#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <api/dll.h>
#include "hands.hpp"
extern unsigned char card_suit_chars_[5], card_rank_chars_[16];
auto main() -> int
{
Deal dl;
PlayTraceBin DDplay;
SolvedPlay solved;
int threadIndex = 0, res;
char line[80];
bool match;
#if defined(__linux) || defined(__APPLE__)
SetMaxThreads(0);
#endif
for (int handno = 0; handno < 3; handno++)
{
dl.trump = trump_suit_[handno];
dl.first = first_hand_[handno];
dl.currentTrickSuit[0] = 0;
dl.currentTrickSuit[1] = 0;
dl.currentTrickSuit[2] = 0;
dl.currentTrickRank[0] = 0;
dl.currentTrickRank[1] = 0;
dl.currentTrickRank[2] = 0;
for (int h = 0; h < DDS_HANDS; h++)
for (int s = 0; s < DDS_SUITS; s++)
dl.remainCards[h][s] = holdings_[handno][s][h];
DDplay.number = play_count_[handno];
for (int i = 0; i < play_count_[handno]; i++)
{
DDplay.suit[i] = play_suit_[handno][i];
DDplay.rank[i] = play_rank_[handno][i];
}
res = AnalysePlayBin(dl, DDplay, &solved, threadIndex);
if (res != RETURN_NO_FAULT)
{
ErrorMessage(res, line);
printf("DDS error: %s\n", line);
}
match = compare_play(&solved, handno);
sprintf(line, "AnalysePlayBin, hand %d: %s\n",
handno + 1, (match ? "OK" : "ERROR"));
print_hand(line, dl.remainCards);
print_bin_play(&DDplay, &solved);
}
}