dc_bundle 0.38.3

Provides the DesignCompose Bundle and Definition
Documentation
// Copyright 2024 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

syntax = "proto3";

package designcompose.definition.interaction;

import "definition/element/geometry.proto";
import "definition/interaction/transition.proto";
import "google/protobuf/empty.proto";

option java_multiple_files = true;
option java_package = "com.android.designcompose.definition.interaction";
option optimize_for = LITE_RUNTIME;

// Various actions that can be triggered
message Action {
  // Open a URL.
  message ActionUrl {
    string url = 1;
  }
  // Do something with a destination node.
  message Node {
    // The kind of navigation that an Action can perform
    enum Navigation {
      NAVIGATION_UNSPECIFIED = 0;
      NAVIGATION_NAVIGATE = 1;
      NAVIGATION_SWAP = 2;
      NAVIGATION_OVERLAY = 3;
      NAVIGATION_SCROLL_TO = 4;
      NAVIGATION_CHANGE_TO = 5;
    }
    // Node that we should navigate to, change to, open or swap as an
    // overlay, or scroll to reveal.
    optional string destination_id = 1;

    // The kind of navigation (really the kind of action) to perform with the
    // destination node (if it's not null).
    Navigation navigation = 2;
    // The kind of navigation (really the kind of action) to perform with the
    // destination node (if it's not null).

    Transition transition = 3;
    // For "Navigate", should we open the new node with the current frame's
    // scroll position?
    bool preserve_scroll_position = 4;
    // For overlays that have been manually positioned.
    element.Vector overlay_relative_position = 5;
  }

  oneof action_type {
    google.protobuf.Empty back = 1;
    google.protobuf.Empty close = 2;
    ActionUrl url = 3;
    Node node = 4;
  }
}

// Various Triggers
message Trigger {
  // protolint:disable MESSAGES_HAVE_COMMENT
  // They're self-explanatory
  message KeyDown {
    bytes key_codes = 1;
  }

  message Timeout {
    float timeout = 1;
  }

  message MouseEnter {
    float delay = 1;
  }
  message MouseLeave {
    float delay = 1;
  }
  message MouseUp {
    float delay = 1;
  }
  message MouseDown {
    float delay = 1;
  }
  oneof trigger_type {
    google.protobuf.Empty click = 1;
    google.protobuf.Empty hover = 2;
    google.protobuf.Empty press = 3;
    google.protobuf.Empty drag = 4;
    KeyDown key_down = 5;
    Timeout after_timeout = 6;
    MouseEnter mouse_enter = 7;
    MouseLeave mouse_leave = 8;
    MouseUp mouse_up = 9;
    MouseDown mouse_down = 10;
  }
}

// Reaction describes interactivity for a node. It's a pair of Action ("what
// happens?") and Trigger ("how do you make it happen?")
message Reaction {
  Action action = 1;
  Trigger trigger = 2;
}