dear-imgui-sys 0.11.0

Low-level FFI bindings to Dear ImGui v1.92.7 (docking branch) via cimgui (C API)
Documentation
//! Low-level FFI bindings for Dear ImGui (via cimgui C API) with docking support
//!
//! This crate provides raw, unsafe bindings to Dear ImGui using the cimgui C API,
//! specifically targeting the docking branch (multi-viewport capable).
//!
//! ## Features
//!
//! - **docking**: Always enabled in this crate
//! - **freetype**: Enable FreeType font rasterizer support
//! - **wasm**: Enable WebAssembly compatibility
//! - **backend-shim-\***: Expose selected repository-owned backend shim modules
//!   for low-level integrations
//!
//! ## WebAssembly Support
//!
//! When the `wasm` feature is enabled, this crate provides full WASM compatibility:
//! - Disables platform-specific functions (file I/O, shell functions, etc.)
//! - Configures Dear ImGui for WASM environment
//! - Compatible with wasm-bindgen and web targets
//!
//! ## Safety
//!
//! This crate provides raw FFI bindings and is inherently unsafe. Users should
//! prefer the high-level `dear-imgui-rs` crate for safe Rust bindings.
//!
//! ## Usage
//!
//! This crate is typically not used directly. Instead, use the `dear-imgui-rs` crate
//! which provides safe, idiomatic Rust bindings built on top of these FFI bindings.
//!
//! ## Backend Shim Modules
//!
//! For downstream backend crates, engine integrations, and platform-specific
//! application glue, `dear-imgui-sys` can expose selected official backend
//! pieces through `backend_shim::*`.
//!
//! Important boundary:
//!
//! - these modules expose the repository-owned C shim ABI
//! - they do not expose upstream `imgui_impl_*` C++ symbol names as a stable
//!   Rust-facing contract
//! - enabling `backend-shim-*` features does not imply that `dear-imgui-rs`
//!   already owns a safe wrapper for those backends
//!
//! Typical feature gates:
//!
//! - `backend-shim-opengl3`
//! - `backend-shim-sdlrenderer3`
//! - `backend-shim-android`
//! - `backend-shim-win32`
//! - `backend-shim-dx11`
//!
//! ## Android Direction
//!
//! The current Android story is intentionally low-level but supported.
//!
//! ```toml
//! [dependencies]
//! dear-imgui-rs = "0.10"
//! dear-imgui-sys = { version = "0.10", features = ["backend-shim-android", "backend-shim-opengl3"] }
//! ```
//!
//! Recommended split of responsibilities:
//!
//! - `dear-imgui-rs` owns the safe core `Context`, `Io`, frame lifecycle, and
//!   render snapshots
//! - `dear-imgui-sys::backend_shim::{android, opengl3}` exposes the low-level
//!   official backend pieces
//! - the Android application still owns lifecycle glue, input translation
//!   strategy, EGL / GLES context creation, and packaging
//!
//! The repository's concrete reference for this path is
//! `examples-android/dear-imgui-android-smoke/`, which now carries a minimal
//! NativeActivity + EGL / GLES3 render loop proving that downstream users can
//! build Android support on top of `dear-imgui-rs` + `dear-imgui-sys` even
//! before a dedicated first-party Android convenience crate exists.

#![allow(non_upper_case_globals)]
#![allow(non_camel_case_types)]
#![allow(non_snake_case)]
#![allow(dead_code)]
#![allow(unnecessary_transmutes)]
#![allow(clippy::all)]
// Bindgen may derive Eq/Hash for structs containing function pointers.
// New Clippy lint warns these comparisons are unpredictable; suppress for raw FFI types.
#![allow(unpredictable_function_pointer_comparisons)]

// Bindings are generated into OUT_DIR and included via a submodule so that
// possible inner attributes in the generated file are accepted at module root.
mod ffi;
pub use ffi::*;

/// Optional backend shim entry points for downstream integrations.
///
/// These modules expose the repository-owned C shim ABI for selected official
/// Dear ImGui backends. They do not expose the upstream C++ symbols directly,
/// and they do not imply that `dear-imgui-sys` or `dear-imgui-rs` owns full
/// safe integration for those backends.
pub mod backend_shim;

// This project always builds Dear ImGui with `IMGUI_USE_WCHAR32`, so `ImWchar` must be 32-bit.
const _: [(); 4] = [(); std::mem::size_of::<ImWchar>()];

// Ensure common ImGui typedefs are available even if bindgen doesn't emit them explicitly

// cimgui exposes typed vectors (e.g., ImVector_ImVec2) instead of a generic ImVector<T>.
// The sys crate intentionally avoids adding higher-level helpers here.

