pub struct Editor {
display_map: DisplayMap,
style: EditorStyle,
scroll_manager: ScrollManager,
cursor: Cursor,
gutter: Gutter,
focus_handle: FocusHandle,
event_handlers: EventHandlers,
input_buffer: InputBuffer,
buffer: Buffer,
selections: Vec<Selection>,
undo_stack: UndoStack,
settings: EditorSettings,
theme: Theme,
language: Language,
}
impl Editor {
pub fn new(buffer: Buffer, settings: EditorSettings) -> Self {
Self {
display_map: DisplayMap::new(),
style: EditorStyle::default(),
scroll_manager: ScrollManager::new(),
cursor: Cursor::default(),
gutter: Gutter::new(),
focus_handle: FocusHandle::new(),
event_handlers: EventHandlers::default(),
input_buffer: InputBuffer::new(),
buffer,
selections: Vec::new(),
undo_stack: UndoStack::new(),
settings,
theme: Theme::default(),
language: Language::default(),
}
}
pub fn init(&mut self) {
self.display_map.initialize();
self.scroll_manager.reset();
self.setup_event_handlers();
}
pub fn shutdown(&mut self) {
self.cleanup_handlers();
self.buffer.flush();
}
pub fn render(&self) -> RenderOutput {
let mut output = RenderOutput::new();
self.render_gutter(&mut output);
self.paint_highlighted_ranges(&mut output);
self.draw_cursor(&mut output);
self.paint_background(&mut output);
output
}
pub fn render_gutter(&self, output: &mut RenderOutput) {
output.add_gutter(self.gutter.render());
}
pub fn paint_highlighted_ranges(&self, output: &mut RenderOutput) {
for selection in &self.selections {
output.add_highlight(selection.range());
}
}
pub fn draw_cursor(&self, output: &mut RenderOutput) {
output.add_cursor(self.cursor.position());
}
pub fn paint_background(&self, output: &mut RenderOutput) {
output.set_background(self.theme.background_color());
}
pub fn update_view(&mut self) {
self.display_map.update();
self.scroll_manager.adjust();
}
pub fn show_completions(&mut self) {
}
pub fn display_diagnostics(&self) -> Vec<Diagnostic> {
self.buffer.diagnostics()
}
pub fn format_line(&self, line: usize) -> String {
self.buffer.line(line).to_string()
}
pub fn handle_keypress(&mut self, key: Key) {
match key {
Key::Enter => self.insert_newline(),
Key::Backspace => self.delete_backward(),
Key::Delete => self.delete_forward(),
_ => self.insert_char(key.char()),
}
}
pub fn on_mouse_down(&mut self, event: MouseEvent) {
let position = self.display_map.point_from_screen(event.position);
self.move_cursor_to(position);
}
pub fn on_scroll(&mut self, delta: f64) {
self.scroll_manager.scroll_by(delta);
}
pub fn handle_input_event(&mut self, event: InputEvent) {
self.input_buffer.push(event);
self.process_input_buffer();
}
pub fn dispatch_action(&mut self, action: Action) {
self.event_handlers.dispatch(action);
}
pub fn trigger_completion(&mut self) {
self.show_completions();
}
pub fn process_event(&mut self, event: Event) {
match event {
Event::Key(key) => self.handle_keypress(key),
Event::Mouse(mouse) => self.on_mouse_down(mouse),
Event::Scroll(delta) => self.on_scroll(delta),
_ => {}
}
}
pub fn handle_paste(&mut self, text: String) {
self.insert_text(text);
}
pub fn on_focus(&mut self) {
self.focus_handle.acquire();
}
pub fn on_blur(&mut self) {
self.focus_handle.release();
}
pub fn insert_text(&mut self, text: String) {
self.buffer.insert(&self.cursor.position(), &text);
self.undo_stack.push(Action::Insert(text));
}
pub fn insert_newline(&mut self) {
self.insert_text("\n".to_string());
}
pub fn insert_char(&mut self, c: char) {
self.insert_text(c.to_string());
}
pub fn delete_backward(&mut self) {
if let Some(deleted) = self.buffer.delete_backward(&self.cursor.position()) {
self.undo_stack.push(Action::Delete(deleted));
}
}
pub fn delete_forward(&mut self) {
if let Some(deleted) = self.buffer.delete_forward(&self.cursor.position()) {
self.undo_stack.push(Action::Delete(deleted));
}
}
pub fn undo(&mut self) {
if let Some(action) = self.undo_stack.pop() {
action.undo(&mut self.buffer);
}
}
pub fn redo(&mut self) {
if let Some(action) = self.undo_stack.redo() {
action.apply(&mut self.buffer);
}
}
pub fn get_selection(&self) -> &[Selection] {
&self.selections
}
pub fn set_selection(&mut self, selections: Vec<Selection>) {
self.selections = selections;
}
pub fn update_cursor(&mut self, position: Position) {
self.cursor.set_position(position);
}
pub fn mutate_buffer(&mut self, f: impl FnOnce(&mut Buffer)) {
f(&mut self.buffer);
}
pub fn state_snapshot(&self) -> EditorState {
EditorState {
cursor: self.cursor.clone(),
selections: self.selections.clone(),
scroll: self.scroll_manager.offset(),
}
}
pub fn restore_state(&mut self, state: EditorState) {
self.cursor = state.cursor;
self.selections = state.selections;
self.scroll_manager.set_offset(state.scroll);
}
pub fn validate_position(&self, pos: Position) -> bool {
self.buffer.is_valid_position(pos)
}
pub fn check_syntax(&self) -> Vec<SyntaxError> {
