#include <solver_if.hpp>
#include <solver_context/solver_context.hpp>
auto solve_board(
SolverContext& ctx,
const Deal& dl,
int target,
int solutions,
int mode,
FutureTricks* futp) -> int
{
// Use ThreadData-attached TT so all contexts created in lower layers
// observe the same table. No ownership adoption to avoid duplication.
return solve_board_internal(ctx, dl, target, solutions, mode, futp);
}
auto SolveBoard(
SolverContext& ctx,
const Deal& dl,
int target,
int solutions,
int mode,
FutureTricks* futp) -> int
{
return solve_board(ctx, dl, target, solutions, mode, futp);
}