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AppConfig

Struct AppConfig 

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pub struct AppConfig {
Show 22 fields pub import: Vec<String>, pub catalogs: Vec<CatalogRef>, pub read_catalogs: Vec<Catalog>, pub catalog_dir: Option<PathBuf>, pub broken_catalogs: Vec<Broken>, pub read: ReadConfig, pub csv: CsvConfig, pub display: DisplayConfig, pub performance: PerformanceConfig, pub analysis: AnalysisConfig, pub chart: ChartConfig, pub home: HomeConfig, pub cloud: CloudConfig, pub http: HttpConfig, pub query: QueryConfig, pub views: ViewsConfig, pub clipboard: ClipboardConfig, pub formats: FormatsConfig, pub limits: LimitsConfig, pub log: LogConfig, pub theme: ThemeConfig, pub glyphs: GlyphsConfig,
}
Expand description

Complete application configuration

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§import: Vec<String>

Additional config files merged in before this file’s own values.

§catalogs: Vec<CatalogRef>

Catalog files elsewhere, listed on the home screen besides catalog.toml and catalogs/: a path, or { path, id, label }.

§read_catalogs: Vec<Catalog>

The catalogs read (catalog.toml, then each of catalogs). Not a key: filled by AppConfig::read_catalog_files after merging.

§catalog_dir: Option<PathBuf>

The directory catalog.toml was looked for in: the config file’s.

§broken_catalogs: Vec<Broken>

Catalog files left out for a mistake, each with what is wrong.

§read: ReadConfig§csv: CsvConfig§display: DisplayConfig§performance: PerformanceConfig§analysis: AnalysisConfig§chart: ChartConfig§home: HomeConfig§cloud: CloudConfig§http: HttpConfig§query: QueryConfig§views: ViewsConfig§clipboard: ClipboardConfig§formats: FormatsConfig§limits: LimitsConfig§log: LogConfig§theme: ThemeConfig§glyphs: GlyphsConfig

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impl AppConfig

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pub fn load_with(app_name: &str, overrides: &[Override]) -> Result<Self>

Load configuration from all layers (default, imports, user config), with -c KEY=VALUE over the files.

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pub fn load_from_file(config_path: &Path) -> Result<Self>

Load configuration rooted at config_path with its import chain. Layers, lowest first: defaults, each import in order (depth-first), then the file; each changes only the keys it writes. A missing root means defaults; an unreadable root or existing import is an error; a missing import is skipped with a warning (a theme system may not have generated it yet).

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pub fn load_from_file_with( config_path: &Path, overrides: &[Override], ) -> Result<Self>

Self::load_from_file, with -c KEY=VALUE laid over every file.

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pub fn read_layers( config_path: &Path, overrides: &[Override], ) -> Result<Vec<(LayerSource, ConfigLayer)>>

Every layer of the configuration at config_path, lowest first: imports depth-first, the file, then -c, each named by its origin. A missing root adds nothing.

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pub fn from_read_layers( config_path: &Path, overrides: &[Override], layers: &[(LayerSource, ConfigLayer)], ) -> Result<Self>

The configuration layers (from Self::read_layers) describe, merged over defaults and validated.

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pub fn from_layers( layers: impl IntoIterator<Item = ConfigLayer>, ) -> Result<Self>

The configuration layers describe, lowest first, over the defaults (resolved once here). Colors start from the built-in theme theme.dark/theme.light names for the declared mode; from_read_layers adds theme files. import is left empty. Not validated.

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pub fn read_theme_files(&mut self, config_dir: Option<&Path>) -> Result<()>

Resolve theme.dark and theme.light with config_dir’s themes/ files as well as built-ins. A broken file or unusable name is reported and falls back to the built-in; it never stops startup.

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pub fn catalogs(&self) -> Vec<Catalog>

Every catalog, hidden ones included: catalog.toml, the listed files, then the bundled examples (unless a listed examples.toml replaces it).

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pub fn shown_catalogs(&self) -> Vec<Catalog>

The catalogs home shows: Self::catalogs less [home] hide (a catalog id, or catalog/id for one entry).

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pub fn hides_nothing(name: &str) -> String

Why name in home.hide hides nothing, with the fix when it is the bundled catalog’s old id (public, now examples).

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pub fn unknown_hidden(&self) -> Vec<String>

The [home] hide names that match no catalog or entry, each once.

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pub fn read_catalog_files(&mut self, config_dir: Option<&Path>) -> Result<()>

Read catalog.toml from config_dir, its catalogs/*.toml by name, and every file catalogs lists. A missing listed file is skipped with a warning (it may be on an unmounted share).

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pub fn sync_dataset_access(&mut self)

Derive [cloud]’s view of how catalog URLs are read. Called by from_layers, read_catalog_files and default; call it after changing the catalogs by hand.

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pub fn validate(&self) -> Result<()>

Validate configuration values

Trait Implementations§

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impl Clone for AppConfig

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AppConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AppConfig

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for AppConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for AppConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Set the foreground color generically Read more
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where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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