use dces::prelude::*;
#[derive(Default)]
struct Size {
width: u32,
height: u32,
}
#[derive(Default)]
struct Name(String);
#[derive(Default)]
struct Depth(u32);
pub struct SizeSystem;
impl System<EntityStore, PhantomContext> for SizeSystem {
fn run(&self, ecm: &mut EntityComponentManager<EntityStore>) {
let (e_store, c_store) = ecm.stores_mut();
for entity in &e_store.inner {
if let Ok(comp) = c_store.get_mut::<Size>("size", *entity) {
comp.width += 1;
comp.height += 1;
}
}
}
}
pub struct PrintSystem;
impl System<EntityStore, PhantomContext> for PrintSystem {
fn run(&self, ecm: &mut EntityComponentManager<EntityStore>) {
let (e_store, c_store) = ecm.stores_mut();
for entity in &e_store.inner {
if let Ok(name) = c_store.get::<Name>("name", *entity) {
if let Ok(size) = c_store.get::<Size>("size", *entity) {
println!("{} width: {}; height: {}", name.0, size.width, size.height);
}
}
}
}
}
fn main() {
let mut world = World::from_entity_store(EntityStore::default());
world
.create_entity()
.components(
ComponentBuilder::new()
.with("name", Name(String::from("Button")))
.with("depth", Depth(4))
.with(
"size",
Size {
width: 5,
height: 5,
},
)
.build(),
)
.build();
world
.create_entity()
.components(
ComponentBuilder::new()
.with("name", Name(String::from("CheckBox")))
.with("depth", Depth(1))
.with(
"size",
Size {
width: 3,
height: 3,
},
)
.build(),
)
.build();
world
.create_entity()
.components(
ComponentBuilder::new()
.with("name", Name(String::from("RadioButton")))
.with("detph", Depth(2))
.with(
"size",
Size {
width: 4,
height: 6,
},
)
.build(),
)
.build();
world
.create_entity()
.components(
ComponentBuilder::new()
.with("depth", Depth(3))
.with(
"size",
Size {
width: 10,
height: 4,
},
)
.build(),
)
.build();
world
.create_entity()
.components(
ComponentBuilder::new()
.with("depth", Depth(0))
.with(
"size",
Size {
width: 5,
height: 8,
},
)
.build(),
)
.build();
world.create_system(PrintSystem).with_priority(1).build();
world.create_system(SizeSystem).with_priority(0).build();
world.run();
}