Deep Causality HAFT
HAFT: Higher-Order Abstract Functional Traits
deep_causality_haft is a sub-crate of the deep_causality project, providing traits for Higher-Kinded Types (HKTs) in
Rust. This enables writing generic, abstract code that can operate over different container types like Option<T> and
Result<T, E>.
What are Higher-Kinded Types?
In Rust, types like Option<T> and Vec<T> are generic over a type T. We can think of Option and Vec as "type
constructors": they take a type and produce a new type.
A Higher-Kinded Type is an abstraction over these type constructors. It allows us to write functions that are generic
not just over a type, but over the shape or kind of a type constructor. For example, we can write a function that
works with any type constructor that can be mapped over (a Functor), without caring if it's an Option, a Result,
or something else.
This crate provides the fundamental traits (HKT, HKT2, HKT3, HKT4, HKT5) and functional traits (Functor,
Applicative, Monad, Foldable) to enable this pattern.
Usage
This crate uses a "witness" pattern to represent HKTs. For each type constructor (like Option), we define a
zero-sized "witness" type (like OptionWitness) that implements the HKT trait.
Example: Using Functor with Option
Here's how you can use the Functor trait with Option via its witness type, OptionWitness.
use ;
// Manual implementation of Functor for OptionWitness
Example: Using Functor with Result
Here's how you can use the Functor trait with Result<T, E> via its witness type, ResultWitness<E>. HKT2 is used
here because Result has two generic parameters, and we are fixing the error type E.
use ;
// Manual implementation of Functor for ResultWitness
Type-Encoded Effect System
use *;
use ;
// 1. Start with a pure value, lifting it into the effect context
let initial_effect: = pure;
// 2. Define a collection of step functions
// Each function takes an i32 and returns an effectful i32
let step_functions: = vec!;
// 3. Execute all step functions in sequence
println!;
let mut current_effect = initial_effect;
for in step_functions.into_iter.enumerate
println!;
When you run the example via:
cargo run --example haft_effect_system_example
You will see:
Initial effect (pure 10): MyCustomEffectType5 { value: 10, f1: None, f2: [], f3: [], f4: [] }
Process Steps:
Log (Step 1): Operation A: Multiplied by 2
Log (Step 2): Operation B: Added 5
Log (Step 3): Operation C: Multiplied by 3
Sequenced outcome: 75
... (Truncated)
The Effect3, Effect4, Effect5 and MonadEffect3, MonadEffect4, MonadEffect5 traits provide a powerful
mechanism for building a type-encoded effect system. This allows you to manage side-effects (like errors and
logging) in a structured, safe, and composable way, which is particularly useful for building complex data processing
pipelines.
The "Type-Encoded Effect System" in deep_causality_haft is a sophisticated pattern for managing side-effects (like
errors, logging, or other contextual information) in a structured, safe, and composable manner within Rust. It leverages
Rust's powerful type system to ensure that these effects are explicitly handled and tracked throughout your program.
Here's a breakdown of how it works:
-
Effects as Types: Instead of side-effects occurring implicitly, this system represents them explicitly as generic type parameters on a container type. For instance, you might have a custom effect type like
MyCustomEffectType<T, E, W>, where:Tis the primary value of the computation.Erepresents an error type.Wrepresents a warning or log type. By making these effects part of the type signature, the presence of potential side-effects becomes explicit and verifiable by the compiler.
-
Higher-Kinded Type (HKT) Witnesses: To make these effect types generic over their primary value
Twhile keeping the effect types (E,W, etc.) fixed, the system utilizes Higher-Kinded Types (HKTs). Traits likeEffect3,Effect4, andEffect5are used to "fix" a certain number of generic parameters of an underlying HKT type (e.g.,HKT3,HKT4,HKT5). This allows you to define a "witness" type (e.g.,MyEffectHktWitness<E, W>) that represents the shape of your effect container with specific, fixed effect types, leaving one parameter (T) open for the actual value. -
Monadic Logic for Effects (
MonadEffecttraits): The core logic for how these effects are handled and combined is defined throughMonadEffecttraits (e.g.,MonadEffect3,MonadEffect4,MonadEffect5). These traits provide:pure: A method to lift a "pure" value (a value without any side-effects) into the effectful context.bind: The central sequencing operation. It allows you to chain computations where each step might produce new effects. The implementation ofbinddictates how effects from different steps are combined. For example, in the providedMyCustomEffectType, thebindimplementation ensures that if an error occurs at any point, it propagates, and warnings from all steps are accumulated.
-
Specialized Effect Handling (
LoggableEffecttraits): The system can be extended with specialized traits for specific types of effects. For example,LoggableEffect3,LoggableEffect4, andLoggableEffect5provide alogfunction. This function allows you to add a log message (of a specific fixed type, likeE::Fixed2forLoggableEffect3) to the effect container without altering the primary value or causing an error. -
Compiler-Enforced Safety: A significant advantage of this system is that because effects are part of the type signature, the Rust compiler statically verifies that all effects are handled correctly. This means that if a function is declared to produce a certain type of effect, the compiler ensures that the effect is either explicitly handled or propagated. This prevents common bugs related to unhandled errors or forgotten logging, leading to more robust and predictable code.