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//! Owning SDL3/WGPU multi-viewport renderer route.
#[cfg(doctest)]
mod removed_free_api_contracts {
/// ```compile_fail
/// use dear_imgui_wgpu::multi_viewport_sdl3::enable;
/// ```
struct Enable;
/// ```compile_fail
/// use dear_imgui_wgpu::multi_viewport_sdl3::shutdown_multi_viewport_support;
/// ```
struct Shutdown;
/// ```compile_fail
/// use dear_imgui_wgpu::multi_viewport_sdl3::Sdl3ViewportRuntime;
/// let _ = Sdl3ViewportRuntime::attach;
/// ```
struct RemovedRuntime;
/// The prepared capability carries the report from the same secondary-viewport scope.
///
/// ```
/// use dear_imgui_wgpu::multi_viewport_sdl3::{
/// WgpuPreparedMainFrame, WgpuViewportFrameReport,
/// };
///
/// fn secondary_report<'a>(
/// frame: &'a WgpuPreparedMainFrame<'_>,
/// ) -> &'a WgpuViewportFrameReport {
/// frame.secondary_report()
/// }
/// ```
///
/// Manual tracing and partially prepared frames are intentionally unavailable.
///
/// ```compile_fail
/// use dear_imgui_wgpu::multi_viewport_sdl3::WgpuViewportFrameTraceGuard;
/// ```
///
/// ```compile_fail
/// use dear_imgui_wgpu::multi_viewport_sdl3::Sdl3ViewportRoute;
/// let _ = Sdl3ViewportRoute::begin_frame_trace;
/// ```
///
/// ```compile_fail
/// use dear_imgui_wgpu::multi_viewport_sdl3::Sdl3ViewportRoute;
/// let _ = Sdl3ViewportRoute::prepare_context;
/// ```
///
/// ```compile_fail
/// use dear_imgui_wgpu::multi_viewport_sdl3::Sdl3ViewportRoute;
/// let _ = Sdl3ViewportRoute::prepare_frame;
/// ```
///
/// ```compile_fail
/// use dear_imgui_wgpu::multi_viewport_sdl3::Sdl3ViewportRoute;
/// let _ = Sdl3ViewportRoute::attach_unchecked;
/// ```
///
/// ```compile_fail
/// use dear_imgui_wgpu::multi_viewport_sdl3::Sdl3ViewportRoute;
/// let _ = Sdl3ViewportRoute::poll_fault;
/// ```
///
/// ```compile_fail
/// use dear_imgui_wgpu::multi_viewport_sdl3::Sdl3ViewportRoute;
/// let _ = Sdl3ViewportRoute::prepare_frame_unchecked;
/// ```
///
/// ```compile_fail
/// use dear_imgui_wgpu::multi_viewport_sdl3::Sdl3ViewportRoute;
/// let _ = Sdl3ViewportRoute::with_renderer;
/// ```
///
/// ```compile_fail
/// use dear_imgui_rs::render::ReconciledFrame;
/// use dear_imgui_wgpu::{FramebufferExtent, multi_viewport_sdl3::Sdl3ViewportRoute, wgpu};
///
/// fn bypass_preparation(
/// route: &Sdl3ViewportRoute,
/// frame: ReconciledFrame<'_>,
/// render_pass: &mut wgpu::RenderPass<'_>,
/// extent: FramebufferExtent,
/// ) {
/// route.record_main(frame, render_pass, extent).unwrap();
/// }
/// ```
struct PreparedTransaction;
/// The old manual-trace report name is intentionally unavailable.
