#include "imgui.h"
#include "backends/imgui_impl_opengl3.h"
extern "C" {
bool dear_imgui_backend_opengl3_init(const char* glsl_version) {
return ImGui_ImplOpenGL3_Init(glsl_version);
}
void dear_imgui_backend_opengl3_shutdown() {
ImGui_ImplOpenGL3_Shutdown();
}
void dear_imgui_backend_opengl3_new_frame() {
ImGui_ImplOpenGL3_NewFrame();
}
void dear_imgui_backend_opengl3_render_draw_data(const ImDrawData* draw_data) {
ImGui_ImplOpenGL3_RenderDrawData(const_cast<ImDrawData*>(draw_data));
}
bool dear_imgui_backend_opengl3_create_device_objects() {
return ImGui_ImplOpenGL3_CreateDeviceObjects();
}
void dear_imgui_backend_opengl3_destroy_device_objects() {
ImGui_ImplOpenGL3_DestroyDeviceObjects();
}
void dear_imgui_backend_opengl3_update_texture(ImTextureData* texture) {
ImGui_ImplOpenGL3_UpdateTexture(texture);
}
}