darksouls3 0.14.0

Raw structures and bindings for From Software's title Dark Souls III
Documentation
//! A generated RVA struct.

// DO NOT EDIT THIS FILE DIRECTLY.

/// A struct containing offsets (relative to the beginning of the executable) of
/// various addresses of structures and functions. They can be converted to a
/// usable address using the [Pe::rva_to_va](pelite::pe64::Pe::rva_to_va) trait function
/// of [Program](fromsoftware_shared::Program).
///
/// These are populated from `mapper-profile.toml` in the root of this package
/// using `tools/binary-generator`.
pub struct RvaBundle {
    pub app_menu_new_menu_system_ptr: u32,
    pub chr_ins_vmt: u32,
    pub field_area_ptr: u32,
    pub gaitem_select_base_menu_vmt: u32,
    pub gaitem_select_menu_vmt: u32,
    pub game_data_man_ptr: u32,
    pub gesture_data_store: u32,
    pub global_hinstance: u32,
    pub item_get_menu_man_ptr: u32,
    pub item_get_menu_man_show_item: u32,
    pub lua_event_man_give_item_directly: u32,
    pub lua_event_man_remove_item: u32,
    pub map_item_man_grant_item: u32,
    pub map_item_man_ptr: u32,
    pub menu_window_vmt: u32,
    pub player_ins_vmt: u32,
    pub register_task: u32,
    pub replay_ghost_ins_vmt: u32,
    pub sprj_menu_man_ptr: u32,
    pub world_info_vmt: u32,
    pub world_res_vmt: u32,
}