///
/// ```compile_fail
/// use dear_imgui_wgpu::multi_viewport_sdl3::WgpuViewportFrameTraceReport;
/// ```
struct RemovedTraceReportName;
}
use dear_imgui_rs::{Context, FrameToken};
use super::WgpuRenderer;
use super::multi_viewport_runtime::{
OwningViewportRuntime, PreparationAttempt, PreparedMainFrame, finish_route_preparation,
prepare_route_for_context,
};
pub use super::multi_viewport_runtime::{
WgpuPendingPresentations, WgpuPreparedMainFrame, WgpuPreparedViewportFrame,
WgpuRecordedViewportFrame, WgpuRecordedViewportWork, WgpuViewportAttachError,
WgpuViewportError, WgpuViewportFrameReport, WgpuViewportWorkError,
};
use super::multi_viewport_runtime::{WgpuViewportRouteError, WgpuViewportRouteFault};
use crate::{
ExternalTextureBinding, ExternalTextureId, FramebufferExtent, GammaMode,
WgpuViewportObservation,
};
use dear_imgui_sdl3::{Sdl3BackendError, Sdl3PlatformBackend, Sdl3ViewportRendererAdapter};
/// One failure observed while preparing an SDL3/WGPU multi-viewport route.
pub type Sdl3ViewportRouteFault = WgpuViewportRouteFault<Sdl3BackendError>;
/// Ordered failures from one SDL3/WGPU multi-viewport preparation transaction.
pub type Sdl3ViewportRouteError = WgpuViewportRouteError<Sdl3BackendError>;
/// Owning WGPU renderer route for SDL3 multi-viewport applications.
///
/// The route consumes the renderer into stable boxed storage, captures the exact live SDL3
/// platform generation, owns the Context renderer attachment and callback claim, and releases all
/// WGPU viewport resources before the SDL3 platform attachment enters its platform-window
/// teardown phase.
#[derive(Debug)]
pub struct Sdl3ViewportRoute {
inner: OwningViewportRuntime,
platform: Sdl3ViewportRendererAdapter,
}
impl Sdl3ViewportRoute {
/// Transactionally attaches an initialized renderer to an active SDL3 platform runtime.
///
/// Failure returns the unchanged renderer through [`WgpuViewportAttachError`]. The renderer
/// must have been created for `context` with both `WgpuInitInfo::with_instance` and
/// `WgpuInitInfo::with_adapter`.
pub fn attach(
context: &mut Context,
platform: &Sdl3PlatformBackend,
renderer: WgpuRenderer,
) -> Result<Self, WgpuViewportAttachError> {
if platform.context_id() != context.id() {
return Err(WgpuViewportAttachError::new(
WgpuViewportError::PlatformOwnerContextMismatch {
expected: context.id(),
actual: platform.context_id(),
},
renderer,
));
}
let platform = match platform.viewport_renderer_adapter(context) {
Ok(platform) => platform,
Err(error) => {
return Err(WgpuViewportAttachError::new(
WgpuViewportError::Sdl3PlatformOwner(error),
renderer,
));
}
};
OwningViewportRuntime::attach(context, renderer, platform.clone())
.map(|inner| Self { inner, platform })
}
/// Reconciles an open UI frame and updates native windows without recording, submitting, or presenting.
///
/// No surface is acquired and no GPU work is recorded, submitted, or presented here. A frame
/// from another Context is rejected before the SDL3 adapter or either deferred-fault queue is
/// entered. Continue with `record` or the `complete_secondary` convenience driver.
pub fn prepare<'frame>(
&self,
frame: FrameToken<'frame>,
) -> Result<WgpuPreparedViewportFrame<'frame>, Sdl3ViewportRouteError> {
let actual = frame.ui().context_id();
prepare_route_for_context(self.inner.context_id(), actual, || {
self.prepare_with_platform(|| self.inner.prepare_frame(frame))
})
}
/// Acquires and records secondary targets without submitting or presenting them.
pub fn record<'frame>(
&self,
frame: WgpuPreparedViewportFrame<'frame>,
) -> Result<WgpuRecordedViewportFrame<'frame>, WgpuViewportWorkError> {
if frame.context_id() != self.inner.context_id() {
// Preserve the same side-effect-free foreign-Context gate used by prepare.
return self.inner.record(frame);
}
let (attempt, faults) = self.platform.run(|| self.inner.record(frame)).into_parts();
self.inner.finish_recording_attempt(
attempt,
faults
.into_iter()
.map(WgpuViewportError::Sdl3PlatformOwner)
.collect(),
)
}
/// Runs the explicit record/submit/present pipeline and retains its secondary report.
