229);
        assert_eq!(adapt_color(c, ColorDepth::TrueColor), c);
    }

    #[test]
    fn adapt_color_maps_rgb_to_indexed_on_ansi256() {
        let c = Color::Rgb(53, 120, 229);
        assert!(matches!(
            adapt_color(c, ColorDepth::Ansi256),
            Color::Indexed(_)
        ));
    }

    #[test]
    fn adapt_bg_maps_rgb_to_indexed_on_ansi256() {
        assert!(matches!(
            adapt_bg(SURFACE_REASONING, ColorDepth::Ansi256),
            Color::Indexed(_)
        ));
    }

    #[test]
    fn adapt_color_drops_to_named_on_ansi16() {
        // Sky: blue-dominant and bright → LightBlue, not terminal cyan.
        assert_eq!(
            adapt_color(DEEPSEEK_SKY, ColorDepth::Ansi16),
            Color::LightBlue
        );
        // Red: red-dominant, mid lum → Red (not the bright variant).
        assert_eq!(adapt_color(DEEPSEEK_RED, ColorDepth::Ansi16), Color::Red);
    }

    #[test]
    fn adapt_bg_disables_tints_on_ansi16() {
        assert_eq!(
            adapt_bg(SURFACE_REASONING, ColorDepth::Ansi16),
            Color::Reset
        );
        assert_eq!(
            adapt_bg(SURFACE_REASONING, ColorDepth::TrueColor),
            SURFACE_REASONING
        );
    }

    #[test]
    fn reasoning_tint_is_none_on_ansi16() {
        assert!(reasoning_surface_tint(ColorDepth::Ansi16).is_none());
        assert!(reasoning_surface_tint(ColorDepth::TrueColor).is_some());
        assert!(matches!(
            reasoning_surface_tint(ColorDepth::Ansi256),
            Some(Color::Indexed(_))
        ));
    }

    #[test]
    fn light_palette_maps_reasoning_tint_to_light_surface() {
        assert_eq!(
            blend(SURFACE_REASONING, DEEPSEEK_INK, 0.12),
            SURFACE_REASONING_TINT
        );
        assert_eq!(
            adapt_bg_for_palette_mode(SURFACE_REASONING_TINT, PaletteMode::Light),
            LIGHT_REASONING
        );
        assert_eq!(
            adapt_bg_for_palette_mode(
                reasoning_surface_tint(ColorDepth::TrueColor).expect("truecolor tint"),
                PaletteMode::Light,
            ),
            LIGHT_REASONING
        );
    }

    #[test]
    fn blend_at_zero_returns_bg_at_one_returns_fg() {
        let fg = Color::Rgb(200, 100, 50);
        let bg = Color::Rgb(0, 0, 0);
        assert_eq!(blend(fg, bg, 0.0), bg);
        assert_eq!(blend(fg, bg, 1.0), fg);
    }

    #[test]
    fn blend_at_half_is_midpoint() {
        let mid = blend(Color::Rgb(200, 100, 0), Color::Rgb(0, 0, 0), 0.5);
        assert_eq!(mid, Color::Rgb(100, 50, 0));
    }

    #[test]
    fn pulse_brightness_swings_within_envelope() {
        // The pulse rides between 30%..100% — never below 30% of the source.
        let src = ACCENT_REASONING_LIVE;
        let mut min_r = u8::MAX;
        let mut max_r = 0u8;
        for ms in (0u64..2000).step_by(50) {
            if let Color::Rgb(r, _, _) = pulse_brightness(src, ms) {
                min_r = min_r.min(r);
                max_r = max_r.max(r);
            }
        }
        let Color::Rgb(src_r, _, _) = src else {
            panic!("expected RGB");
        };
        // Trough should land near 30% of source; crest near source itself.
        let lower = (f32::from(src_r) * 0.30).round() as u8;
        assert!(min_r <= lower + 2, "trough too high: {min_r}");
        assert!(max_r + 2 >= src_r, "crest too low: {max_r}");
    }

    #[test]
    fn pulse_passes_named_colors_unchanged() {
        // Named palette entries don't blend meaningfully — leave them alone.
        assert_eq!(pulse_brightness(Color::Reset, 0), Color::Reset);
        assert_eq!(pulse_brightness(Color::Cyan, 1234), Color::Cyan);
    }

    #[test]
    fn nearest_ansi16_routes_known_brand_colors() {
        // Blue-dominant brand colors should stay blue rather than collapsing
        // to the user's terminal cyan, which is often much louder.
        assert_eq!(nearest_ansi16(53, 120, 229), Color::Blue);
        assert_eq!(nearest_ansi16(106, 174, 242), Color::LightBlue);
        assert_eq!(nearest_ansi16(42, 74, 127), Color::Blue);
        assert_eq!(nearest_ansi16(54, 187, 212), Color::LightCyan);
        assert_eq!(nearest_ansi16(226, 80, 96), Color::Red);
        assert_eq!(nearest_ansi16(11, 21, 38), Color::Black);
    }

    #[test]
    fn rgb_to_ansi256_uses_stable_extended_palette() {
        assert!(rgb_to_ansi256(53, 120, 229) >= 16);
        assert!(rgb_to_ansi256(11, 21, 38) >= 16);
    }

    #[test]
    fn color_depth_detect_is_safe_without_env() {
        // Don't try to pin the result — env may be anything in CI. Just
        // exercise the path so a panic would surface.
        let _ = ColorDepth::detect();
        let _ = adapt_color(DEEPSEEK_INK, ColorDepth::detect());
    }
}