[][src]Struct dces::system::EntitySystemBuilder

pub struct EntitySystemBuilder<'a, T> where
    T: EntityContainer
{ pub entity_system_id: u32, pub entity_system_manager: &'a mut EntitySystemManager<T>, pub priority: Cell<i32>, }

The entity system builder is used to create an entity system.

Fields

entity_system_id: u32

Id of the entity system.

entity_system_manager: &'a mut EntitySystemManager<T>

Reference to the entity system manager, used to apply filter, sort and priority to the system.

priority: Cell<i32>

Methods

impl<'a, T> EntitySystemBuilder<'a, T> where
    T: EntityContainer
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pub fn with_priority(self, priority: Priority) -> Self
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Add a priority to the system. Default priority is 0.

pub fn build(self) -> u32
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Finishing the creation of the system.

Auto Trait Implementations

impl<'a, T> !Send for EntitySystemBuilder<'a, T>

impl<'a, T> !Sync for EntitySystemBuilder<'a, T>

Blanket Implementations

impl<T> Component for T where
    T: Any
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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