self.buffer.parse_errors()
}
pub fn verify_selections(&self) -> bool {
self.selections.iter().all(|s| s.is_valid())
}
pub fn ensure_valid_state(&self) -> Result<(), String> {
if !self.verify_selections() {
return Err("Invalid selections".to_string());
}
Ok(())
}
pub fn is_valid_edit(&self, edit: &Edit) -> bool {
self.validate_position(edit.position())
}
pub fn save(&mut self, path: &str) -> Result<(), String> {
self.buffer.write_to_file(path)
}
pub fn load(path: &str) -> Result<Self, String> {
let buffer = Buffer::read_from_file(path)?;
let settings = EditorSettings::default();
Ok(Self::new(buffer, settings))
}
pub fn serialize(&self) -> String {
serde_json::to_string(&self.state_snapshot()).unwrap()
}
pub fn deserialize(data: &str) -> Result<EditorState, String> {
serde_json::from_str(data).map_err(|e| e.to_string())
}
fn setup_event_handlers(&mut self) {
self.event_handlers.register("keypress", |e| {});
}
fn cleanup_handlers(&mut self) {
self.event_handlers.clear();
}
fn move_cursor_to(&mut self, position: Position) {
self.cursor.set_position(position);
}
fn process_input_buffer(&mut self) {
while let Some(event) = self.input_buffer.pop() {
self.handle_input_event(event);
}
}
}
pub struct DisplayMap;
impl DisplayMap {
fn new() -> Self { Self }
fn initialize(&mut self) {}
fn update(&mut self) {}
fn point_from_screen(&self, _pos: (f64, f64)) -> Position { Position::default() }
}
pub struct EditorStyle;
impl Default for EditorStyle {
fn default() -> Self { Self }
}
pub struct ScrollManager;
impl ScrollManager {
fn new() -> Self { Self }
fn reset(&mut self) {}
fn adjust(&mut self) {}
fn scroll_by(&mut self, _delta: f64) {}
fn offset(&self) -> f64 { 0.0 }
fn set_offset(&mut self, _offset: f64) {}
}
#[derive(Clone, Default)]
pub struct Cursor;
impl Cursor {
fn position(&self) -> Position { Position::default() }
fn set_position(&mut self, _pos: Position) {}
}
pub struct Gutter;
impl Gutter {
fn new() -> Self { Self }
fn render(&self) -> String { String::new() }
}
pub struct FocusHandle;
impl FocusHandle {
fn new() -> Self { Self }
fn acquire(&mut self) {}
fn release(&mut self) {}
}
pub struct EventHandlers;
impl Default for EventHandlers {
fn default() -> Self { Self }
}
impl EventHandlers {
fn dispatch(&self, _action: Action) {}
fn register(&mut self, _name: &str, _handler: impl Fn(Event)) {}
fn clear(&mut self) {}
}
pub struct InputBuffer;
impl InputBuffer {
fn new() -> Self { Self }
fn push(&mut self, _event: InputEvent) {}
fn pop(&mut self) -> Option<InputEvent> { None }
}
pub struct Buffer;
impl Buffer {
fn flush(&mut self) {}
fn insert(&mut self, _pos: &Position, _text: &str) {}
fn delete_backward(&mut self, _pos: &Position) -> Option<String> { None }
fn delete_forward(&mut self, _pos: &Position) -> Option<String> { None }
fn is_valid_position(&self, _pos: Position) -> bool { true }
fn parse_errors(&self) -> Vec<SyntaxError> { Vec::new() }
fn diagnostics(&self) -> Vec<Diagnostic> { Vec::new() }
fn line(&self, _n: usize) -> &str { "" }
fn write_to_file(&self, _path: &str) -> Result<(), String> { Ok(()) }
fn read_from_file(_path: &str) -> Result<Self, String> { Ok(Self) }
}
#[derive(Clone)]
pub struct Selection;
impl Selection {
fn range(&self) -> (Position, Position) { (Position::default(), Position::default()) }
fn is_valid(&self) -> bool { true }
}
pub struct UndoStack;
impl UndoStack {
fn new() -> Self { Self }
fn push(&mut self, _action: Action) {}
fn pop(&mut self) -> Option<Action> { None }
fn redo(&mut self) -> Option<Action> { None }
}
pub struct EditorSettings;
impl Default for EditorSettings {
fn default() -> Self { Self }
}
pub struct Theme;
impl Default for Theme {
fn default() -> Self { Self }
}
impl Theme {
fn background_color(&self) -> String { "#ffffff".to_string() }
}
pub struct Language;
impl Default for Language {
fn default() -> Self { Self }
}
#[derive(Clone, Default)]
pub struct Position;
pub struct RenderOutput;
impl RenderOutput {
fn new() -> Self { Self }
fn add_gutter(&mut self, _s: String) {}
fn add_highlight(&mut self, _range: (Position, Position)) {}
fn add_cursor(&mut self, _pos: Position) {}
fn set_background(&mut self, _color: String) {}
}
pub struct Diagnostic;
pub struct SyntaxError;
pub enum Key {
Enter,
Backspace,
Delete,
Char(char),
}
impl Key {
fn char(&self) -> char {
match self {
Key::Char(c) => *c,
_ => '\0',
}
}
}
pub struct MouseEvent {
position: (f64, f64),
}
pub struct InputEvent;
pub enum Event {
Key(Key),
Mouse(MouseEvent),
Scroll(f64),
}
pub enum Action {
Insert(String),
Delete(String),
}
impl Action {
fn undo(&self, _buffer: &mut Buffer) {}
fn apply(&self, _buffer: &mut Buffer) {}
}
pub struct Edit;
impl Edit {
fn position(&self) -> Position { Position::default() }
}
#[derive(Clone)]
pub struct EditorState {
cursor: Cursor,
selections: Vec<Selection>,
scroll: f64,
}