ddp-connection 0.1.0

Distributed Display Protocol (DDP) in Rust. This is a fork of ddp-rs by Coral https://github.com/coral/ddp-rs
Documentation
use anyhow::Result;
use ddp_connection::connection;
use ddp_connection::protocol;

fn main() -> Result<()> {

    let mut conn = connection::DDPConnection::try_new
        (
            "192.168.1.40:4048", // The IP address of the device followed by :4048
            protocol::PixelConfig::default(), // Default is RGB, 8 bits ber channel
            protocol::ID::Default,
            std::net::UdpSocket::bind("0.0.0.0:6969")
                .unwrap() // can be any unused port on 0.0.0.0, but protocol recommends 4048
        )?;

    // loop sets some colors for the first 6 pixels to see if it works
    for i in 0u8..100u8{
        let high = 10u8.overflowing_mul(i).0;

        // loop through some colors

        let temp: usize = conn.write(&vec![
            high/*red value*/, 0/*green value*/, 0/*blue value*/,
            high/*red value*/, 0/*green value*/, 0/*blue value*/,
            0/*red value*/, high/*green value*/, 0/*blue value*/,
            0/*red value*/, high/*green value*/, 0/*blue value*/,
            0/*red value*/, 0/*green value*/, high/*blue value*/,
            0/*red value*/, 0/*green value*/, high/*blue value*/
        ])?;

        std::thread::sleep(std::time::Duration::from_millis(10));
        // this crate is non blocking, so with out the sleep, it will send them all instantly

        println!("sent {temp} packets");
    }

    Ok(())
}