1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
//! A crate for dynamically creating and editing audio graphs.
//!
//! `dasp_graph` is targeted towards users who require an efficient yet flexible and dynamically
//! configurable audio graph. Use cases might include virtual mixers, digital audio workstations,
//! game audio systems, virtual modular synthesizers and more.
//!
//! # Overview
//!
//! A `dasp` graph is composed of **nodes** and **edges**.
//!
//! Each node contains an instance of a type that implements the [`Node`
//! trait](./node/trait.Node.html). This is normally an audio source (input), processor (effect) or
//! sink (output). The `Node` trait is the core abstraction of `dasp_graph` and allows for trivial
//! re-use of audio nodes between projects and libraries. By implementing `Node` for your audio
//! instruments, effects, generators and processors, they can be easily composed together within a
//! graph and shared with future projects or other `dasp` users. `dasp_graph` provides a suite of
//! popular node implementations out of the box, each of which may be accessed by enabling [their
//! associated features](./index.html#optional-features).
//!
//! The edges of a `dasp` graph are empty and simply describe the direction of audio flow
//! through the graph. That is, the edge *a -> b* describes that the audio output of node *a* will
//! be used as an input to node *b*.
//!
//! Once we have added our nodes and edges describing the flow of audio through our graph, we can
//! repeatedly process and retrieve audio from it using the [`Processor`](./struct.Processor.html)
//! type.
//!
//! # Comparison to `dasp_signal`
//!
//! While [`dasp_signal`](https://docs.rs/dasp_signal) and its [`Signal`
//! trait](https://docs.rs/dasp_signal/latest/dasp_signal/trait.Signal.html) are already well
//! suited towards composing audio graphs, there are certain use cases where they can cause
//! friction. Use cases that require dynamically adding or removing nodes, mapping between
//! dynamically changing channel layouts, or writing the output of one node to multiple others are
//! all difficult to achieve in an elegant manner using `dasp_signal`.
//!
//! `dasp_graph` is designed in a manner that better handles these cases. The flat ownership model
//! where the graph owns all nodes makes it trivial to add or remove nodes and edges at runtime.
//! Nodes can specify the number of buffers that they support during construction, making it easy
//! to handle different channel layouts. Adding multiple outputs to a node (including predecessors
//! to enable cycles) is trivial due to `dasp_graph`'s requirement for a fixed sample rate across
//! the whole graph.
//!
//! On the other hand, `dasp_graph`'s requirement for a fixed sample rate can also be a limitation.
//! A `dasp_graph` cannot be composed of nodes with differing input sample rates meaning it is
//! unsuitable for writing a streaming sample rate converter. `dasp_graph`'s fixed buffer size
//! results in another limitation. It implies that when creating a cycle within the graph, a
//! minimum delay of `Buffer::LEN` is incurred at the edge causing the cycle. This makes it
//! tricky to compose per-sample feedback delays by using cycles in the graph.
//!
//! | Feature                                           | `dasp_graph`  | `dasp_signal` |
//! | ------------------------------------------------- |:-------------:|:-------------:|
//! | Easily dynamically add/remove nodes/edges         | ✓             | ✗             |
//! | Easily write output of node to multiple others    | ✓             | ✗             |
//! | Dynamic channel layout                            | ✓             | ✗             |
//! | Efficiently implement per-sample feedback         | ✗             | ✓             |
//! | Support variable input sample rate per node       | ✗             | ✓             |
//!
//! In general, `dasp_signal` tends to be better suited towards the composition of fixed or static
