use dces::prelude::*;
struct InitSystem;
impl System<VecEntityContainer> for InitSystem {
fn run(&self, _: &VecEntityContainer, _: &mut EntityComponentManager) {
println!("Init");
}
}
struct CleanupSystem;
impl System<VecEntityContainer> for CleanupSystem {
fn run(&self, _: &VecEntityContainer, _: &mut EntityComponentManager) {
println!("Cleanup");
}
}
struct PrintSystem;
impl System<VecEntityContainer> for PrintSystem {
fn run(&self, _: &VecEntityContainer, _: &mut EntityComponentManager) {
println!("Print");
}
}
fn main() {
let mut world = World::<VecEntityContainer>::new();
world.register_init_system(InitSystem);
world.create_system(PrintSystem).build();
world.register_cleanup_system(CleanupSystem);
world.run();
world.run();
}