// Copyright 2024 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
syntax = "proto3";
package designcompose.definition.element;
import "definition/element/color.proto";
import "definition/element/variable.proto";
import "definition/modifier/filter.proto";
import "definition/modifier/matrix_transform.proto";
import "google/protobuf/empty.proto";
option java_multiple_files = true;
option java_package = "com.android.designcompose.definition.element";
option optimize_for = LITE_RUNTIME;
// The background of a node
message Background {
// A single color stop within a gradient.
message ColorStop {
float position = 1;
element.ColorOrVar color = 2;
}
// A type of gradient where the colors transition smoothly along a straight
// line.
message LinearGradient {
float start_x = 1;
float start_y = 2;
float end_x = 3;
float end_y = 4;
repeated ColorStop color_stops = 5;
}
// A type of gradient where the colors transition along a
// circular path defined by a center point, an angle, and a scale.
message AngularGradient {
float center_x = 1;
float center_y = 2;
float angle = 3;
float scale = 4;
repeated ColorStop color_stops = 5;
}
// A type of gradient where the colors transition smoothly from a central
// point outwards in a circular pattern.
message RadialGradient {
float center_x = 1;
float center_y = 2;
float angle = 3;
float radius_x = 4;
float radius_y = 5;
repeated ColorStop color_stops = 6;
}
// Defines how an image background is scaled to fit the background area.
enum ScaleMode {
SCALE_MODE_UNSPECIFIED = 0;
SCALE_MODE_FILL = 1;
SCALE_MODE_FIT = 2;
SCALE_MODE_TILE = 3;
SCALE_MODE_STRETCH = 4;
}
// References an image via the key and the modifiers that will be used with it
message Image {
// Instead of keeping decoded images in ViewStyle objects, we keep keys to
// the images in the ImageContext and then fetch decoded images when
// rendering. This means we can serialize the whole ImageContext, and always
// get the right image when we render.
string key = 1;
repeated modifier.FilterOp filters = 2;
modifier.AffineTransform transform = 3;
ScaleMode scale_mode = 4;
float opacity = 5;
optional string res_name = 6;
}
oneof background_type {
google.protobuf.Empty none = 1;
element.ColorOrVar solid = 2;
LinearGradient linear_gradient = 3;
AngularGradient angular_gradient = 4;
RadialGradient radial_gradient = 5;
Image image = 6;
// Clear all the pixels underneath, used for hole-punch compositing.
google.protobuf.Empty clear = 7;
// DiamondGradient support possibly in the future.
}
}