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//! This crate defines an [unreachable!] macro that is conditionally
//! compiled depending on the build profile.
//!
//! If the build is **debug** , it translates to [core::unreachable]
//!
//! If the build is **release**, it translates to [core::hint::unreachable_unchecked]
//!
//! There are cases where [unreachable_unchecked](core::hint::unreachable_unchecked)
//! is faster that [unreachable](core::unreachable).
//! This macro uses the unchecked version on release mode, but still checks on debug
//! mode, allowing you to catch cases in which the unreachable code is reached.
//!
//! # Example
//! ```
//! use dbg_unreachable::unreachable;
//!
//! let a = Some(12_i32);
//! match a {
//! Some(n) if n >= 0 => {},
//! Some(n) if n < 0 => {},
//! Some(_) => unreachable!("The two arms above cover all possible cases"),
//! None => {},
//! }
//! ```
//! The piece of code above translates to this two pieces.
//!
//! **Debug**
//! ```
//! use dbg_unreachable::unreachable;
//!
//! let a = Some(12_i32);
//! match a {
//! Some(n) if n >= 0 => {},
//! Some(n) if n < 0 => {},
//! Some(_) => core::unreachable!("The two arms above cover all possible cases"),
//! None => {},
//! }
//! ```
//!
//! **Release**
//! ```
//! use dbg_unreachable::unreachable;
//!
//! let a = Some(12_i32);
//! match a {
//! Some(n) if n >= 0 => {},
//! Some(n) if n < 0 => {},
//! Some(_) => unsafe { core::hint::unreachable_unchecked() },
//! None => {},
//! }
//! ```