//! graphs where the number of channels are known ahead of time. It is perfect for small, fixed,
//! static graph structures like a simple standalone synthesizer/sampler or small
//! processors/effects like sample-rate converters or pitch shifters. `dasp_graph` on the other
//! hand is better suited at a higher level where flexibility is a priority, e.g. a virtual mixing
//! console or, the underlying graph for a digital audio workstation or a virtual modular
//! synthesizer.
//!
//! Generally, it is likely that `dasp_signal` will be more useful for writing `Node`
//! implementations for audio sources and effects, while `dasp_graph` will be well suited to
//! dynamically composing these nodes together in a flexible manner.
//!
//! # Graph types
//!
//! Rather than providing a fixed type of graph to work with, `dasp_graph` utilises the `petgraph`
//! traits to expose a generic interface allowing users to select the graph type that bests suits
//! their application or implement their own.
//!
//! **Graph**
//!
//! The [`petgraph::graph::Graph`](https://docs.rs/petgraph/latest/petgraph/graph/struct.Graph.html)
//! type is a standard graph type exposed by `petgraph`. The type is simply an interface around two
//! `Vec`s, one containing the nodes and one containing the edges.  Adding nodes returns a unique
//! identifier that can be used to index into the graph. As long as the graph is intialised with a
//! sufficient capacity for both `Vec`s, adding nodes while avoiding dynamic allocation is simple.
//!
//! **StableGraph**
//!
//! One significant caveat with the `Graph` type is that removing a node invalidates any existing
//! indices that refer to the following nodes stored within the graph's node `Vec`. The
//! [`petgraph::stable_graph::StableGraph`](https://docs.rs/petgraph/latest/petgraph/stable_graph/struct.StableGraph.html)
//! type avoids this issue by storing each node in and enum.  When a node is "removed", the element
//! simply switches to a variant that indicates its slot is available for use the next time
//! `add_node` is called.
//!
//! In summary, if you require the ability to dynamically remove nodes from your graph you should
//! prefer the `StableGraph` type. Otherwise, the `Graph` type is likely well suited.
//!
//! If neither of these graphs fit your use case, consider implementing the necessary petgraph
//! traits for your own graph type. You can find the necessary traits by checking the trait bounds
//! on the graph argument to the `dasp_graph` functions you intend to use.
//!
//! # Optional Features
//!
//! Each of the provided node implementations are available by default, however these may be
//! disabled by disabling default features. You can then enable only the implementations you
//! require with the following features:
//!
//! - The **node-boxed** feature provides a `Node` implementation for `Box<dyn Node>`. This is
//!   particularly useful for working with a graph composed of many different node types.
//! - The **node-graph** feature provides an implementation of `Node` for a type that encapsulates
//!   another `dasp` graph type. This allows for composing individual nodes from graphs of other
//!   nodes.
//! - The **node-signal** feature provides an implementation of `Node` for `dyn Signal`. This is
//!   useful when designing nodes using `dasp_signal`.
//! - The **node-delay** feature provides a simple multi-channel `Delay` node.
//! - The **node-pass** feature provides a `Pass` node that simply passes audio from its
//!   inputs to its outputs.
//! - The **node-sum** feature provides `Sum` and `SumBuffers` `Node` implementations. These are
//!   useful for mixing together multiple inputs, and for simple mappings between different channel
//!   layouts.
//!
//! ### no_std
//!
//! *TODO: Adding support for `no_std` is pending the addition of support for `no_std` in petgraph.
//! See https://github.com/petgraph/petgraph/pull/238.