// cimgui C API avoids C++ ABI pitfalls; no MSVC-specific conversions are required.

// Re-export commonly used types for convenience
pub use ImColor as Color;
pub use ImVec2 as Vector2;
pub use ImVec4 as Vector4;

/// Version information for the Dear ImGui library
pub const IMGUI_VERSION: &str = env!("CARGO_PKG_VERSION");

/// Docking features are always available in this crate
pub const HAS_DOCKING: bool = true;

/// Check if FreeType support is available
#[cfg(feature = "freetype")]
pub const HAS_FREETYPE: bool = true;

#[cfg(not(feature = "freetype"))]
pub const HAS_FREETYPE: bool = false;

/// Check if WASM support is available
#[cfg(feature = "wasm")]
pub const HAS_WASM: bool = true;

#[cfg(not(feature = "wasm"))]
pub const HAS_WASM: bool = false;

// (No wasm-specific shims are required when using shared memory import style.)

impl ImVec2 {
    #[inline]
    pub const fn new(x: f32, y: f32) -> ImVec2 {
        ImVec2 { x, y }
    }

    #[inline]
    pub const fn zero() -> ImVec2 {
        ImVec2 { x: 0.0, y: 0.0 }
    }
}

impl From<[f32; 2]> for ImVec2 {
    #[inline]
    fn from(array: [f32; 2]) -> ImVec2 {
        ImVec2::new(array[0], array[1])
    }
}

impl From<(f32, f32)> for ImVec2 {
    #[inline]
    fn from((x, y): (f32, f32)) -> ImVec2 {
        ImVec2::new(x, y)
    }
}

impl From<ImVec2> for [f32; 2] {
    #[inline]
    fn from(v: ImVec2) -> [f32; 2] {
        [v.x, v.y]
    }
}

impl From<ImVec2> for (f32, f32) {
    #[inline]
    fn from(v: ImVec2) -> (f32, f32) {
        (v.x, v.y)
    }
}

impl From<mint::Vector2<f32>> for ImVec2 {
    #[inline]
    fn from(v: mint::Vector2<f32>) -> ImVec2 {
        ImVec2::new(v.x, v.y)
    }
}

#[cfg(feature = "glam")]
impl From<glam::Vec2> for ImVec2 {
    #[inline]
    fn from(v: glam::Vec2) -> ImVec2 {
        ImVec2::new(v.x, v.y)
    }
}

impl ImVec4 {
    #[inline]
    pub const fn new(x: f32, y: f32, z: f32, w: f32) -> ImVec4 {
        ImVec4 { x, y, z, w }
    }

    #[inline]
    pub const fn zero() -> ImVec4 {
        ImVec4 {
            x: 0.0,
            y: 0.0,
            z: 0.0,
            w: 0.0,
        }
    }
}

impl From<[f32; 4]> for ImVec4 {
    #[inline]
    fn from(array: [f32; 4]) -> ImVec4 {
        ImVec4::new(array[0], array[1], array[2], array[3])
    }
}

impl From<(f32, f32, f32, f32)> for ImVec4 {
    #[inline]
    fn from((x, y, z, w): (f32, f32, f32, f32)) -> ImVec4 {
        ImVec4::new(x, y, z, w)
    }
}

impl From<ImVec4> for [f32; 4] {
    #[inline]
    fn from(v: ImVec4) -> [f32; 4] {
        [v.x, v.y, v.z, v.w]
    }
}

impl From<ImVec4> for (f32, f32, f32, f32) {
    #[inline]
    fn from(v: ImVec4) -> (f32, f32, f32, f32) {
        (v.x, v.y, v.z, v.w)
    }
}

impl From<mint::Vector4<f32>> for ImVec4 {
    #[inline]
    fn from(v: mint::Vector4<f32>) -> ImVec4 {
        ImVec4::new(v.x, v.y, v.z, v.w)
    }
}

#[cfg(feature = "glam")]
impl From<glam::Vec4> for ImVec4 {
    #[inline]
    fn from(v: glam::Vec4) -> ImVec4 {
        ImVec4::new(v.x, v.y, v.z, v.w)
    }
}