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use super::Drawable;
use crate::filters::Filter;
/// Capability for applying filter effects to a node.
pub trait FilterEffects: Drawable {
/// Sets a filter effect applied to the node.
///
/// # Arguments
/// - `value`: The filter configuration convertible into a [`Filter`].
///
/// # Examples
///
/// Applying a single filter to node.
///
/// ```rust
/// # use decal::prelude::*;
///
/// let scene = decal! {
/// Text("hello")
/// .fx(Filter::invert(0.5))
/// };
/// ```
///
/// Applying multiple filters to node.
///
/// ```rust
/// # use decal::prelude::*;
///
/// let scene = decal! {
/// Text("hello")
/// .fx([Filter::blur(5.0), Filter::contrast(1.5)])
/// };
/// ```
///
/// Using a custom [`Filter`] builder.
///
/// ```rust
/// # use decal::prelude::*;
///
/// let scene = decal! {
/// Text("hello")
/// .fx(Filter::new(|ctx| {
/// ctx.gaussian_blur().std_deviation(5.0).finish();
/// }))
/// };
/// ```
///
/// # Returns
/// - [`Self`]
fn fx<T>(mut self, value: T) -> Self
where
T: Into<Filter>,
{
let filter = value.into();
self.visual_mut().filter = filter.clone();
self.add_resources(filter);
self
}
}