pub use buffer::Buffer;
pub use node::{Input, Node};
use petgraph::data::{DataMap, DataMapMut};
use petgraph::visit::{
    Data, DfsPostOrder, GraphBase, IntoNeighborsDirected, NodeCount, NodeIndexable, Reversed,
    Visitable,
};
use petgraph::{Incoming, Outgoing};

#[cfg(feature = "node-boxed")]
pub use node::{BoxedNode, BoxedNodeSend};

mod buffer;
pub mod node;

/// State related to the processing of an audio graph of type `G`.
///
/// The **Processor** allows for the re-use of resources related to traversal and requesting audio
/// from the graph. This makes it easier to avoid dynamic allocation within a high-priority audio
/// context.
///
/// # Example
///
/// ```
/// use dasp_graph::{Node, NodeData};
/// # use dasp_graph::{Buffer, Input};
/// use petgraph;
/// #
/// # // The node type. (Hint: Use existing node impls by enabling their associated features).
/// # struct MyNode;
///
/// // Chose a type of graph for audio processing.
/// type Graph = petgraph::graph::DiGraph<NodeData<MyNode>, (), u32>;
/// // Create a short-hand for our processor type.
/// type Processor = dasp_graph::Processor<Graph>;
/// #
/// # impl Node for MyNode {
/// #     // ...
/// #    fn process(&mut self, _inputs: &[Input], _output: &mut [Buffer]) {
/// #    }
/// # }
///
/// fn main() {
///     // Create a graph and a processor with some suitable capacity to avoid dynamic allocation.
///     let max_nodes = 1024;
///     let max_edges = 1024;
///     let mut g = Graph::with_capacity(max_nodes, max_edges);
///     let mut p = Processor::with_capacity(max_nodes);
///
///     // Add some nodes and edges...
/// #    let n_id = g.add_node(NodeData::new1(MyNode));
///
///     // Process all nodes within the graph that output to the node at `n_id`.
///     p.process(&mut g, n_id);
/// }
/// ```
pub struct Processor<G>
where
    G: Visitable,
{
    // State related to the traversal of the audio graph starting from the output node.
    dfs_post_order: DfsPostOrder<G::NodeId, G::Map>,
    // Solely for collecting the inputs of a node in order to apply its `Node::process` method.
    inputs: Vec<node::Input>,
}

/// For use as the node weight within a dasp graph. Contains the node and its buffers.
///
/// For a graph to be compatible with a graph **Processor**, its node weights must be of type
/// `NodeData<T>`, where `T` is some type that implements the `Node` trait.
pub struct NodeData<T: ?Sized> {
    /// The buffers to which the `node` writes audio data during a call to its `process` method.
    ///
    /// Generally, each buffer stored within `buffers` corresponds to a unique audio channel. E.g.
    /// a node processing mono data would store one buffer, a node processing stereo data would
    /// store two, and so on.
    pub buffers: Vec<Buffer>,
    pub node: T,
}

impl<G> Processor<G>
where
    G: Visitable,
{
    /// Construct a new graph processor from the given maximum anticipated node count.
    ///
    /// As long as this node count is not exceeded, the **Processor** should never require dynamic
    /// allocation following construction.
    pub fn with_capacity(max_nodes: usize) -> Self
    where
        G::Map: Default,
    {
        let mut dfs_post_order = DfsPostOrder::default();
        dfs_post_order.stack = Vec::with_capacity(max_nodes);
        let inputs = Vec::with_capacity(max_nodes);
        Self {
            dfs_post_order,
            inputs,
        }
    }

    /// Process audio through the subgraph ending at the node with the given ID.
    ///
    /// Specifically, this traverses nodes in depth-first-search *post* order where the edges of
    /// the graph are reversed. This is equivalent to the topological order of all nodes that are
    /// connected to the inputs of the given `node`. This ensures that all inputs of each node are
    /// visited before the node itself.
    ///
    /// The `Node::process` method is called on each node as they are visited in the traversal.
    ///
    /// Upon returning, the buffers of each visited node will contain the audio processed by their
    /// respective nodes.
    ///
    /// Supports all graphs that implement the necessary petgraph traits and whose nodes are of
    /// type `NodeData<T>` where `T` implements the `Node` trait.
    ///
    /// **Panics** if there is no node for the given index.
    pub fn process<T>(&mut self, graph: &mut G, node: G::NodeId)
    where
        G: Data<NodeWeight = NodeData<T>> + DataMapMut,
        for<'a> &'a G: GraphBase<NodeId = G::NodeId> + IntoNeighborsDirected,
        T: Node,
    {
        process(self, graph, node)
    }
}

impl<T> NodeData<T> {
    /// Construct a new **NodeData** from an instance of its node type and buffers.
    pub fn new(node: T, buffers: Vec<Buffer>) -> Self {
        NodeData { node, buffers }
    }

    /// Creates a new **NodeData** with a single buffer.
    pub fn new1(node: T) -> Self {
        Self::new(node, vec![Buffer::SILENT])
    }

    /// Creates a new **NodeData** with two buffers.
    pub fn new2(node: T) -> Self {
        Self::new(node, vec![Buffer::SILENT; 2])
    }
}

