/// Handle to a font atlas texture
#[derive(Clone, Debug)]pubstructFontAtlasTexture<'a>{/// Texture width (in pixels)
pubwidth:u32,
/// Texture height (in pixels)
pubheight:u32,
/// Raw texture data (in bytes).
////// The format depends on which function was called to obtain this data:
/// - For RGBA32: 4 bytes per pixel (R, G, B, A)
/// - For Alpha8: 1 byte per pixel (Alpha only)
pubdata:&'a [u8],
}