///
/// Engine producer buffers are submitted before UI consumer buffers on the renderer queue.
pub fn complete_secondary<'frame>(
&self,
frame: WgpuPreparedViewportFrame<'frame>,
producer_commands: impl IntoIterator<Item = wgpu::CommandBuffer>,
) -> Result<WgpuPreparedMainFrame<'frame>, WgpuViewportWorkError> {
self.record(frame)?.complete_secondary(producer_commands)
}
/// Records the main viewport into an application-owned pass without claiming submission.
pub fn record_main(
&self,
frame: WgpuPreparedMainFrame<'_>,
render_pass: &mut wgpu::RenderPass<'_>,
framebuffer_extent: FramebufferExtent,
) -> Result<WgpuViewportObservation, WgpuViewportWorkError> {
self.inner
.record_main(frame, render_pass, framebuffer_extent)
}
fn prepare_with_platform<'frame>(
&self,
prepare: impl FnOnce() -> PreparationAttempt<PreparedMainFrame<'frame>>,
) -> Result<WgpuPreparedViewportFrame<'frame>, Sdl3ViewportRouteError> {
debug_assert_eq!(self.platform.context_id(), self.inner.context_id());
let (renderer_result, platform_faults) = self.platform.run(prepare).into_parts();
finish_route_preparation(renderer_result, self.inner.drain_faults(), platform_faults)
.map(|(prepared, report)| WgpuPreparedViewportFrame::new(prepared, report))
}
/// Invalidates renderer-owned device objects while preserving external texture handles.
pub fn invalidate_device_objects(
&self,
context: &mut Context,
) -> Result<(), WgpuViewportError> {
self.inner.invalidate_device_objects(context)
}
/// Sets the renderer gamma policy.
pub fn set_gamma_mode(&self, mode: GammaMode) -> Result<(), WgpuViewportError> {
self.inner.set_gamma_mode(mode)
}
/// Sets the clear color used by secondary viewport surfaces.
pub fn set_viewport_clear_color(&self, color: wgpu::Color) -> Result<(), WgpuViewportError> {
self.inner.set_viewport_clear_color(color)
}
/// Captures the current external view-mapping revision without borrowing the renderer.
pub fn external_texture_binding(
&self,
texture: ExternalTextureId,
) -> Result<ExternalTextureBinding, WgpuViewportError> {
self.inner.external_texture_binding(texture)
}
/// Registers an application-owned external WGPU texture.
pub fn register_external_texture(
&self,
view: &wgpu::TextureView,
) -> Result<ExternalTextureId, WgpuViewportError> {
self.inner.register_external_texture(view)
}
/// Updates the view of a registered application-owned texture.
pub fn update_external_texture(
&self,
texture: ExternalTextureId,
view: &wgpu::TextureView,
) -> Result<(), WgpuViewportError> {
self.inner.update_external_texture(texture, view)
}
/// Unregisters an application-owned external texture.
pub fn unregister_external_texture(
&self,
texture: ExternalTextureId,
) -> Result<(), WgpuViewportError> {
self.inner.unregister_external_texture(texture)
}
/// Explicitly releases renderer callbacks and WGPU resources.
///
/// This operation is idempotent. If managed-texture epochs are still outstanding, it retains
/// the renderer and attachment so the caller can finish or abandon those epochs and retry.
/// Platform windows remain owned by `Sdl3PlatformBackend` and are released only in its
/// platform-window phase.
pub fn shutdown(&mut self, context: &mut Context) -> Result<(), WgpuViewportError> {
self.inner.shutdown(context)
}
}