pub enum Pointer {
Nothing,
Keys(Vec<KeyEvent>),
Point(Target, Option<KeyEvent>),
Form {
field: Option<FieldId>,
act: Option<bool>,
keys: Vec<KeyEvent>,
},
Tool(usize),
Resize {
column: String,
x: u16,
},
Width {
column: String,
width: u16,
},
Drop {
column: String,
onto: String,
},
Menu(CellHit, Position),
MenuChoose(usize),
CloseMenu,
Redraw,
}Expand description
What a mouse event comes to.
Variants§
Nothing
Keys(Vec<KeyEvent>)
Press these keys in order, as if typed, as far as typed keys would act now.
Point(Target, Option<KeyEvent>)
Move to what was clicked, then press the key if there is one (a double click’s Enter).
Form
Focus a form’s field, when one is named, then press keys: with act, the key
for what the field is (act_key; true for a right click), else keys.
Tool(usize)
The analysis tools list: put its cursor on this tool and press Enter.
Resize
Start setting a column’s width by dragging the gap after it.
Width
A width dragged to: set it, as < and > do.
Drop
A header let go over another column: move it there, as H and L do.
Menu(CellHit, Position)
Open the context menu on this cell, at this point.
MenuChoose(usize)
A line of the context menu: close it and press its key.
CloseMenu
A click outside the open menu: close it, nothing more.
Redraw
Nothing to press, but what is drawn changed (a header carried over another column): a frame is due.
Trait Implementations§
impl Eq for Pointer
impl StructuralPartialEq for Pointer
Auto Trait Implementations§
impl Freeze for Pointer
impl RefUnwindSafe for Pointer
impl Send for Pointer
impl Sync for Pointer
impl Unpin for Pointer
impl UnsafeUnpin for Pointer
impl UnwindSafe for Pointer
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