#[cfg(feature = "node-boxed")]
impl NodeData<BoxedNode> {
    /// The same as **new**, but boxes the given node data before storing it.
    pub fn boxed<T>(node: T, buffers: Vec<Buffer>) -> Self
    where
        T: 'static + Node,
    {
        NodeData::new(BoxedNode(Box::new(node)), buffers)
    }

    /// The same as **new1**, but boxes the given node data before storing it.
    pub fn boxed1<T>(node: T) -> Self
    where
        T: 'static + Node,
    {
        Self::boxed(node, vec![Buffer::SILENT])
    }

    /// The same as **new2**, but boxes the given node data before storing it.
    pub fn boxed2<T>(node: T) -> Self
    where
        T: 'static + Node,
    {
        Self::boxed(node, vec![Buffer::SILENT, Buffer::SILENT])
    }
}

/// Process audio through the subgraph ending at the node with the given ID.
///
/// Specifically, this traverses nodes in depth-first-search *post* order where the edges of
/// the graph are reversed. This is equivalent to the topological order of all nodes that are
/// connected to the inputs of the given `node`. This ensures that all inputs of each node are
/// visited before the node itself.
///
/// The `Node::process` method is called on each node as they are visited in the traversal.
///
/// Upon returning, the buffers of each visited node will contain the audio processed by their
/// respective nodes.
///
/// Supports all graphs that implement the necessary petgraph traits and whose nodes are of
/// type `NodeData<T>` where `T` implements the `Node` trait.
///
/// **Panics** if there is no node for the given index.
pub fn process<G, T>(processor: &mut Processor<G>, graph: &mut G, node: G::NodeId)
where
    G: Data<NodeWeight = NodeData<T>> + DataMapMut + Visitable,
    for<'a> &'a G: GraphBase<NodeId = G::NodeId> + IntoNeighborsDirected,
    T: Node,
{
    const NO_NODE: &str = "no node exists for the given index";
    processor.dfs_post_order.reset(Reversed(&*graph));
    processor.dfs_post_order.move_to(node);
    while let Some(n) = processor.dfs_post_order.next(Reversed(&*graph)) {
        let data: *mut NodeData<T> = graph.node_weight_mut(n).expect(NO_NODE) as *mut _;
        processor.inputs.clear();
        for in_n in (&*graph).neighbors_directed(n, Incoming) {
            // Skip edges that connect the node to itself to avoid aliasing `node`.
            if n == in_n {
                continue;
            }
            let input_container = graph.node_weight(in_n).expect(NO_NODE);
            let input = node::Input::new(&input_container.buffers);
            processor.inputs.push(input);
        }
        // Here we deference our raw pointer to the `NodeData`. The only references to the graph at
        // this point in time are the input references and the node itself. We know that the input
        // references do not alias our node's mutable reference as we explicitly check for it while
        // looping through the inputs above.
        unsafe {
            (*data)
                .node
                .process(&processor.inputs, &mut (*data).buffers);
        }
    }
}

/// Produce an iterator yielding IDs for all **source** nodes within the graph.
///
/// A node is considered to be a source node if it has no incoming edges.
pub fn sources<'a, G>(g: &'a G) -> impl 'a + Iterator<Item = G::NodeId>
where
    G: IntoNeighborsDirected + NodeCount + NodeIndexable,
{
    (0..g.node_count())
        .map(move |ix| g.from_index(ix))
        .filter_map(move |id| match g.neighbors_directed(id, Incoming).next() {
            None => Some(id),
            _ => None,
        })
}

/// Produce an iterator yielding IDs for all **sink** nodes within the graph.
///
/// A node is considered to be a **sink** node if it has no outgoing edges.
pub fn sinks<'a, G>(g: &'a G) -> impl 'a + Iterator<Item = G::NodeId>
where
    G: IntoNeighborsDirected + NodeCount + NodeIndexable,
{
    (0..g.node_count())
        .map(move |ix| g.from_index(ix))
        .filter_map(move |id| match g.neighbors_directed(id, Outgoing).next() {
            None => Some(id),
            _ => None,
        })
}