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use TextureData;
use cratesys;
use NonNull;
/// Owned texture data managed by Dear ImGui.
///
/// This owns an `ImTextureData` instance allocated by Dear ImGui (C++) and will
/// destroy it on drop. It dereferences to [`TextureData`] so you can call the
/// same APIs as on borrowed texture data (e.g. items returned by
/// `DrawData::textures_mut()`).