// Copyright 2024 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
syntax = "proto3";
package designcompose.definition.interaction;
import "definition/element/geometry.proto";
import "definition/interaction/transition.proto";
import "google/protobuf/empty.proto";
option java_multiple_files = true;
option java_package = "com.android.designcompose.definition.interaction";
option optimize_for = LITE_RUNTIME;
// Various actions that can be triggered
message Action {
// Open a URL.
message ActionUrl {
string url = 1;
}
// Do something with a destination node.
message Node {
// The kind of navigation that an Action can perform
enum Navigation {
NAVIGATION_UNSPECIFIED = 0;
NAVIGATION_NAVIGATE = 1;
NAVIGATION_SWAP = 2;
NAVIGATION_OVERLAY = 3;
NAVIGATION_SCROLL_TO = 4;
NAVIGATION_CHANGE_TO = 5;
}
// Node that we should navigate to, change to, open or swap as an
// overlay, or scroll to reveal.
optional string destination_id = 1;
// The kind of navigation (really the kind of action) to perform with the
// destination node (if it's not null).
Navigation navigation = 2;
// The kind of navigation (really the kind of action) to perform with the
// destination node (if it's not null).
Transition transition = 3;
// For "Navigate", should we open the new node with the current frame's
// scroll position?
bool preserve_scroll_position = 4;
// For overlays that have been manually positioned.
element.Vector overlay_relative_position = 5;
}
oneof action_type {
google.protobuf.Empty back = 1;
google.protobuf.Empty close = 2;
ActionUrl url = 3;
Node node = 4;
}
}
// Various Triggers
message Trigger {
// protolint:disable MESSAGES_HAVE_COMMENT
// They're self-explanatory
message KeyDown {
bytes key_codes = 1;
}
message Timeout {
float timeout = 1;
}
message MouseEnter {
float delay = 1;
}
message MouseLeave {
float delay = 1;
}
message MouseUp {
float delay = 1;
}
message MouseDown {
float delay = 1;
}
oneof trigger_type {
google.protobuf.Empty click = 1;
google.protobuf.Empty hover = 2;
google.protobuf.Empty press = 3;
google.protobuf.Empty drag = 4;
KeyDown key_down = 5;
Timeout after_timeout = 6;
MouseEnter mouse_enter = 7;
MouseLeave mouse_leave = 8;
MouseUp mouse_up = 9;
MouseDown mouse_down = 10;
}
}
// Reaction describes interactivity for a node. It's a pair of Action ("what
// happens?") and Trigger ("how do you make it happen?")
message Reaction {
Action action = 1;
Trigger trigger = 2;
}