Struct ddsfile::Header
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[src]
pub struct Header {
pub height: u32,
pub width: u32,
pub pitch: Option<u32>,
pub linear_size: Option<u32>,
pub depth: Option<u32>,
pub mip_map_count: Option<u32>,
pub spf: PixelFormat,
pub caps: Caps,
pub caps2: Caps2,
// some fields omitted
}Fields
height: u32
Surface height (in pixels)
width: u32
Surface width (in pixels)
pitch: Option<u32>
The pitch or number of bytes per scan line in an uncompressed texture;
linear_size: Option<u32>
The total number of bytes in a top level texture for a compressed texture
depth: Option<u32>
Depth of a volume texture (in pixels)
mip_map_count: Option<u32>
Number of mipmap levels
spf: PixelFormat
The pixel format
caps: Caps
Specifies the complexity of the surfaces stored.
caps2: Caps2
Additional detail about the surfaces stored
Methods
impl Header[src]
pub fn new_d3d(
height: u32,
width: u32,
depth: Option<u32>,
format: D3DFormat,
mipmap_levels: Option<u32>,
caps2: Option<Caps2>
) -> Result<Header>[src]
height: u32,
width: u32,
depth: Option<u32>,
format: D3DFormat,
mipmap_levels: Option<u32>,
caps2: Option<Caps2>
) -> Result<Header>
pub fn new_dxgi(
height: u32,
width: u32,
depth: Option<u32>,
format: DxgiFormat,
mipmap_levels: Option<u32>,
array_layers: Option<u32>,
caps2: Option<Caps2>
) -> Result<Header>[src]
height: u32,
width: u32,
depth: Option<u32>,
format: DxgiFormat,
mipmap_levels: Option<u32>,
array_layers: Option<u32>,
caps2: Option<Caps2>
) -> Result<Header>
pub fn read<R: Read>(r: &mut R) -> Result<Header>[src]
pub fn write<W: Write>(&self, w: &mut W) -> Result<()>[src]
Trait Implementations
impl Clone for Header[src]
fn clone(&self) -> Header[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more