// Copyright 2024 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// protolint:disable MESSAGE_NAMES_EXCLUDE_PREPOSITIONS
// protolint:disable FIELD_NAMES_EXCLUDE_PREPOSITIONS
syntax = "proto3";
package designcompose.definition.interaction;
option java_multiple_files = true;
option java_package = "com.android.designcompose.definition.interaction";
option optimize_for = LITE_RUNTIME;
// The type of easing to perform in a transition.
message Easing {
// Bezier curve for custom easing functions.
message Bezier {
float x1 = 1;
float y1 = 2;
float x2 = 3;
float y2 = 4;
}
// Spring coefficients
message Spring {
float mass = 1;
float stiffness = 2;
float damping = 3;
}
oneof easing_type {
Bezier bezier = 1;
Spring spring = 2;
}
}
// This represents the Figma "Transition" type.
// https://www.figma.com/plugin-docs/api/Transition/
message Transition {
// Some transitions define a direction.
enum TransitionDirection {
TRANSITION_DIRECTION_UNSPECIFIED = 0;
TRANSITION_DIRECTION_LEFT = 1;
TRANSITION_DIRECTION_RIGHT = 2;
TRANSITION_DIRECTION_TOP = 3;
TRANSITION_DIRECTION_BOTTOM = 4;
}
// protolint:disable MESSAGES_HAVE_COMMENT
// They're self-explanatory
message Dissolve {
Easing easing = 1;
float duration = 2;
}
message SmartAnimate {
Easing easing = 1;
float duration = 2;
}
message ScrollAnimate {
Easing easing = 1;
float duration = 2;
}
message MoveIn {
Easing easing = 1;
float duration = 2;
TransitionDirection direction = 3;
bool match_layers = 4;
}
message MoveOut {
Easing easing = 1;
float duration = 2;
TransitionDirection direction = 3;
bool match_layers = 4;
}
message Push {
Easing easing = 1;
float duration = 2;
TransitionDirection direction = 3;
bool match_layers = 4;
}
message SlideIn {
Easing easing = 1;
float duration = 2;
TransitionDirection direction = 3;
bool match_layers = 4;
}
message SlideOut {
Easing easing = 1;
float duration = 2;
TransitionDirection direction = 3;
bool match_layers = 4;
}
oneof transition_type {
Dissolve dissolve = 1;
SmartAnimate smart_animate = 2;
ScrollAnimate scroll_animate = 3;
MoveIn move_in = 4;
MoveOut move_out = 5;
Push push = 6;
SlideIn slide_in = 7;
SlideOut slide_out = 8;
}
}