ImGuiInputTextState

Struct ImGuiInputTextState 

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#[repr(C)]
pub struct ImGuiInputTextState {
Show 22 fields pub Ctx: *mut ImGuiContext, pub Stb: *mut ImStbTexteditState, pub Flags: ImGuiInputTextFlags, pub ID: ImGuiID, pub TextLen: c_int, pub TextSrc: *const c_char, pub TextA: ImVector_char, pub TextToRevertTo: ImVector_char, pub CallbackTextBackup: ImVector_char, pub BufCapacity: c_int, pub Scroll: ImVec2, pub LineCount: c_int, pub WrapWidth: f32, pub CursorAnim: f32, pub CursorFollow: bool, pub CursorCenterY: bool, pub SelectedAllMouseLock: bool, pub Edited: bool, pub WantReloadUserBuf: bool, pub LastMoveDirectionLR: ImS8, pub ReloadSelectionStart: c_int, pub ReloadSelectionEnd: c_int,
}

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§Ctx: *mut ImGuiContext§Stb: *mut ImStbTexteditState§Flags: ImGuiInputTextFlags§ID: ImGuiID§TextLen: c_int§TextSrc: *const c_char§TextA: ImVector_char§TextToRevertTo: ImVector_char§CallbackTextBackup: ImVector_char§BufCapacity: c_int§Scroll: ImVec2§LineCount: c_int§WrapWidth: f32§CursorAnim: f32§CursorFollow: bool§CursorCenterY: bool§SelectedAllMouseLock: bool§Edited: bool§WantReloadUserBuf: bool§LastMoveDirectionLR: ImS8§ReloadSelectionStart: c_int§ReloadSelectionEnd: c_int

Trait Implementations§

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impl Default for ImGuiInputTextState

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fn default() -> Self

Returns the “default value” for a type. Read more

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