dds-bridge-sys 3.0.0

Generated bindings to DDS, the double dummy solver for bridge
Documentation
/*
   DDS, a bridge double dummy solver.

   Copyright (C) 2006-2014 by Bo Haglund /
   2014-2018 by Bo Haglund & Soren Hein.

   See LICENSE and README.
*/

#ifndef DDS_SCHEDULER_H
#define DDS_SCHEDULER_H

#include <atomic>
#include <vector>
#include <utility>

#include <api/dds.h>
#include <system/timer.hpp>
// TimeStatList is required when DDS_SCHEDULER is enabled.
#ifdef DDS_SCHEDULER
#include <system/time_stat_list.hpp>
#endif

#define HASH_MAX 200

#ifdef DDS_SCHEDULER
  #define START_BLOCK_TIMER scheduler.StartBlockTimer()
  #define END_BLOCK_TIMER scheduler.EndBlockTimer()
  #define START_THREAD_TIMER(a) scheduler.StartThreadTimer(a)
  #define END_THREAD_TIMER(a) scheduler.EndThreadTimer(a)
#else
  #define START_BLOCK_TIMER
  #define END_BLOCK_TIMER
  #define START_THREAD_TIMER(a)
  #define END_THREAD_TIMER(a)
#endif


struct schedType
{
  int number;
  int repeatOf;
};


/**
 * @brief Scheduler for bridge double dummy solver threading and grouping.
 *
 * The Scheduler class manages the grouping, sorting, and distribution of Boards
 * for parallel double dummy analysis. It handles thread registration, workload
 * partitioning, and timing statistics, optimizing the use of available threads
 * for efficient solving. Scheduler is an internal component and not part of the
 * public API, but is crucial for high-performance analysis on multicore systems.
 */
class Scheduler
{
  private:

    struct listType
    {
      int first;
      int last;
      int length;
    };

    struct groupType
    {
      int strain;
      int hash;
      int pred;
      int actual;
      int head;
      int repeatNo;
    };

    struct sortType
    {
      int number;
      int value;
    };

    struct handType
    {
      int next;
      int spareKey;
      unsigned remainCards[DDS_HANDS][DDS_SUITS];
      int NTflag;
      int first;
      int strain;
      int repeatNo;
      int depth;
      int strength;
      int fanout;
      int thread;
      int selectFlag;
      int time;
    };

    handType hands[MAXNOOFBOARDS];

    groupType group[MAXNOOFBOARDS];
    int numGroups;
    int extraGroups;

    std::atomic<int> currGroup;

    listType list[DDS_SUITS + 2][HASH_MAX];

    sortType sortList[MAXNOOFBOARDS];
    int sortLen;

    std::vector<int> threadGroup;
    std::vector<int> threadCurrGroup;
    std::vector<int> threadToHand;

    int numThreads;
    int numHands;

    std::vector<int> highCards;

    void InitHighCards();

    void SortHands(const enum RunMode mode);

    int Strength(const Deal& dl) const;
    int Fanout(const Deal& dl) const;

    void Reset();

    std::vector<Timer> timersThread;
    Timer timerBlock;

    void MakeGroups(const Boards& bds);

    void FinetuneGroups();

    bool SameHand(
      const int hno1,
      const int hno2) const;

    void SortSolve(),
         SortCalc(),
         SortTrace();

#ifdef DDS_SCHEDULER

    int timeHist[10000];
    int timeHistNT[10000];
    int timeHistSuit[10000];

  TimeStatList timeStrain;
  TimeStatList timeRepeat;
  TimeStatList timeDepth;
  TimeStatList timeStrength;
  TimeStatList timeFanout;
  TimeStatList timeThread;
  TimeStatList timeGroupActualStrain;
  TimeStatList timeGroupPredStrain;
  TimeStatList timeGroupDiffStrain;

    long long timeMax;
    long long blockMax;
    long long timeBlock;

    void InitTimes();
#endif

    int PredictedTime(
      Deal& dl,
      int number) const;


  public:

    /**
     * @brief Construct a new Scheduler object.
     *
     * Initializes all internal data structures, thread and board counters, and
     * prepares the scheduler for use in parallel double dummy solving.
     */
    Scheduler();

    /**
     * @brief Destroy the Scheduler object and clean up resources.
     *
     * Releases all memory and performs cleanup of scheduler state.
     */
    /**
     * @brief Destroy the Scheduler object and clean up resources.
     *
     * Releases all memory and performs cleanup of scheduler state.
     */
    ~Scheduler();

    void RegisterThreads(
      const int n);

    void RegisterRun(
      const enum RunMode mode,
      const Boards& bds,
      const PlayTracesBin& pl);

    void RegisterRun(
      const enum RunMode mode,
      const Boards& bds);

    schedType GetNumber(const int thrId);

    int NumGroups() const;

  /**
   * @brief Retrieve per-board raw times collected by the scheduler.
   *
   * Fills outVec with pairs (boardIndex, userTimeMs) for each board in
   * the current run. This is intended for post-run reporting.
   */
  void GetBoardTimes(std::vector<std::pair<int,int>>& outVec) const;

  // Lightweight API to set a board's time in ms for reporting when
  // full DDS_SCHEDULER timing is not enabled. Thread-safe for single-writer per-board.
  void SetBoardTime(int boardIndex, int timeMs);

    // Release timing storage early to avoid heavy destructor work at exit.
    void ClearTiming();

#ifdef DDS_SCHEDULER
    void StartThreadTimer(const int thrId);

    void EndThreadTimer(const int thrId);

    void StartBlockTimer();

    void EndBlockTimer();

    void PrintTiming() const;
#endif

};

#endif